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Comunicar un error de traducción
All you have to do is add "bPlayableInSurvival=True" to the end of the "KFWorkshopMapSummary.ini" file that's part of the workshop item.
Very very easy. Probably won't take 5 minuets. And I'd really appreciate it. This is a really cool map. It kinda reminds me of the streets of Shanghai with that smog during the day.
In the config/map summary that comes with it
[KF-GiantCityRuins_Daytime KFMapSummary]
MapName=KF-GiantCityRuins_Daytime
MapAssociation=0
ScreenshotPathName=KF-GiantCityRuins_Daytime.UI_MapPreview_KF-GiantCityRuins_Daytime
bPlayableInWeekly=True
bPlayableInVsSurvival=True
bPlayableInEndless=True
bPlayableInObjective=False
You didn't put a " bPlayableInSurvival=True " and for some reason because you didn't put it in there. When I added it to my Game.ini on my server. When the server loaded the map summary, it defaulted it to " bPlayableInSurvival=False " causing it to not show up in the maplist.
Map severely lacks polish, it's literally a giant hole in the ground with a path around the perimeter going up until... there's a jet engine that pushes you off the edge and you take 80+ damage. This is an incredibly linear map, with Zeds coming at you from random parts along the single path. They walk through invisible walls marked with a big red circle with a slash through it. There is literally no depth or complexity to the map at all. Needs a lot more work.