Total War: ATTILA

Total War: ATTILA

Bran MK 1212 Battle AI Bloodier Battles
31 comentarii
AlviN 21 iun. la 10:53 
it doesn't work so it doesn't download:steamthumbsdown:
BRAN MAC BORN  [autor] 21 nov. 2022 la 23:40 
Faster than the regular Bran battle mod NOT the vanilla Medieval 1212 battles
Nokas_gr 25 iul. 2022 la 14:41 
it doesn't make it faster , it does the opposite.. does it slower. 15 minutes with the mod , 6 without.. this mode improves the armors.. i dont know why.
sam.pidgeon 25 mart. 2022 la 2:10 
Forgot it did save game compatible?
BRAN MAC BORN  [autor] 24 mart. 2022 la 22:27 
it is to be used with the campaign ai sub mod.
sam.pidgeon 23 mart. 2022 la 22:21 
I only have this mod of yours activated no other mods you done got this in second place in load order
BRAN MAC BORN  [autor] 23 mart. 2022 la 20:09 
load before campaign ai mod
sam.pidgeon 23 mart. 2022 la 5:25 
any particular load order required?
BRAN MAC BORN  [autor] 22 mart. 2022 la 20:52 
i thjink not.
sam.pidgeon 22 mart. 2022 la 12:00 
did not know if they made any changes that may overwrite what this mod changes
BRAN MAC BORN  [autor] 21 mart. 2022 la 23:29 
why not.
sam.pidgeon 21 mart. 2022 la 18:28 
is this compatible with latest update?/
BRAN MAC BORN  [autor] 24 febr. 2021 la 0:13 
both.
Lament 23 febr. 2021 la 18:09 
does this work for the player too or just ai
HCA_Woojak 26 dec. 2020 la 20:47 
thanks
BRAN MAC BORN  [autor] 26 dec. 2020 la 2:14 
Use deployables to cover the flanks of your army against Cavalry.
HCA_Woojak 25 dec. 2020 la 17:46 
how to use deployables
BRAN MAC BORN  [autor] 14 dec. 2020 la 0:43 
UPDATED FOR CURRENT VERSION OF MAIN MOD.
warbear67 16 nov. 2020 la 9:08 
Everyone listen. I did some testing and it seems it's not Bran's mods having problems but MK1212. I've tried a fresh install of Attila with only MK1212 installed, no animation mods, no mods from Bran and the problem was present. MK 1212 team made an update the 1 November on "Medieval Kingdoms 1212 AD Models Pack 1.v2".
The problem is choppy camera and frames in siege battles after the combat is engaged, or when the AI starts capturing towers. It's present also on encampment battles. Field battles no problems. A lot of desyncs in multiplayer also, even when creating armies before the battle.
So we need to wait till the team of MK1212 makes an update.
BRAN MAC BORN  [autor] 15 nov. 2020 la 21:21 
Raised matched combat to 100% and raised AP damage on melee weapons by 5%-you will see more bloody animations.
BRAN MAC BORN  [autor] 15 nov. 2020 la 20:55 
aS i SAID BEFORE do not use any animation mods with this. It already has one. will conflict!
WARLORD 15 nov. 2020 la 18:34 
yeah i second @warbear57
warbear67 14 nov. 2020 la 12:16 
Hi Bran, me and my brother we really enjoy your mods but we found out that if we use the cinematic battle mod on top of your mods to only have matched combat and kill animations the game start having mini lags and frame drops a little bit after the combat is engaged. That must be a conflict of some sort. Could you please create new versions with 100% match combat integrated in your mods for the bloodier battles and bloodier battles larger units, so people could choose between 80% or 100%? MK 1212 is not worth playing for us without your mods and cinematic battle mod. Thank you.
BRAN MAC BORN  [autor] 9 iun. 2020 la 12:49 
At the top
gabarmala 9 iun. 2020 la 4:37 
and is there any order to put it?
gabarmala 9 iun. 2020 la 4:36 
does it affect missle damage as well?
BRAN MAC BORN  [autor] 9 iun. 2020 la 3:30 
Armor Piercing.
gabarmala 9 iun. 2020 la 3:02 
what is AP damage?
ShReDo 5 iun. 2020 la 10:40 
ah nvm found it
ShReDo 5 iun. 2020 la 10:39 
Is UNIT SIZE ULTRA in this?