RimWorld

RimWorld

Misc. Craftable Robots Retexture
89 kommentarer
leion247 4 feb @ 1:37 
For anyone that may be affected by smaller bots due to the texture change I made on Misc Craftable Robots, I've added a Bot Graphics section using XML Extensions that allows you to change the draw size of both the bots and their stations, which should allow you to increase their size so they aren't tiny when using this mod.

Recommended values:
Bot Draw Size - 2.4
Station Draw Size - 1.2
leion247 2 feb @ 4:57 
Heads up, I've made changes to draw size for both bots and base stations. Did so to eliminate most of the transparent space the bots had. This affects all versions, so make adjustments where you need to. Love your textures btw. ❤
Oknaa 7 nov, 2024 @ 10:53 
1.5 pls 2
qwe5n 1 sep, 2024 @ 7:04 
1.5 pls
Power Connoisseur 3 sep, 2021 @ 20:32 
Misc Robots ++ patch blease
红莲 7 aug, 2021 @ 14:36 
1.3 please
🍈ₘₑₗₒₙ 29 jul, 2021 @ 0:26 
Great mod!
Trinary0 28 jul, 2021 @ 23:20 
Still works fine. But if you could spare a few minutes to look it over and update it so I stop getting a mod warning that would be awesome. Thanks!
Ulas 28 jul, 2021 @ 17:09 
Hey i love this mod and i use it all the time, id appreciate it if u updated it to 1.3, no hurry do please take as long as u need : )
//SlipperyPete:. 26 jul, 2021 @ 10:33 
This does not appear to be working in 1.3, thanks in advance if you update!
红莲 25 jul, 2021 @ 1:32 
Hello, please update 1.3, thank you very much.
Paolini 23 jul, 2021 @ 7:06 
It's a visual patch for a modded item, i'd be VERY suprised if it doesn't work because of 1.3 changes :lunar2019deadpanpig:
Tamriel 22 jul, 2021 @ 4:22 
anyone wondering, the mod works without an update to 1.3
XaN 21 jul, 2021 @ 17:15 
1.3 please :)
MiguelRPG 21 jul, 2021 @ 15:54 
1.3 update please
Lesbian Scissorcannon🜏 21 jul, 2021 @ 3:32 
does this work with 1.3 anyone know?
VulpineVandal 18 jun, 2021 @ 23:00 
I just noticed that the hauler bot is actually transparent instead of white. Is that intentional? I ask because i keep losing the thing on the map if its not named LOL
Bosnian Power Armor 15 jun, 2021 @ 15:07 
Great mod! I use it just for Misc. Robots and it works as intended. The textures are so much more appealing, no offense to the original mod creator.
Copper Boltwire 13 jun, 2021 @ 4:56 
Wish this worked for Misc. Robots++ too...
bell3636 19 maj, 2021 @ 13:45 
Anyone else finding that the hauler bot has stopped working?
Celestial Meatbun 26 mar, 2021 @ 22:27 
This is visually pleasing
Can you add Misc robot ++ retexture ?
EvanGamer2020 17 mar, 2021 @ 3:00 
Can you add some for misc robots ++
MrKociak 16 mar, 2021 @ 19:49 
@Vort3x you can actually use this without the addon without any real issues
Celestael 2 feb, 2021 @ 18:08 
Thank you! This was one of my biggest issues with the mod
Amber 2 feb, 2021 @ 9:15 
i cant find the atomic bot and analisis bot
Ronivan 20 okt, 2020 @ 14:19 
Does one of these robots work with the Rimefeller console? My crafting bots seems no longer operate them after 1.2.
Kuzako_Avali TTV 12 okt, 2020 @ 17:13 
What are the Atomic bots supposed to do? I expected them to be able to do things like load fuel into Rimatomics reactors, but they just sit on their charge pads doing nothing.
Kuzako_Avali TTV 9 okt, 2020 @ 23:31 
Ok, in addition to my last comment, it was broken because of Misc. Robots++. If you have the same issue and are trying to fix it, be sure to deconstruct any robots from that particular mod, save your game, then remove it. Once you reload you will be able to craft all the bots at the fabrication table with correct textures.
Kuzako_Avali TTV 9 okt, 2020 @ 22:40 
These textures work for the addon for this mod(bee, research, fishing, ER, and Atomic) and the construction, crafter, mining, garden, but never the hauling or cleaning bots. Please help. I have everything downloaded and in the right order
hop11 8 okt, 2020 @ 14:37 
Bots not able to use the resource console from rimefeller from what I can tell, am I wrong?
ydc7777 26 sep, 2020 @ 21:09 
do not multiplay
Sunset 16 sep, 2020 @ 16:06 
the bots themselves wont get textured, when they are out and about the base station looks retextured but when they are recalled it turns into the old texture, the load order is right. How do i fix this?
Gorb 8 sep, 2020 @ 2:19 
My Cleaning Bot waits most of the time. few days ago it cleaned really good. now it wont even go into the next room.

Warning says:

TryMakePreToilReservations() returned false for a non-queued job right after StartJob(). This should have been checked before. curJob=Clean (Job_324179)
Verse.Log:Warning(String, Boolean)
Verse.AI.Pawn_JobTracker:StartJob(Job, JobCondition, ThinkNode, Boolean, Boolean, ThinkTreeDef, Nullable`1, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob()
Verse.AI.Pawn_JobTracker:Verse.AI.Pawn_JobTracker.EndCurrentJob_Patch0(Pawn_JobTracker, JobCondition, Boolean, Boolean)
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
AIRobot.X2_AIRobot:Tick()
Verse.TickList:Verse.TickList.Tick_Patch2(TickList)
Verse.TickManager:Verse.TickManager.DoSingleTick_Patch1(TickManager)
Verse.TickManager:TickManagerUpdate()
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()

Any Idea whats happening ?
億KiotheCloud四 6 sep, 2020 @ 1:59 
@Paolini you could always use the def files to change their level lower like lvl 10 at most so they can only craft basic stuff like components and mediocre stuff that makes colonist still worth it since they can get to lvl 20
Paolini 2 sep, 2020 @ 1:56 
Shame that the Craftable Robots are so game breaking (lv20 and cost less than a turret)
Rk 25 aug, 2020 @ 17:18 
The textures appear really small and disappear when I zoom out. Any idea why this is happening?
JP 16 aug, 2020 @ 2:31 
Hi~ Love the retextures! I hope you working hard! I just wanted to throw my 2 cents in, Im thinking have the bots smaller (Give it that tad futuristic vibe), but its just a pitch. Hope you doing well!
Alexander 15 aug, 2020 @ 3:16 
1.2
Azcaal 14 aug, 2020 @ 23:27 
I'd just be happy for an update :) ~ pretty Please!
mxdanger 13 aug, 2020 @ 23:01 
I know retextures work fine with 1.2 but It would be nice if this mod updated its About.xml supportedVersions for both 1.1 and 1.2. Adding auto sort information would also be nice.
brokolilikek 25 jul, 2020 @ 13:27 
Hello, can you make it compatible with Misc. Robots++ (the original)? It has multiple textures IIRC but you can replace all of them with the same texture i guess.
NoNameWorks 24 jul, 2020 @ 19:43 
This fixes my one and only issue with misc. robots, the textures which didn't match the base game. Thank you.
Unrecognized User 12 jul, 2020 @ 4:37 
bug? The haulingbot mines
Killer Tamashi 11 jul, 2020 @ 17:29 
They're fabricated now instead of machined for some reason
hop11 8 jul, 2020 @ 20:54 
The bots *are* still spawnable in devmode, however.
hop11 8 jul, 2020 @ 20:48 
Tried moving them to the top, the bottom, and only the base and craftable but none of those worked
hop11 8 jul, 2020 @ 20:39 
I'm having trouble getting this mod to work, not even getting the bots in crafting, is there anything specific about where it should be in your mod list top to bottom?
Neko Boi Nick 5 jul, 2020 @ 0:55 
@Thetaprime if you have misc. robots++ (w/ eazymode) you may have the issue of the textures not loading, thats what happened to me at least.
Thetaprime 3 jul, 2020 @ 19:46 
How come not all of my bits are getting the retexture?