Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Go ahead. Cheers
however i agree with regis below on all points.
also, i am modding my personal version for:
buffs:
manacles increased damage slightly, and can attack from fisrt position
vomit only from front two positions, and hits only first 2
rake does more damage, and hits ranks 1-3, like a massive aoe
rage gets a damage buff, (hardest hitting ability)
slam gets knock back 3, and increased damage
move and stun resist increased to 50%
nerfs:
reduced hp at all levels by 25%. (18 hp @ lvl 1 and 38 total hp at lvl 5)
10% blight, and disease resist (basically no resistance)
abom in beast mode is a wrecking ball, that also self-wrecks. high risk / high reward
'd like to share my modified version if you are okay with that? again, great work!
First, i don't like how Manacles came out. It's reasonable to remove the Stun and to give it a Pull effect, but i don't think the skill was properly compensated for that at all, considering it's your bread and butter. Also, its good that you can target position 4 now, but being unable to target position 1 as a human is not a small problem at all, and you're then punished for transforming back into human, as you're banned to attack on that round if no target is available.
Second, i can completely understand a speed and blight resist nerf, yet i can hardly understand the move and stun resist nerf, considering his values are already average on those. He is already susceptible to debuffs and diseases, so i would hardly say he needs more weaknesses on his base stats.
If those issues could be regarded, i would definitely consider this the best Abomination rework around.
Now Abom is like Leper, but very flexible and with stress managment. At first i dont get how can Abom live without rank 3 Rage and without stun, but now i love it.