Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






I am currently using "Archotech Expanded" and Mile's "Archotech+" variant together with your patch mod. It works fine.
But now the new fork "Archotech++" is actively developed by Mezz under https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2496279558&searchtext=archotech and I would really like to switch over to "Archotech++".
Would it be possible for you to also patch "Archotech++", if we all switched, to be able to use it together with "Archotech Expanded"?
I am sorry, if I ask too much and you don't have time though... ;-}
Are they damaged like that permanently? Artificial body parts should be able to heal normally after being damaged. If they're not healing then it might be a bug, but I'm not sure if it would be caused by this one, the patch doesn't touch Archotech Expanded's implants, just adds crafting recipes to Archotech+ implants, but modding can sometimes act strangely so anything is possible. if the problem persists then I'll try and look into it :p
When giving a colonist the arms and they get damaged (archotech arm) it still says "Fist (human) cracked" is this something wrong with the mod, or is it just the way the game is?
As if anything i don't know really if the Archotech fists should really crack?
Otherwise love this mod <3
Once I've placed the patch below the two mod requirements these pop ups, based on what I understand these error shows up because the patch is editing the recipe on the xml, I haven't tested the mod on my game yet, just wondering if you have these errors and if I should just ignore thes.