Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






for _, obj in ipairs(currentDice) do
sides = tonumber(string.match(tostring(obj.getName()),"%d+"))
https://www.reddit.com/r/tabletopsimulator/comments/h8xsfk/click_roller_strip_by_mrstump_help_fix_script_so/fuwslkq/?utm_medium=android_app&utm_source=share&context=3
dieColor = "tool"
https://gtm.steamproxy.vip/profiles/76561198142865126/screenshots/?appid=286160
When attempting to save dice to save slot (1d6+1d8+4, though any combination throws same error), received this error:
"Error in Script (Click Roller Strip - 9682d6) function <save_2>: chunk_3:(572, 12-29): table index is nil"
Only added custom_dice url. Works fine prior to adding urls. Custom dice spawn, roll properly, and trigger chat results.
Here is the current block for the custom_dice. One url was left in, but others removed due to character limits.
ref_diceCustom = {
{url="url", name="", sides=4}, --Default: d4
{url="url", name="", sides=6}, --Default: d6
{url="url", name="", sides=8}, --Default: d8
{url="url", name="", sides=10}, --Default: d10
{url="url", name="", sides=12}, --Default: d12
{url="http://cloud-3.steamusercontent.com/ugc/1009314989608096037/E791E4B4BA2FFA4862BB7504EB97EF809575407D/" , name="", sides=20}, --Default: d20
}
I'm not sure if this is a project you are still working on or updating but I've noticed a few issues, maybe I'm doing something wrong, who knows!
Trying to change the dice color to "player" or "tint" doesn't seem to do anything it's just always the default dice colors.
Using the "disable" option on the probabilityCalculator causes the error "function <clearDice>:Object reference not set to an instance of an object" when using the Clear button. This error goes away once the ProbabilityCalculator is returned to "default".
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1108731141