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Segnala un problema nella traduzione
brackets left and right, and also the curly brackets on my keyboard ?
onEachFrame {{_x setObjectScale (_x getVariable ["scale",1])} foreach (allunits select {!isnil{_x getVariable "scale"}});false;};
then for each unit that you want resized, apply the following init:
this setvariable ["scale",_scale_value];
https://community.bistudio.com/wiki/setObjectScale
here is an example of a scenario i did to showcase their size: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2383667876
Plastic bits and melty puddles.
I remember the Army Men games (some of them, somewhat fondly)
https://cdn.discordapp.com/attachments/734883556408557643/1057208208722251796/20221227000658_1.jpg
its been a painful but now a very fulfilling process of learning a whole bunch of new stuff.
#(argb,8,8,3)color(0.55859375,0.46875,0.3359375,1,CA)
then use PRO_COLOR_BLUE, PRO_COLOR_GREEN, PRO_COLOR_RED for textures. rvmat are in the files: armamen\BlueSkin.rvmat, GreenSkin.rvmat, and RedSkin.rvmat
Your K-9 mod is now hidden and inaccessible to the workshop. Not sure if this was intentional. Been trying to find other ways to contact you and this was my last idea.
1 Do you plan to update this mode?
2 Will there be any more factions/colors
3 Will there be custom content? ( Maps gears etc)
4 Love this mod