Killing Floor

Killing Floor

KF-SpaceTunnel-Final
10 kommentarer
Neutral  [ophavsmand] 2. apr. 2014 kl. 0:14 
Yes and thanks. But the map was done by someone else. I just modified it to play as normal KF format. Original it was originally an Alien map.
Electric Manic 1. apr. 2014 kl. 17:32 
Hi there. Noticed your name was similar to a character in a book that I had read called "The Hitchhiker's Guide to the Galaxy." I'm guessing you are in fact a fan of that series of books. Oh and by the way, great work on that map.
Neutral  [ophavsmand] 10. mar. 2014 kl. 20:15 
Good to hear from you. I didn't make this map. Just converted it from Alien version to normal KF version. Had to change the name because original maker asked me to.
I currently have 30+ maps on workshop, check them out sometime. Most are harder then the normal maps you would fine. My first was Chamber Of Horror. You run in a circle, it may start off easy but later waves are a challenge.
Storm_at_Sea 10. mar. 2014 kl. 4:12 
I've owned/played this game from the start, my zeds don't usually fall (clip) through the floor (just disappear). It's up to you I was just passing it on. Kinda hoping kf2 comes out soon. This one had a good run, but I could use a fresh take I guess (why I've been going through so many maps). No offense, but I didn't keep this one, being the 1 locale, gets old fast -looking more for varied environments, could try some of the obj. maps I loaded but did't try yet. Sorry I'm rambling, I'm not fully awake. :synicle:
Neutral  [ophavsmand] 9. mar. 2014 kl. 20:08 
Thanks, but these aren't so much as bugs. It's just the way the program works. As far as dead zeds falling through the floor, that is how TWI designed it. I would have like them to dissolve instead but that's just my opinion.
Storm_at_Sea 9. mar. 2014 kl. 4:51 
bugs - zeds staying stuck on crates (not all, some, but each wave there's some), upon killing bloat just falls disappearing through the floor right in front of me, headless (that last part is my fault ;) ). just fyi if you wanted to fix. :rred:
Neutral  [ophavsmand] 8. mar. 2014 kl. 19:32 
thx, love hearing good things about an old map revived. lol
Tarragon 8. mar. 2014 kl. 12:10 
Nice
I really loe these types of maps
Kas 1. jan. 2014 kl. 3:45 
pretty good:spycon:
dax 30. dec. 2013 kl. 19:49 
nice one