Arma 3
ArmaMen
74 commenti
Loki 20 dic 2024, ore 20:50 
Yo any one got a link to the discord Nightwolf mentioned?
SUPREMAWARGOD36 7 gen 2024, ore 18:26 
yo can you add more stuff maybe vehicle?
General Bulletz 23 ott 2023, ore 21:02 
where can you buy real army men still?
General Bulletz 23 ott 2023, ore 20:25 
stiff cock buddy!!!!!!!!!!!!!!!!!!!
Qubit 12 set 2023, ore 22:11 
pretty cool
Nightwolf2112 2 feb 2023, ore 18:05 
Awesome! Glad to here it, join the discord and i'll get you the tags: https://discord.gg/5qehgR2fGV
MADRAT 2 feb 2023, ore 17:10 
ok i will try that, thank you very much.
r0dx864  [autore] 2 feb 2023, ore 12:22 
just copy paste the code below. it will work as is. but for context, the two keys next to the P is square brackets and shift those keys is the braces (curly). sqf (this programming language) interpretes the square brackets as arrays of data and the braces as code that is executed within.
MADRAT 2 feb 2023, ore 10:15 
i'm a person with the lost of autonomy, not that young anymore ,that's a lot to me, help me with the syntax, where do i find the
brackets left and right, and also the curly brackets on my keyboard ?
r0dx864  [autore] 2 feb 2023, ore 8:09 
nightwolf2112: i would love to
r0dx864  [autore] 2 feb 2023, ore 8:06 
madrat: unfortunately, the moment the object moves, it reverts back to its original size. you will need a event handler that setobjectscale on every frame in order to address this. create a trigger anywhere with the following init:
onEachFrame {{_x setObjectScale (_x getVariable ["scale",1])} foreach (allunits select {!isnil{_x getVariable "scale"}});false;};
then for each unit that you want resized, apply the following init:
this setvariable ["scale",_scale_value];
Nightwolf2112 1 feb 2023, ore 23:19 
Hey r0dx, out of curiosity, would you be interested in joining me on the Army Men mod team? Your base mod has been instrumental in getting the plastic universe into Arma and I'd like to see if you're interested in continuing to expand it with the team and the growing community
MADRAT 1 feb 2023, ore 18:48 
i write that in the init window ?
r0dx864  [autore] 1 feb 2023, ore 17:14 
object setobjectscale .1;
https://community.bistudio.com/wiki/setObjectScale
here is an example of a scenario i did to showcase their size: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2383667876
MADRAT 1 feb 2023, ore 16:52 
is there a way to make them small, like they really are, around 1/35 scale ?
Six 16 gen 2023, ore 16:03 
needs an Army Men style gore system (too bad this doesn't work with Arma 3...).
Plastic bits and melty puddles.

I remember the Army Men games (some of them, somewhat fondly)
Nightwolf2112 27 dic 2022, ore 0:18 
Heyo, just wanted to say thank you for providing the inspiration in getting my own army men to come to life.

https://cdn.discordapp.com/attachments/734883556408557643/1057208208722251796/20221227000658_1.jpg

its been a painful but now a very fulfilling process of learning a whole bunch of new stuff.
Nightwolf2112 19 dic 2022, ore 22:55 
Evening mate, would you be able to make more color bases? Like grey and purple for exampe?
Recaldy 14 dic 2022, ore 18:31 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901936691 I'm using the "setobjecttextureglobal" init command on the jeep/tent here (cause I don't better ._.) but the possibility here is great!
Recaldy 14 dic 2022, ore 18:12 
I'm planning on a scenario project using "ArmaMen" though I'm trying to make a copy of the TAN soldier in the linked screenshot for blufor's GREEN soldier. How would I do that? I want get this resolved before I can officially hit the editor. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2901925790 I'm using Unsung for the weapons/maps.I'm fiddling with the RGB pbo in the screenshot. (Remade this comment a few times so it may bloat the message count, sorry.)
r0dx864  [autore] 23 nov 2022, ore 15:51 
keep in mind the colors are in a colors.inc file in this mod
#(argb,8,8,3)color(0.55859375,0.46875,0.3359375,1,CA)
Kiryuu Sonya 23 nov 2022, ore 15:38 
That worked, thanks. What's the color code for tan?
r0dx864  [autore] 23 nov 2022, ore 15:02 
Oleg: army men toys were based off the vietnam soldiers from the U.S. military and they were green like the above color from. Me personally i think the NVA/VC should use all black because they were impossible to spot in the jungle at night.
r0dx864  [autore] 23 nov 2022, ore 14:59 
object setobjecttextureglobal [index_number,"#(argb,8,8,3)color(0.25,0.25,0.5,1,CA)"];
Kiryuu Sonya 23 nov 2022, ore 14:38 
Is there a way to apply the colors to stuff like vehicles and soldiers in the Eden Editor?
Oleg Grindstone 18 ago 2022, ore 9:00 
This would be perfect for the SOG Prairie Fire Content. Just port over the US side to Opfor and Color them Tan and bam perfection.
NKVD agent 18 lug 2022, ore 9:29 
Super Super Mega mod ARMY MEN!!!!:steamthumbsup:
JustSomeGuy101 11 mar 2022, ore 7:13 
could you ad army men rts buildings please, love your work
r0dx864  [autore] 9 mar 2022, ore 8:23 
I had to read all of that material and create a mod with it...arma 3 tools has what you need to do that as well.
South Carolina 8 mar 2022, ore 19:11 
I found my way, but i want to know where i can do all this stuff you said,
r0dx864  [autore] 8 mar 2022, ore 17:46 
in eden, take a look at the config viewer and expand the CfgVehicles class (great resource on all things editing: https://community.bistudio.com/wiki/Category:Arma_3:_Editing)
South Carolina 8 mar 2022, ore 16:58 
So where can i find all of this at? in the game files or in the eden editor and where?
r0dx864  [autore] 8 mar 2022, ore 12:00 
CommieCat: depends on the object model that is worn for the uniform but setobjecttexture is the command on the fly but in the config it is the hiddenSelectionsTextures. this also depends on whether the object model has a skeleton defined with a camo selection that can allow one to override the colors. this implies one can apply this to anything that is an object model with the above settings.
South Carolina 7 mar 2022, ore 14:46 
SO how do you change the colors of a Soldier? and can you apply this for anything else as well?
r0dx864  [autore] 27 dic 2021, ore 20:20 
in your sqf, #include "armamen\colors.inc" or look at colors=loadfile "armamen\colors.inc";
then use PRO_COLOR_BLUE, PRO_COLOR_GREEN, PRO_COLOR_RED for textures. rvmat are in the files: armamen\BlueSkin.rvmat, GreenSkin.rvmat, and RedSkin.rvmat
Country Doggo 27 dic 2021, ore 9:03 
do you have a color/rvmat path I can use for setobjecttexture?
Thomas - ASOT 25 gen 2021, ore 21:02 
Hey @r0dx864
Your K-9 mod is now hidden and inaccessible to the workshop. Not sure if this was intentional. Been trying to find other ways to contact you and this was my last idea.
KLAYERBEAR 23 gen 2021, ore 20:25 
Id referance Mighymapper to see how he ueses colors for his army men of war series. would like to see support for other mods maybe to a timeline from wwii era stuff to the normal arma 3 stuff.
BlueJay5 7 nov 2020, ore 15:05 
Can you please do red? Also, can you reuse the same colors on each unit? (e.g. blue csat, yellow aaf, and so on).
RedCoins 23 ott 2020, ore 17:55 
honestly what ever you would want I just wanted the factions if you just do 3 its okay
r0dx864  [autore] 23 ott 2020, ore 17:25 
since ive already got 3, what colors would i do for FIA, CTRG, LDF, IDAP, ION, and/or Syndicat or just reuse the same 3 colors but include a unit from each faction depending on their side?
RedCoins 23 ott 2020, ore 17:16 
faction like nato fia aaf csat opfor just for missions if possible im not sure how hard it is
r0dx864  [autore] 23 ott 2020, ore 16:26 
TurnUpTheBass: if you are saying i do a replacement pack, i doubt i will get to it anytime soon. are you looking for a rainbow of different colors to choose from or for each faction like NATO, FIA, AAF, CSAT, CTRG, etc. they have their own specific color?
RedCoins 22 ott 2020, ore 16:42 
Hi was wondering would you be able to make each individual color a different faction for certain missions that are persistant, thanks unless they already are
South Carolina 30 set 2020, ore 16:44 
Like also adding trucks jeeps helicopters planes etc, That would i would like. If you cant do that its ok. But it would be nice
South Carolina 30 set 2020, ore 16:27 
Cool and thanks for reply to me! But like irl Army men . They have ww2 / Vietnam Gear. So that what im just saying
r0dx864  [autore] 30 set 2020, ore 14:34 
CommieCat: thank you for the sentiment. unfortunately i don't have many other ideas with this because all i did was the retexture however i did include the baseline for others to change the color values universally (or if you just want me to do it, what colors do you want?). there really isn't any custom content that will come of this but i hope that the large objects provided by dame2010 will get more content some day.
South Carolina 30 set 2020, ore 9:23 
DUDE I BEEN LOOKING FOR AN ARMY MEN MOD FOR ARMA 3 THANK YOU SO MUCH ALSO I HAVE A FEW Q/A


1 Do you plan to update this mode?

2 Will there be any more factions/colors

3 Will there be custom content? ( Maps gears etc)

4 Love this mod
Lac 16 ago 2020, ore 15:33 
YES