XCOM 2
Proficiency: Community Perks Plugin
39 kommentarer
ArtanisKAI 29. nov. 2024 kl. 4:06 
Mr.Nuke this mod seems a bit half-baked to say the least. my lg is also crying for the god emperor to put him in a dreadnaught already for how bad its issues has.
[OG]CombatMedic02 28. aug. 2024 kl. 16:09 
@CommanderShepard153 @RustyDios It doesn't appear to work with I’m the Commander Here Mod. At least it doesn't for me. Would be cool if it did but I get that this was posted quite some time ago.
Mr.Nuke 23. mar. 2024 kl. 14:31 
having an issue related to this or another APA mod slowing my performance drastically. Between every move in tactical every thing slows down and the log reads as follows during the lock-up
Error: Redscreen: ImportText (AbilityType): Property import failed for AbilityName in: (AbilityName="WOTC_APA_OnTarget, ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
[10381.81] Error: Redscreen: ImportText (AbilitySlots): Property import failed for AbilityType in: (AbilityType=(AbilityName="WOTC_APA_OnTarget, ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
[10381.81] Error: Redscreen: ImportText (AbilityType): Unknown member AbilityType in: (AbilityType=(AbilityName="WOTC_APA_Overload", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
[10381.81] Error: Redscreen: ImportText (AbilitySlots): Missing closing parenthesis: (AbilityType=(AbilityType=(AbilityName="WOTC_APA_Overload", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon))
zin 26. apr. 2023 kl. 12:04 
Templar version anywhere?
Caine 23. dec. 2022 kl. 7:07 
Any plans to update this mod to include Deadput's Phalanx Proficiency pack?
Tacoaloto 29. apr. 2022 kl. 20:28 
Found an interesting finesse interaction. Having Relentless + Finesse, you get your relentless refund on kill if its your first attack, overriding the finesse refund. But if you melee first without kill, you get your finesse refund, 2nd melee is kill + relentless refund, then you can go in for a 3rd standard action.
RustyDios  [ophavsmand] 7. feb. 2022 kl. 12:39 
I never tested it either .. feel free to let us know what you discover :)
CommanderShepard153 7. feb. 2022 kl. 11:32 
@MrCloista and @RustyDios Hey, any idea if this or the Proficiency classes in general are compatible with “I’m the Commander Here?” Author of that mod never tested so he’s not sure, so just wondering if you guys knew before I booted the game up
Dragon32 16. okt. 2021 kl. 9:45 
Hello. Getting some redscreen errors.

[0113.88] Error: Redscreen: ImportText (RandomAbilityDecks): Property import failed for Abilities in: ( DeckName="WOTC_APA_Assault_Deck_1",
<snip>

Comma missing after "WOTC_APA_TakeCover"

[0113.89] Error: Redscreen: ImportText (RandomAbilityDecks): Property import failed for Abilities in: ( DeckName="WOTC_APA_Specialist_Deck_1",
<snip>

Comma missing after "WOTC_APA_Reposition"
RustyDios  [ophavsmand] 16. aug. 2021 kl. 5:37 
Cool, it fixed by a refresh for you whilst I was typing up my initial response ;)
RustyDios  [ophavsmand] 16. aug. 2021 kl. 5:36 
Hmm.. I recently had a case of this exact same thing with the AML (in regards to Deadputs Militia Plus Mod, which had a dependency added and then removed ... AML still had the 'not needed' entry in its settings.json file)

If you are 100% certain you have all the dependencies and this is an AML glitch, I would start by checking that file :)
silverleaf1 16. aug. 2021 kl. 5:32 
@RustyDios I restarted the alternative mod launcher and the problem went away.
silverleaf1 16. aug. 2021 kl. 5:31 
@RustyDios I double checked the dependencies and all are present but the alternative mod launcher says that the mod is missing a dependency.
RustyDios  [ophavsmand] 8. juli 2021 kl. 18:54 
It will work for the classes listed in the first post of the discussion post that details what classes it affects.

It should work mid-campaign, but might only work for newly promoted soldiers, otherwise you may need to rebuild the soldier for it to take effect.
DERPKING1991 8. juli 2021 kl. 18:16 
also would it work with the other classes?
DERPKING1991 8. juli 2021 kl. 18:05 
does this work mid game/camp?
MrCloista  [ophavsmand] 28. dec. 2020 kl. 14:53 
FYI: I have become aware that Shiremct has added a new perk to Marine's for a single reload of the sawedoff shotgun. I compared it with this plugin's implementation (using Bstar's perks) and decided it would be a nerf if I changed it to shire's new implementation, so this mod will remain unchanged for the forseeable future.
Krathemor 19. nov. 2020 kl. 18:29 
Awesome! Thanks for the quick response. I'm looking forward to this. =D
RustyDios  [ophavsmand] 19. nov. 2020 kl. 16:20 
Glad to have been of service o7
~ Hope this fixes things for anyone that was having issues :)
MrCloista  [ophavsmand] 19. nov. 2020 kl. 16:20 
Which means any changes to the main trees must be done in the main mods.
MrCloista  [ophavsmand] 19. nov. 2020 kl. 16:19 
@123Nick @Krathemor @4rrakis Update: Sanity checked and Trimmed XComClassData.ini (courtesy of RustyDios) - the mod now doesn't touch any part of the class trees except the Random Ability Decks.
MrCloista  [ophavsmand] 19. nov. 2020 kl. 16:09 
however, just ot be sure i'm getting RustyDios to sanity check the configs incase something here could be the issue, hopefully have an update shortly
MrCloista  [ophavsmand] 19. nov. 2020 kl. 15:56 
infact, this mod doesn't touch ANY of the soldier ranks, only thing it touches is the reward decks.
MrCloista  [ophavsmand] 19. nov. 2020 kl. 15:55 
@krathemor that should only be happening if you have something else that unlocks the brigadier rank, this mod doesn't touch that.
Krathemor 19. nov. 2020 kl. 13:11 
I was having an issue where this mod was not overwriting the ClassData properly and was resulting in my soldiers having the 8th tier "Brigadier" rank which had copies of their squaddie rank perks. I've encountered that before when the ranks aren't formatted properly, so I just copy-pasted the RandomAbilityDecks portion into the main Proficiency Class mod. I'm not sure it's necessary to delete everything else and then replace it, just changing that seems to have worked for me.
4rrakis 5. okt. 2020 kl. 9:21 
@123nick I did not look at your .ini, but keep in mind that changes only effect future soldiers, not the ones that already are in your barracks.
123nick 5. okt. 2020 kl. 2:07 
Hey, im trying too change up the perks available too each class, by changing the ini file, but it isnt working- the classes remain as their default, unmodified from base proficiencies (or the base of what this mod does, i cant tell).

heres my modified XcomClassData.ini : https://gist.github.com/7b1986fc7b34ad34d1b39f6f6d0bd817

MrCloista  [ophavsmand] 29. juli 2020 kl. 16:48 
@Mae that's something I'll consider for a potential future update.
MrCloista  [ophavsmand] 29. juli 2020 kl. 16:47 
I don't play LWotC (I'm one of the testers for Covert Infiltration, so that's my stratgy mod of choice), so it's not planned, but if Proficiency Classes work with lwotc this should work with them.
moderatelyfatbastard 28. juli 2020 kl. 21:10 
WIll there be a version for Long War of the Chosen?
Elster 28. juli 2020 kl. 20:54 
Hey there! Love the mod. My only critique is perhaps that Finesse is extremely powerful on Assault Infantry and that maybe the ability point cost should be set to 25, like other high power AWC abilities. Since Proficiency classes sets its other AWC skills to cost either 10, 15, 20, or 25, maybe the new ones you've added should be adjusted accordingly? Just a thought. Either way, I greatly enjoy the mod!
MrCloista  [ophavsmand] 27. juli 2020 kl. 15:00 
At the moment it doesn't touch Templar. shiremct will eventually release a Templar Proficiency class, and when he does, I will add Templar to this mod so it has the same amount of TC perks (assuming he doesn't give them the same amount natively). I am also toying with releasing my own Templar rebalance that is designed to work with the Proficiency classes in the interim also.
Deesthetics 27. juli 2020 kl. 9:23 
Im pretty sure you can use a templar rebalance mod with this mod since proficiency class pack doesn't touch templar. So it should be automatically compatible im assuming.
Stray Inu 26. juli 2020 kl. 14:04 
Thanks for the quick response, and glad to hear that it can be modified in configs
MrCloista  [ophavsmand] 26. juli 2020 kl. 3:01 
It will be be a default part of the pack, but as it's all config edits anyway it would be easy to disable it by just commenting it out.
Stray Inu 25. juli 2020 kl. 23:00 
are all the proficiency mods mandatory? I do have all the current ones, but I am pretty happy with the templar mods I already have, so when proficiency class templar come out, I most likely would not want it.
MrCloista  [ophavsmand] 25. juli 2020 kl. 3:55 
I OPTC'd it in, yes. It doesn't show up until the sawedoff actually needs to reload though. Will update discussion.
Flashstriker 25. juli 2020 kl. 1:48 
Did you give Sawn Off Shotguns the ability to reload by themselves? Cause I dunno if the other abilities that give extra charges of "Reload Sawn Off" work without it. Also there was a little formatting error in the Tech Specialist's section. Love the mod though!
bstar 24. juli 2020 kl. 17:43 
Looks great, congrats on the release!