安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
In all seriousness though, I like the idea of tracking shot granting a mark on the enemy, as highwayman's increased damage to marked targets on his pistol shot goes unused unless you specifically take someone else to mark them and I never much liked taking houndmaster, musketeer (at least not WITH a highwayman,) Arbalest, or Bounty Hunter.
I've been trying to come up with an idea to share with you, that you may use: maybe instead of adding more mark interaction, grapeshot should debuff protection, as it tears through the enemies resistance:
-Performable positions 1,2,3
-Original targets
-No mark chance/bonus
-20% prot debuff (140%)
-No crits debuff (maybe)
-Armor penetration
This way Hman may have more versatil 1st position and kit, at least I believe. I really like the way you are turning these skills into something useful, thank you for making this.