RimWorld

RimWorld

Scheduled Events (Continued)
56 kommentarer
Azzkal 26. juli kl. 8:12 
Yea, thanks
Mlie  [ophavsmand] 26. juli kl. 7:49 
@Azzkal Cherry picker should do it
Azzkal 26. juli kl. 7:26 
Yes, i noticed, despite the fact that i set the meteorite impact once every 1000 years, they continue to fall with of 3 days, does this mod even work? Is there a mod that allows to disable events?
Mlie  [ophavsmand] 26. juli kl. 6:17 
@Azzkal You can just add scheduled events. It does not affect anythin besides that.
Azzkal 26. juli kl. 6:06 
How does this mod work? It disables all game events until I manually set them, or changes existing ones
Azzkal 24. juli kl. 12:16 
Most usefull for disable meteorite impacts
Mlie  [ophavsmand] 28. okt. 2024 kl. 8:03 
@SariusSkelrets No, you can only schedule events. Not quests
SariusSkelrets 28. okt. 2024 kl. 8:00 
Can this mod schedule a particular quest?

I'm looking for a way to make the wastepack drop quest appear regularly.
Mlie  [ophavsmand] 31. aug. 2024 kl. 21:57 
@脚滑的小煜包 No, you can schedule events. It does not affect their general chance
脚滑的小煜包 31. aug. 2024 kl. 14:29 
can i make all types of events heppen more often?
Refirser[개발중] 5. juli 2024 kl. 8:11 
can i trigger ideology events?
Amitaliry 28. maj 2024 kl. 2:13 
@Mlie Yea, that may be possible... Last hope that maybe there a conflict with other mod, will try find out =)
Mlie  [ophavsmand] 28. maj 2024 kl. 1:53 
@Estrawen Not really, the mod that adds the event may have changed their code or the game itself may have changed how its handled.
Amitaliry 28. maj 2024 kl. 1:49 
@Mlie Weird thing that it work before.
Mlie  [ophavsmand] 24. maj 2024 kl. 11:47 
@Estrawen Triggering modded events may not work since there is no way of knowing if they require specific conditions to work correctly
Amitaliry 24. maj 2024 kl. 11:44 
Use with mod Real ruin, make a abandoned version of maps, made by other players. Always interesting to see how others makes base. But now Quest_PristrineRuins event don`t do anything. I can make special locations on a map, but not a single pristine ruins don`t appear no matter how long i wait -_-
Giorgio Dibitonto 18. aug. 2023 kl. 14:16 
I agree, be able to choose a raid from a specific faction would be awesome!

Anyway thank you for this amazing mod!

I would be curious to know if these event alter on some way regular event trown by storyteller, or they happen from their side.
Reel 15. juli 2023 kl. 10:54 
would it be possible to add an option to let us choose which faction raids us on a scheduled basis?
Triel 15. mar. 2023 kl. 11:46 
Or have some kind of profiles. But thats not a thing to ask of you right?
Triel 15. mar. 2023 kl. 11:46 
I wish this was based on a per-save basis
Mysterius 9. maj 2022 kl. 2:55 
@Mlie : same question as Mickey below. Do you think it would be possible to add randomness?
mysterious blue 12. dec. 2021 kl. 19:17 
hi i want to make a raid attack happen after 5 days how do i do that?
Mickey Surviving RNG 16. okt. 2021 kl. 20:08 
Mile I know you're not the original author, but is there any chance to alter the mod to add variance? like a randomness value for both the "run event" and "offset event" and even an option to allow adding multiple events and letting the mod pick at random which it wants to trigger?
Thanks all the same for updating the mod tho, it's so nice to have more control of the kind of game scenario you want to play :)
Mlie  [ophavsmand] 26. sep. 2021 kl. 12:17 
@I blame Pudge All mods have tags that say what version they support. They are up in the right corner.
I blame Earthshaker 26. sep. 2021 kl. 10:56 
1.3?
Mlie  [ophavsmand] 30. juli 2021 kl. 13:42 
@odaswifteye These events should affect som elements of the storyteller. I assume time since last raid for example. But havent tested the mod that much so not sure.
odaswifteye 30. juli 2021 kl. 13:05 
I assume events will still occur at the discretion of the story teller regardless of the settings for this mod?

Say for instance I use this mod to trigger a raid every five days. Will the storyteller still create an event for days 1-4 and can there be a situation where the storyteller and the scheduled event trigger at the same time?
MFcoffee 7. juni 2021 kl. 12:53 
No problem! Thanks for the response tho!
Mlie  [ophavsmand] 7. juni 2021 kl. 11:01 
@MFcoffee Ah, the joint battles mod uses the new quest-system that was introduced after this mod was created. Its a whole new system so I dont really have the time to add support for it at this time, sorry!
MFcoffee 6. juni 2021 kl. 18:20 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2417393902

Here you are. I really appreciate you looking into this, thank you. And even if it ends up not being doable, I still appreciate it lol
Mlie  [ophavsmand] 5. juni 2021 kl. 3:15 
@MFcoffee Link to the joint battle mod?
MFcoffee 5. juni 2021 kl. 1:18 
Yeah I have. Beside the super obvious ones like Disease_whatever, etc, I tried all the events, none of them are the events from Joint Battles.
Mlie  [ophavsmand] 4. juni 2021 kl. 12:40 
@MFcoffee I never used that mod but I assume that if it uses the Map/World event types as normal events it should be compatible. I assume you have tested it?
MFcoffee 4. juni 2021 kl. 11:02 
Oh, sorry I guess compatible is the wrong word. Would it be possible to make this mod be able to schedule events created by Joint Battles, please?
Mlie  [ophavsmand] 2. juni 2021 kl. 21:52 
@MFcoffee Compatible how?
MFcoffee 2. juni 2021 kl. 16:54 
Any chance of making this compatible with Joint Battles please?
Mlie  [ophavsmand] 25. maj 2021 kl. 1:39 
@vvokhom If you join the Discord-server there is a channel where Ive collected resources for updating mods
vvokhom 25. maj 2021 kl. 1:04 
Thanks! You do update so many mods!
Is that hard? How to update the old mods?
Killer Tamashi 6. nov. 2020 kl. 22:55 
Y E S .

This is exactly what I needed, I barely get any raids and it starts to get boring after a while..
Mlie  [ophavsmand] 20. okt. 2020 kl. 14:42 
@Settlerking No, but that can be done in the normal scenario-edit
Gooby King 20. okt. 2020 kl. 13:50 
can you disable events with this?
Mlie  [ophavsmand] 28. sep. 2020 kl. 22:35 
@CodedArms Shouldnt affect vanilla events
CodedArms 28. sep. 2020 kl. 21:37 
how does this mod effect the vanilla events?
Mlie  [ophavsmand] 22. sep. 2020 kl. 2:20 
@Elsa.C Think it should work with any event
Elsa.C 22. sep. 2020 kl. 0:14 
Hi is having a party a event that you can schedule?
Mlie  [ophavsmand] 17. aug. 2020 kl. 13:14 
@PremierVader Its updated for 1.2
PremierVader 17. aug. 2020 kl. 12:07 
Does this work with 1.2? Or does it need an update?
Michiko 29. juli 2020 kl. 6:43 
Works nicely so far. I would love it even more if it could have a selectable random range instead of a fixed one. For example, cause a raid between every 24-72 hours. So it could be any time between 1 and 3 days before I see one of those raids.
Spectre Incarnate 2. juli 2020 kl. 7:39 
What in the heck do I need this fo---
Oh hello, seasonal migrations. :D
Tomstah 12. juni 2020 kl. 12:18 
Mlie, I've said this before, but it's literally freaking amazing how much you do in the Rimworld community. Thank you so much.