Total War: ATTILA

Total War: ATTILA

Medieval Kingdoms 1212 AD - Double Size Units - One Turn Recruitment - No Cap Limit
78 kommentarer
|Gaza|EGY-SA3KA 12. mar. kl. 5:50 
update plz
Praj3ktmayhem 13. jan. kl. 9:52 
I'm going to update his work
leman russ son 10. dec. 2024 kl. 2:42 
plz update
Thuringwethil_Carcharoth 27. nov. 2024 kl. 20:38 
does not work
Mingles 2. sep. 2024 kl. 17:06 
could you please update this mod
♔Old Dragoon♔ 27. juli 2024 kl. 20:48 
Please update when you are able!
Greedy Chagoi 9. juni 2024 kl. 11:37 
i hope not as of this post pack 9 updated this morning so a lot of mods work with it now besides these mods unfortunately. he will get to it when he can. great mods by the way sty!
Raven_Lake_Corp 17. maj 2024 kl. 12:48 
is this going to get updated or is it dead?
Dedus Daedalus 30. apr. 2024 kl. 4:41 
+ Plz update
|Gaza|EGY-SA3KA 30. mar. 2024 kl. 8:57 
the Original mod updated plz update ty for ur time
Geten 16. juli 2023 kl. 8:24 
Doesn't work for Sultanate of Rum, apparently.
Stylianos_V  [ophavsmand] 24. sep. 2022 kl. 12:21 
could you tell me what unit and what exactly doesn't work?
xzdfchn 23. sep. 2022 kl. 5:37 
doesn't work for Abbasid Dynasty
Stylianos_V  [ophavsmand] 7. aug. 2022 kl. 7:53 
@RyBo I've tested it and it works correctly for me. Maybe your mod didn't update for some reason?
♔Old Dragoon♔ 6. aug. 2022 kl. 21:26 
Praise be! Thank you Stylianos!
RyBo 6. aug. 2022 kl. 12:00 
Thank you! But sadly in battles they are still only spawning half the Elephant units.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2845572337
Stylianos_V  [ophavsmand] 6. aug. 2022 kl. 8:29 
@RyBo Found the problem and fixed it. If you find any other problems, please tell me!
RyBo 5. aug. 2022 kl. 14:03 
Everything is working perfect but Elephants spawn in battle with half the unit missing. They show up as 48/48 in the Custom Battle screen and Campaign. So it shows correct but its not once in the battle.

Tested all the faction with Elephants and the different types. Also tried switching the unit size in graphics. All were cut by half in battle.
Stylianos_V  [ophavsmand] 5. aug. 2022 kl. 12:45 
finally found the time and fixed it!
leebirdbro 4. aug. 2022 kl. 16:07 
I really hope this is updated
leman russ son 3. aug. 2022 kl. 8:19 
plz update
♔Old Dragoon♔ 30. juli 2022 kl. 8:54 
@Stylianos_V We cannot wait for this super mod to come into fruition! Thanks again!
leman russ son 29. juli 2022 kl. 12:00 
Thank you so much :steamthumbsup:
Toe Sucking Simpanzee 27. juli 2022 kl. 17:45 
take your time homie, it's already good enough to know that it's still worked on since this mod enhances the original mod by a ton
♔Old Dragoon♔ 27. juli 2022 kl. 14:52 
@Stylianos_V, Thank you so much we have no doubt that you will fix it!
Stylianos_V  [ophavsmand] 27. juli 2022 kl. 14:26 
Sorry for the problem! It's a simple mistake but it will take a little to fix. As it's late though, and I've got work tomorrow, I will fix it when I come back
Toe Sucking Simpanzee 27. juli 2022 kl. 12:46 
Yeah still doesn't start up, I've tried with all my current 9 mods and everythings working, but as soon as I active this one it crashes on the loading screen
RyBo 27. juli 2022 kl. 11:02 
Just checked for you. Game doesn't start up with the mod loaded.
Stylianos_V  [ophavsmand] 27. juli 2022 kl. 10:02 
Updated! If you find any bugs, please commend here!
♔Old Dragoon♔ 26. juli 2022 kl. 14:43 
@dani...offer the modder awards, blessings, likes, and favorites...and maybe just maybe it will be updated as if by magic!
dani_any1974 26. juli 2022 kl. 9:54 
Help!
I can play with the mod 1212 but these 2 submods now not function (ATW don't start or sunmod's changes not applicated):
-Medieval Kingdoms 1212 AD Double Size Units - One Turn Recruitment - No Cap Limit
-Medieval Kingdoms 1212AD Submod - 4 Turns Per Year (TPY)

This submod funtion as usual:
-Medieval Kingdoms 1212 submod: unlimited governors and armies + Max agents

Those are my order mods and submods:
-Double Size Units - One Turn Recruitment - No Cap Limit
-Scripts
-Medieval Kingdoms 1212AD Submod - 4 Turns Per Year (TPY)
-All Settlement Walled - Siege Map Replacer
-Base Pack - Campaign Alpha
-Models Pack 1.V2
-Models Pack 2
-Models Pack 3
-Models Pack 4
-Models Pack 5
-Models Pack 6
-Models Pack 7
-Models Pack 8
-Music
-Medieval Kingdoms 1212 submod: unlimited governors and armies + Max agents


¿any idea? i want to play again with double or triple size, 4 turns/year and infinite armies and governors


Força Barça!
♔Old Dragoon♔ 24. juli 2022 kl. 15:41 
Lol, Xavier...O humble mod creator. We humbly presents you with fresh awards and favorites...We await thy awesome update for this glorious mod. We shall get this mod to 5 stars with the arrival of an update!
Xavier Valkaryian 23. juli 2022 kl. 19:37 
OH CREATOR OF THE MOD, BLESS US WITH AN UPDATE WE PLEAD UNTO THEE
♔Old Dragoon♔ 23. juli 2022 kl. 7:51 
With sugar on top!
RyBo 22. juli 2022 kl. 19:02 
Update pretty please!
♔Old Dragoon♔ 21. juli 2022 kl. 17:27 
Please update for mod_changelog update! This mod rocks! Thank you!
j.francisco 7. apr. 2022 kl. 14:03 
One turn recruitment is not working, i can recruit in one turn only three units
8sat 5. apr. 2022 kl. 9:43 
youj are best modder thank you for updating this, nobody makes no limit cap and its frustrating thank you
n.pedrazalis 29. mar. 2022 kl. 15:36 
could you make it compatible with this please https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1942628303
Hephthalites 10. mar. 2022 kl. 7:09 
Yo, is there any possibility then you can update this mod so it will effect on units from "New Units and New Unit Cards submod" mod by snoopy?
Stylianos_V  [ophavsmand] 20. feb. 2022 kl. 11:38 
For all units or did you just spot one that I didn't notice?
fr0st 19. feb. 2022 kl. 3:11 
1 turn recruitment is not working.
Stylianos_V  [ophavsmand] 6. feb. 2022 kl. 4:01 
Yes, it does
n.pedrazalis 5. feb. 2022 kl. 15:49 
hello this still works please ?
n.pedrazalis 30. jan. 2022 kl. 21:10 
crash in the loading screen why are all this mods failing now can you solve it please ?
Stylianos_V  [ophavsmand] 20. jan. 2022 kl. 4:10 
Now here's my dilemma. the Carrocio is purely a utilitarian unit. I can make it have 2 chariots, but it will also have 2 additional horses riding alongside them, or stick to 1 chariot with no extra horses. What do you think?
Stylianos_V  [ophavsmand] 20. jan. 2022 kl. 2:58 
Just to make sure, you mean the Carrocio Standard of the north Italian city-states, and not the wagons of the Austria, Hungary, and Turkey, right?
DRAKA 20. jan. 2022 kl. 1:31 
Crash in battles with Carrocio Wagon, even when only this mode is enabled.
Von Steel 19. jan. 2022 kl. 21:21 
yeah i did and they are adding a hot fix but its for crashing while in a field battle not when taking a city. I tried leaving cities alone for a few turns and the game stills crashes when after a deciding what to do with a taken city. So far its any city in the east ( as those are the ones i have tried) and when fighting any eastren faction. I am playing as Denmark.
Stylianos_V  [ophavsmand] 19. jan. 2022 kl. 2:05 
It's improbable. Have you mentioned it to the main mod? Keep the save though, in case they request it. Also the only other 'advice' I can give you, is to go before you attacked the city and leave it alone for a couple of more turns. Out of curiosity though, which city is it, who controls it, and who are you playing as?