XCOM 2
Relinquished Advent Armory
28 kommentarer
Kinsect 9. nov. 2023 kl. 14:00 
Does this work with Covert Infiltration and also Weapon and Items overhaul?
Zorbakaq  [ophavsmand] 1. sep. 2021 kl. 19:12 
@The Greater Good

There really isn't much to show, this mod simply allows Advent troops to drop equipment as loot.
The Greater Good 30. juli 2021 kl. 11:20 
I think it would be better to provide more preview screenshots on mod page
Zorbakaq  [ophavsmand] 8. sep. 2020 kl. 12:06 
Going to update it as soon as I can but the Fix to the Laser and coil weapon upgrades is to removed the
"+SCHEMATICS_TO_HIDE" that have RM, LS, or CG in them

as it hides these schematics (this is part of a future mod I'm working on ;) )
Zorbakaq  [ophavsmand] 10. aug. 2020 kl. 20:02 
@DonDon~Chan that might be left over data in the config of WSR Config
Puma_The_Great 10. aug. 2020 kl. 13:16 
Is it compatible with A Better Barracks TLE?
MightNight 29. juni 2020 kl. 19:03 
@DonDon~Chan OMG THANK YOU!!! I was trying to find which mod was invalidating them!!! I agree tho...I wish this was compatible with it
Pineapple~Salad 26. juni 2020 kl. 8:35 
Greetings friend, i like this mod quite a bit as it adds something i found really cool.

But i am going to say that this is oddly incompatible with mods that add new weapon trees.
like ETC Weaponry, Lasers and Coil guns Everywhere. You can research them, but they invalidate the ability to ugrade your weapons to the 1.5 and 2.5 tier versions of the weapons.

As someone who likes to have more weapons to research and upgrade with; this mod makes that oddly incompatible.

i do hope it gets fixed friend.
neIVIesis 12. juni 2020 kl. 21:41 
@Zorbakaq Not sure if you take suggestions, but I'd be cool to see a version of this mod using ADVENT armors dropped as unique items in loot.

They could have minor buffs over the equivalent Xcom armors to make them worthwhile, such as a pip more of health for Trooper Armor, or more mobility for Stunlancer armor, or more armor for the Purifier. You get the idea.

There's a few mods already available that give these armors which you can use as a resource:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1128268711

Cheers.
chronicdiscord 12. juni 2020 kl. 9:02 
I am with @Carmana0 on this one, I don't want things already in place going screwy by introducing ShadowOps to change all the classes, but the concept is otherwise great. Hopefully it plays nice without it.
carmana0 25. maj 2020 kl. 21:19 
OH! I didn't realize! Thank you for the quick response! And I do hope I didn't seem rude in my comment. >~<
Zorbakaq  [ophavsmand] 25. maj 2020 kl. 20:48 
@Carmana0, you could use it without ShadowOps it'd just make Grenade launch and PsiAmps not as powerful, but should still be useable
carmana0 25. maj 2020 kl. 19:24 
Only downside I see is that I have to have a few mods that alter classes. It's honestly got me wondering if it's even worth having the mod, as I don't like the changes the requirements make. Not knocking your mod, LOVE what it does. Just not a fan of adding the Shadow Op mod, as it requires another mod that I don't particularly enjoy.
Zorbakaq  [ophavsmand] 16. maj 2020 kl. 18:44 
@PlasmaDrone not that I know of, but if you have mods that edit ABA or regular loot tables that would cause some hicups other wise no
PlasmaDrone 15. maj 2020 kl. 19:40 
does this conflict/ override with any other mods?
Zorbakaq  [ophavsmand] 14. maj 2020 kl. 14:02 
@TheBR33D Yes, but if it already has a loot table you might want to remove that first.
It would be a shame if THEBR33D 14. maj 2020 kl. 8:11 
Is it possible for me to add drops from modded enemies in the config file? In particular I'm thinking about the Advent Death trooper, as I would like to be able to use his rifle.
tastiger841 13. maj 2020 kl. 16:53 
Cool, I already have the ChemThrower. Cheers
Zorbakaq  [ophavsmand] 13. maj 2020 kl. 7:56 
yes, but the research for Reverse Engineering the ChemThrower might be borked in ongoing campagins, in which case you can just give your self the tech through consol commands
tastiger841 13. maj 2020 kl. 3:02 
Thank you very much for the update :steamhappy:

Can this be added to an ongoing campaign?
RustyDios 12. maj 2020 kl. 22:13 
Nice work on the chemthrower addition !
Zorbakaq  [ophavsmand] 12. maj 2020 kl. 19:20 
@deLooney sorry about that you caught me in the middle of updating it, should have description now
deLooney 12. maj 2020 kl. 19:06 
What does this mod do exactly? Proper description would be nice.
tastiger841 12. maj 2020 kl. 18:08 
Cool, thank you.
Zorbakaq  [ophavsmand] 12. maj 2020 kl. 12:51 
@Langhar - Thats a big can a worms, If I was to do it, It would good amount of time in the future, but if you want I can show you have it can be done on the XCOM2 Modding Discord

@Tastiger841 - ATM no, but Either today or tomorrow I can get it compadible, since this uses mostly configs, I can add them without requiring them though it could get weird if you used both.
tastiger841 12. maj 2020 kl. 4:09 
Is it possible to use the flame thrower from Immolator + Chemthrower Abilities, which I am using?

The main reason is I have over 500 mods activated, and the size of the ADVENT Flamethrower is too big.
nathanx2000 12. maj 2020 kl. 0:02 
Yo this looks sick af

Can’t wait to play it :)
Anarchaz 11. maj 2020 kl. 20:09 
nice, but can you do it for ADVENT to Empire?