Avorion
Utility Carrier Tweaks
8 Yorum
Wizard_ice 11 Kas 2024 @ 7:07 
hello there I'm just hoping this mod will be able to be updated soon.
Sanginius 20 Şub 2021 @ 3:42 
Getting a Version mismatch when trying to load the mod, its reporting 1.0 to 1.0.2 or 1.2 and needs to be compatible with 1.3.7. Hopefully this is a quick and easy fix, but I'm no modder so no idea.
M4jorP4In 3 Eki 2020 @ 2:47 
Is there a plan to update this mod so it works with the current version of avorion?
EyeOfMars 5 May 2020 @ 6:35 
Hello! I agree with Gorblad that 5km is too low. The time to land all fighters + mothership to new target + launch often made it 20+ seconds between two targets. Thats just feasible for 10+km objects or rather 15+km on fast fighters. Nice Idea behind the mod though! Thx for your work!

@Gravy
I wish there was a mod that would let my war carriers collect their fighters automatically when send on patrol sector instead of pulling a trail of fighters behind them through the sector ^^ Do you have an idea to this?
Gravy  [yaratıcı] 27 Nis 2020 @ 5:22 
@Gorbald, good feedback. I am working on making it configurable per skip. I choose 5km cause for the ship I was using testing, along with the fighters I was testing with, 5km seemed like a nice middle distance.
Gorbald 27 Nis 2020 @ 1:17 
Hi, good idea! However, 5km seems a bit low? Or maybe my carrier is badly designed.

Fighters can fly 600 m/s, which means they can fly 5 kilometers in about 8 seconds. How should I build the carrier to make docking the fighters and flying to next target in a ship more efficient? My current carriers take certainly more than 8 seconds to just dock the fighters (some of them don't fly to the hangars right away but try several times), then it takes some time for the ship to manoeuvre until it can fly in the right direction (sometimes very long if there are asteroids around, due to bad pathfinding).
Rasip 26 Nis 2020 @ 11:57 
Thank you.
elFuzz 26 Nis 2020 @ 5:44 
Thank you.