Total War: WARHAMMER II

Total War: WARHAMMER II

Templars of Sigmar for Empire by Gorgos
72 kommentarer
Gorgos  [ophavsmand] 6. jan. 2023 kl. 7:31 
@komando cap
Magical rupert 31. dec. 2022 kl. 3:23 
These guys are incredibly fucking overpowered and I wouldn't change anything
Gorgos  [ophavsmand] 16. sep. 2022 kl. 7:30 
Im working in a full time job now. No time for modding or gaming anymore. Anyone can port my mods, you have my permission.
No Name 12. sep. 2022 kl. 0:00 
Please tell me this is coming to warhammer 3
ShonSupreme 27. aug. 2022 kl. 11:09 
these guys were awesome. wh3 version????????????????????
n.pedrazalis 29. maj 2022 kl. 2:48 
sfo compatiblep lease ???
Lobuno 26. jan. 2022 kl. 8:28 
@JaggSauce, unpack the archive to your "..\steamapps\common\Total War WARHAMMER II\data" folder. Then make sure is active in your mod manager, above the orginal mod.
Archdeacon Monseigneur 26. jan. 2022 kl. 7:01 
@Lubono where do i put this file after downloading it?
Gorgos  [ophavsmand] 8. jan. 2022 kl. 12:13 
I dont have the game installed sadly :/ If I ever reinstall I'll keep it in mind.
Lobuno 8. jan. 2022 kl. 10:34 
@Gorgos, sorry my CA's modlauncher is not working because "corrupt mods error" (I'm using KMM), it seems the solution is to uninstall and reinstall everything again (game and 300+ mods) so not doing that for now.
But it would be very nice if you upload the submod I made to your own workshop if you fancy.
Gorgos  [ophavsmand] 8. jan. 2022 kl. 6:43 
Could you upload it to Steam Worksop? I can share the link in the description when you do so.
Lobuno 8. jan. 2022 kl. 4:26 
Ah, ok. Now it makes sense :D Thanks for the answer, and for the great mod.

BTW, I made a submod balanced for SFO (base mod is required).
LINK (remove spaces):
https : // mega . nz/file/qBIzRaqK#0ajFlsJXUdf05_SFM39_tvPdJ2_424mPMqUCvDqRUDM
Gorgos  [ophavsmand] 8. jan. 2022 kl. 1:27 
Hello Lobuno, that is not a bug I wasnt happy with the entity table results so I had changed it to vanilla flagellant.
Lobuno 7. jan. 2022 kl. 21:19 
@Gorgos, there's a bug in land_units_tables, you defined the Main Entity as wh_dlc04_infantry_flagellants_blood_dismembers (flagellants) this way templars will not use the Speed values you defined for them in battle_entities_tables, but those from the flagellants.
To fix this you just need to change the key "Main Entity" in land_units_tables to "templar".
SloppyJoppy 16. okt. 2021 kl. 16:08 
rip
Gorgos  [ophavsmand] 16. okt. 2021 kl. 16:06 
I don't think so
SloppyJoppy 16. okt. 2021 kl. 15:33 
does this work with the garrison mod making building give units in garrison since it give a templar, and do it work with mixus legendary lords, like their red skills and stuff? i know another mod had units not affected by his lords
Gorgos  [ophavsmand] 5. sep. 2021 kl. 7:18 
@The Black Death, these units are intended as a replacement to flagellants as a chaff killer, high leadership unit. Their effective hp is about the same if you think about how fragile flagellants are even with unbreakable. These units are not intended to replace frontline staples like halberdiers or greatswords. Instead theyre expected to replace flagellants lead by arch lectors or Volkmar and/or a few of them to be placed in armies that are facing tar pit factions like Vampires, Beastmen etc.
Gorgos  [ophavsmand] 5. sep. 2021 kl. 7:14 
Following the recent changes to growth rate, I have decided to lower these unit by one tier. Theyre now recruited from tier 4 temple instead of 5. Thank you all for your input.
The Black Death 15. aug. 2021 kl. 21:12 
Hate to tell you but this unit gets beat out by the Templars in the Empire Veteran Troops mod, the only real benefits for this mod over that mod is that the armor is honestly better and these units are faster. These are just flagellants in heavy armor instead of what they should be tbh.
Murderface 27. juli 2021 kl. 10:41 
Thats a good point, it also fits thematically. Arch Lectors leading Templars.
Gorgos  [ophavsmand] 26. juli 2021 kl. 18:42 
I won't be changing the balance of this unit. However it's quite easy to change the stats you mention by yourself. I believe I was using PFM (not RPFM) at the time of making this mod so just open it with PFM, go to db, then go to land units table and change the stats to your liking.

Keep in mind that while balancing this unit I also thought about the buffs added by arch lectors or Volkmar. This is unit is quite viable as a stack spam in late game if the army is lead by arch lectors or Volkmar. Yes, they lose models in the late game but the replenishment buffs compensate for that.

In regards to unit tier; if this was one tier lower, the already niche "flagellant" unit would be completely obsolete.
Murderface 24. juli 2021 kl. 11:47 
I agree with Black Death about a tweak. However i think two small buffs like Sundering attacks coupled with a +2 or 3 to melee attack would put these units in the sweet spot for top tier infantry.

I've always liked the idea of a Holy Empire army lead by lectors and warrior priests. etc.
These units fit the bill nicely.
The Black Death 22. juli 2021 kl. 20:01 
I highly suggest tweaking this unit a bit by possibly giving them some better armor along with magical or fire damage to better suit the unit, as just having strider, frenzy, and encourage won't be enough. Could even give it one Warrior Priest ability as well to suit them if you really wanted.

I recommend these since other people have come out with some Templar units before with similar stats to those I mentioned above and they ended up being useful endgame infantry unit without being overpowered, especially if this unit is already locked behind a high tier building chain.
Gorgos  [ophavsmand] 23. juni 2021 kl. 5:28 
I first made it to require blacksmith but it makes it very unlikely for AI to utilize these troops. Besides it's already locked behind a high tier building chain in terms of difficulty balance and is unique in it's mission in the roster. It's not as versatile as state troops.
Lobuno 23. juni 2021 kl. 3:23 
Nice mod. The unit should require the Blacksmith building prerequisite though.
Sticky Homer 8. juni 2021 kl. 4:55 
So cool, wish someone would reskin the warrior priest or arch lector to look like this too! Such a nice helmet
n.pedrazalis 20. mar. 2021 kl. 17:41 
i love this model that you made
Gorgos  [ophavsmand] 20. mar. 2021 kl. 10:49 
@vo I'm kinda done with the game for now, so no new mods for the foreseeable future.
Gorgos  [ophavsmand] 20. mar. 2021 kl. 10:47 
no update needed for the sisters of twilight dlc. It works fine
n.pedrazalis 20. mar. 2021 kl. 4:42 
UPTATE PLEASE I CANT LIVE WITHOUT THIS
vo 18. mar. 2021 kl. 8:37 
would legit pay for more variations of this unit,love the look man !
Geardirector 18. dec. 2020 kl. 5:36 
Really like this unit, very useful. Good job
Mr.Necrophile 10. nov. 2020 kl. 5:23 
:(
Gorgos  [ophavsmand] 8. nov. 2020 kl. 10:37 
someone said he would do it but then he ghosted :D
Mr.Necrophile 8. nov. 2020 kl. 3:39 
I'm gonna be that guy... Anyone made a SFO compatible version of this?
RL-3 10. okt. 2020 kl. 8:33 
is it possible to make a version with a two-handed sword instead of a hammer?
Rumpl4 11. sep. 2020 kl. 6:01 
@Gorgos I've sent you a friend invite, I'm making some similar units and wanted to discuss with you please
Karl Franz 77 26. aug. 2020 kl. 0:32 
Can you make a mod to add warrior priests to garrison?
vo 10. aug. 2020 kl. 9:31 
theres enough bald head versions of this.
Im so greatful for this mod its amazing i love it! amazing work.
Small request! id kill to have these with other weapon variations like with a shield for example.
Much respect for your work
Baligdur 7. aug. 2020 kl. 0:37 
They would look much better if they have sigmarite-like bald heads, instead of bretonnia helmets. They are look just off place.
Edin 30. juli 2020 kl. 3:40 
While T3 is too low, T4 might be a good spot?

They are supposed to be late game replacements, but at T5 they very often get bodied too hard for their cost. Comparing that to the at least decent abundance of answers they would receive as T4 units, maybe putting them there would let them fit their niche a bit better?
Tingu 18. juli 2020 kl. 18:03 
Sorry, I will use them in a new battle to experience their usefulness. There is no doubt that this is a good mod, no offense
Gorgos  [ophavsmand] 18. juli 2020 kl. 17:38 
they have frenzy, strider and faster attack interval which is a hidden stat and their role is to kill chaff while being harder to kill compared to flagellants. these are stated already in the description I dont know why youre not simply reading it :D If I make them tier 3 flagellants get rendered obsolete through all of the phases, the balance is fine as is. in fact this one is probably my best mod in terms of balance but if you don't enjoy it youre not obliged to use it.
Tingu 18. juli 2020 kl. 4:08 
emmm, but their inferior melee attack and melee defense and their extremely low armor penetration make them weak in the late battle...compare to the greatsword
Gorgos  [ophavsmand] 18. juli 2020 kl. 1:14 
I mean if you get a full stack of them at tier 3 no army can defeat you since no one can damage their armor. You can change the data in a more cheaty way if you wish but I will keep it balanced.
Tingu 17. juli 2020 kl. 22:25 
good mod but seriously T5? it should be recruited by t3 building please.
Imrahil 17. juli 2020 kl. 3:04 
yah they looks cool.
i play with your mod for several campain and have some fun time.
so thank you for making this mod.


i made that unit i said because templar you made looks alittle too bad-ass ,
sinces most of empire troops looks weak ,and a little bit thinner , even in full plate armour like knights.
so i just try randon shit and find out
royal Royal Altdorf Gryphite's body + paladin's leg + tattersoul's head + arch lector's cape
looks amazingily great haha
i was just suggesting that you can try another unit if you want.

anyway, good job for making this mod and thanks again!
Gorgos  [ophavsmand] 17. juli 2020 kl. 0:55 
nah thanks, Im happy with how they look
Gorgos  [ophavsmand] 15. juli 2020 kl. 22:23 
every playable faction can recruit them