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Rapporter et oversættelsesproblem
guns still awesome doe
I seem to not be able to replicate this. Could you explain when exactly this happens? Perhaps it is a conflicting addon you have installed?
Hope you enjoy it :D
You mean release the M320 GLM on its own? It wouldn't work without the modified base itself, so would it even make any sense?
If one is worried about the size of the addon - do keep in mind what exactly it also offers.
Are you subscribed to the required addon? If not, this won't work.
Do you have ammunition for the GL? If not, you cannot toggle to it.
That was the point of the addon - accuracy to source material (no pun intended) was one of my goals. Which sure, does reduce the customization by a bit, but I'd call that a good trade-off.
Are you subscribed to CW2?
Are you getting any errors?
I need info, not just "it no work".
I haven't updated the addon since last time, so I have not removed anything from the addon.
Good to know. I really should've added a fallback for that. Oh well.
@SkullOut'er
I don't have any plans to add perks to this pack seeing as:
1 - There's only four perks that could have any meaningful effect (Sleight of Hand, Quickdraw, Stalker and Steady Aim).
2 - There's already weapon proficiencies that alter the weapons in some way. Is that not enough?
The problem you're describing is this: In the Prompts settings tab, there's a Gamepad button prompt for "Zoom In" that is blank and is unreadable by the base.
Just click on the list and select any of them, and it should work again.
[[CW2] Modern Warfare 3 Redux] lua/weapons/mw3_wpn_base/sh_gamepadbuttons.lua:173: attempt to concatenate global 'prompt' (a nil value)
1. GamepadPromptZoomIn - lua/weapons/mw3_wpn_base/sh_gamepadbuttons.lua:173
2. GamepadPromptZoomInCol - lua/weapons/mw3_wpn_base/sh_gamepadbuttons.lua:177
3. unknown - lua/weapons/mw3_wpn_base/cl_hud.lua:893
I'm not sure why it isn't displaying the respective prompt/s/, I assumed I could sidestep the issue by disabling the "weapon attachment" prompt, but nothing came of it (as in it didn't fix the issue, it worked just fine for the other weapons' attachments).
Yes, I am aware that occasionally, the Akimbo scripting will give off some errors. I'll try to fix them over time, as they don't appear often enough imo.
[[CW2] Modern Warfare 3 Redux] lua/weapons/mw3_wpn_base/sh_anims.lua:106: Tried to use a NULL entity!
1. ResetSequence - [C]:-1
2. playAnim - lua/weapons/mw3_wpn_base/sh_anims.lua:106
3. unknown - lua/weapons/mw3_wpn_base/sh_anims.lua:149
Timer Failed! [CW2_IDLERETURNmodels/ma85_mw3/mp412/akimbo/viewmodel_right.mdl][@lua/weapons/mw3_wpn_base/sh_anims.lua (line 133)]
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/autorun/cw2_mw3_menu_new.lua:121
[[CW2] Modern Warfare 3 Redux] bad argument #3 to 'Add' (function expected, got nil)
1. Add - lua/includes/modules/hook.lua:31
2. unknown - lua/autorun/cw2_mw3_menu_new.lua:121
i'm getting this errors and the launchers barely work they cant kill gunship (projectiles just clip through) and choppers (no damage at all) and they only deal small amount of damage to strider.