RimWorld

RimWorld

Prisoners Need Recruiting
34 kommentarer
Ghostwish 24. aug. kl. 7:30 
You the best! :steamhearteyes:
Madara Uchiha  [ophavsmand] 22. aug. kl. 13:13 
Updated to 1.6
Ghostwish 11. juli kl. 15:29 
1.6 came out TODAY. CHILL.
DynamicGelato 11. juli kl. 6:55 
1.6 pls
Ghostwish 18. mar. kl. 9:53 
Finally, something to keep me on task. I've had just one small issue: when a prisoner gets released, their status jumps back to unassigned. Anyway to ignore this?
SimplePhysics 17. dec. 2024 kl. 19:52 
Great mod, I've used it for years, very effective. However, I noticed lately that when combined with this mod, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2841231775 , it tends to alert when that mod has "Hemogen Farm" option turned on while on "Maintain" mode. Hopefully you and Mlie could work out how to fix it!
Madara Uchiha  [ophavsmand] 11. maj 2024 kl. 5:07 
The mod has been updated to 1.5, the 1.4 version does not work out of the box. Have fun! cc @Three
Madara Uchiha  [ophavsmand] 1. maj 2024 kl. 8:32 
@Three it _should_ be, as it's not doing anything super special. I will be updating all of my mods officially Soon™️
Three 29. apr. 2024 kl. 13:53 
Is it safe to use this in version 1.5? :guard:
Weaver 15. nov. 2022 kl. 21:13 
Could we have an option to not alert for unwaveringly loyal prisoners?
TaikaJamppa 23. okt. 2022 kl. 18:39 
Convert, to put it simply, makes your wardens ''convert'' prisoners to the wardens' ideologies. In case someone is still wondering...
Maphew404 11. aug. 2022 kl. 18:14 
love this mod. any chance you can update it to where if have a prisoner, it will automatically switch from convert to recruit?
BloodyRain2k 3. okt. 2021 kl. 4:04 
No idea about "Convert", I don't have the DLCs.
Madara Uchiha  [ophavsmand] 2. okt. 2021 kl. 14:07 
I see what you mean about the default, but I didn't ask about the comparison between "Reduce resistance" and "Recruit", I asked between "Reduce resistance" and "Convert" (the new ideology prisoner interaction, to convert them to your ideoligeon).

I'll consider the default interaction angle (if/when I get to it), also, PRs welcome ;)
BloodyRain2k 2. okt. 2021 kl. 13:14 
What I mean is that there's sadly no way of changing the default from "No interaction", which is what the game does on it's own.
"Reduce resistance" is the same as "Recruit", except that it ONLY reduces the resistance to 0 and then does NOT automatically "Recruit" the prisoner.

I would say that it'd be the most logical choice, because you can still release prisoners for benefits if present, or directly go to recruit them with the next interaction.
Instead of finding out that you have that guy sitting there for 3 weeks and his resistance is still 18.0 because the game defaulted to "No interaction" again >_<
Madara Uchiha  [ophavsmand] 2. okt. 2021 kl. 6:10 
@BloodyRain2k I don't understand what you're asking for. What do you mean by "choose the default"? What do you mean by "At least reduce resistance"? How do you rank the different options? Is "Reduce resistance" "more" or "less" than "Convert" for example?
BloodyRain2k 2. okt. 2021 kl. 4:03 
Wouldn't it be easier to also offer a setting where you can choose the default?
I would like to have the default setting be at LEAST "Reduce Resistance", that way my colonists can "train" their social skills on them when I forgot about the prisoners.
Hydromancerx 20. juli 2021 kl. 23:48 
1.3?
2002ibenn 14. juni 2021 kl. 23:37 
epic
Madara Uchiha  [ophavsmand] 9. juni 2021 kl. 14:46 
Now supporting 1.2 for realz, let me know if it's everything you've hoped for <3
Viper 8. juni 2021 kl. 9:39 
Strangely, the link between the ingame mod select screen and this workshop page is broken. It's not important though.

This mod seems to work entirely fine still, as of the date of this comment. Highly recommended, as it's a very useful mod.
NuggetNico 18. mar. 2021 kl. 15:17 
I've been using it in 1.2 for awhile and I haven't run into any problems yet.
Endo 21. feb. 2021 kl. 12:37 
1.2?
FartSmella47 20. nov. 2020 kl. 17:13 
Thank you
Madara Uchiha  [ophavsmand] 7. nov. 2020 kl. 0:32 
Shouldn't, though I haven't had the chance to test it in 1.2 yet.
MeatBeatMarv 6. nov. 2020 kl. 15:33 
Went ahead and subscribed, but before I activate, will this have any issues in 1.2?
eg7560251 26. sep. 2020 kl. 17:44 
Thanks
Madara Uchiha  [ophavsmand] 26. sep. 2020 kl. 0:37 
It is safe to both add and remove in the middle of a save, no problem :)
eg7560251 25. sep. 2020 kl. 14:23 
Save compatible? No pressure if not.
zgenaya 15. juli 2020 kl. 19:12 
neat mod, I dont need it because I always make my pawns cannibals, but good for other people :3
Viper 29. apr. 2020 kl. 10:23 
omg dope mod, i was JUST dealing with this issue!
ubreitfeld 27. apr. 2020 kl. 20:48 
Very useful, thanks.
pgames-food 27. apr. 2020 kl. 12:33 
yup thanks for this, i sometimes forgot too
[TTV] pumacatrun2 27. apr. 2020 kl. 12:32 
I personally use the settings in Prison Labor to have them automatically switch to Reduce Resistance, so even if I don't want them my wardens get social exp. Useful for those who don't use slave work though!