Sid Meier's Civilization VI

Sid Meier's Civilization VI

EpsTweak for Great People
9 kommentarer
jaguarita4 16. feb. 2024 kl. 23:43 
Joseph Paxton is bugged. If you swap tiles between cities or reload the game the farm bonus is lost.
Eps  [ophavsmand] 8. nov. 2023 kl. 1:57 
Haven't really gotten any requests for it, so I'm not sure if it's worth the time? The current setup seems good enough for most people.
SANDE iG. 7. nov. 2023 kl. 6:43 
have you considered doing something like "DB's Civ 6 Multiplayer Gold" where each individual mod is placed in a modpack and set as individual options to be enabled or disabled at the user's will? I do not know if there is some benefit to having them separated or in a mod pack specifically, but on a totally personal level i have found that having the modpack options is a little easier to work with as a user. thanks for all your tweaks and fixes im eating them up fr
Eps  [ophavsmand] 5. maj 2021 kl. 2:01 
It wasn't too much work initially, since these were done first and then copied over into the main Mod afterward. It's only gotten to be extra work now, as any change I make I have to repeat across multiple places.
StompySquirrel 4. maj 2021 kl. 18:40 
Thank you so much for breaking your mods apart into bite size pieces! It must have been a lot more work but I love being able to easily pick and choose the ones I love.
ChessPro2007 3. apr. 2021 kl. 19:41 
Oh ok! thanks!
Eps  [ophavsmand] 3. apr. 2021 kl. 13:09 
Yes, absolutely. You can take a look at the GreatPeople.xml file in your game install (inside of Base/Assets/Gameplay) to see how to do exactly that.
ChessPro2007 3. apr. 2021 kl. 12:13 
I am just starting out in modding and I am wondering, is it possible to add new great people?
inahut 30. juni 2020 kl. 10:55 
"Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets."
We appreciate your willingness to provide this flexibility. Great job!