RimWorld

RimWorld

Please Haul Perishables
34 kommentarer
Mlie 13. maj 2022 kl. 12:14 
Since Jellypowered stepped back from modding I made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2807630952
Hope it helps anyone!
Taemaly 22. nov. 2021 kl. 15:08 
Please update
Angel 10. okt. 2021 kl. 21:24 
Anyone making a 1.3 version please tag me
Offutticus 6. okt. 2021 kl. 8:03 
Error with Achtung as well. Will remove until patched.
Izanami 12. sep. 2021 kl. 22:11 
@Jellypowered

1.3 Bump?
pinbuck 4. sep. 2021 kl. 23:10 
does this mod matter for 1.3?
@Jellypowered
Rya 4. sep. 2021 kl. 20:12 
error when plaing with achtung
pinbuck 17. aug. 2021 kl. 23:32 
vouch for 1.3 mver or someone fork
Hyperlane 29. juli 2021 kl. 4:09 
Currently bugged, I'm afraid. This mod makes commanding undrafted pawns to pick up/interact with unforbidden objects fail. (Running with both DLCs and no mods)
g3 28. juli 2021 kl. 23:12 
is it safe for 1.3
Ayane 25. juli 2021 kl. 19:57 
I've tested it in 1.3 I got no errors yet.
Ayane 23. juli 2021 kl. 0:07 
Has anyone tested if it works or not with 1.3?
Nesano 28. feb. 2021 kl. 1:44 
Is there a mod that does this, but for eating perishables first? Pemmican is considered MealSimple, which means they'll eat it with the same priority as Simple Meals.
MUD (Grumpy_Jay) 8. jan. 2021 kl. 21:07 
Thank you! Thank you! I was getting so tired of micromanaging. You made the game fun again!
F1tgal911 16. dec. 2020 kl. 9:38 
I made the same experiences as Trippy. Removed the mod...pity because there was I time I couldn't play the game without it.
Maarx 27. nov. 2020 kl. 22:52 
Does this make animals smarter to haul perishables too?
Dead Thing 23. nov. 2020 kl. 21:53 
Causing issues for me right now.

I use Pick Up and Haul and I couldn't figure out why my pawns weren't taking things to inventory when hauling. They would also sometimes entirely ignore forced haul commands. Finally ran into a huge framerate hit when pawns would start flipping out trying to haul, cancelling haul, then repeating. I turned on this mods debug mode and saw it immediately spew white log entries.

Removed this mod and everything has been solved. It was a great mod in the past, and maybe it's still great and it's a conflict on my end, but seems like it might have some issues.
Shnauften 14. nov. 2020 kl. 11:05 
Would there be any way to not include corpses in perishable items? Because I sure do want my colonist to haul components before steel, but I also don't want them to haul corpses before components.
Prydzen ᛋᛟ 3. nov. 2020 kl. 6:33 
mod made my game very laggy i had to uninstall it.
Haraise no Tenshi 14. okt. 2020 kl. 8:54 
@Lachy you would be astonished what kind of "common sense" those pawns have.. As in you haven't played this game for long have you? ;)
Lachy 24. sep. 2020 kl. 19:49 
It's kind of mind boggling that this concept isn't already baked into the base game. Does the dev think it's imbalanced for pawns to have some semblance of common sense or just hasn't got around to it?
Thanks for the mod update!
Thunderstorrm 23. aug. 2020 kl. 1:32 
Thank you for updating to 1.2. Much appreciated
Thunderstorrm 15. aug. 2020 kl. 13:38 
updating it that is...
Thunderstorrm 13. aug. 2020 kl. 23:41 
@Jellypowdered Do you know if you'll be updating this mod? I really like it and am hoping you will. I'd totally offer to help you but unfortunately I know nothing about mods or how to make them. I wish I did and could help update all the mods I have that are still not up to 1.2. Anyway I appreciate your mod and would really love to see it updated. Thank you for making it for us!
Rexdawn 29. juli 2020 kl. 11:18 
They also let armor rot on the ground when it's really important to preserve the condition of worn items.
Rexdawn 29. juli 2020 kl. 11:16 
Pawns are hauling wood and stone chunks long before they even touch chemfuel.
Lurmey 9. juli 2020 kl. 13:47 
My pawns seem to be preferring to haul perishables that are inside, moving them from a lower priority storage spot to higher priority, even though there are perishables outside that need to be hauled.
MosaPudica 24. juni 2020 kl. 22:07 
Throws exceptions in my current mod list. This exception happens whenever you try and tell a pawn to immediately haul something by right-clicking on the thing to be hauled.

--


Root level exception in OnGUI(): System.IndexOutOfRangeException: Index was outside the bounds of the array.
at Verse.EdificeGrid.get_Item (Verse.IntVec3 c) [0x00017] in <e86a848c1da24fe294c07981f5de096f>:0
at Verse.GridsUtility.GetEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <e86a848c1da24fe294c07981f5de096f>:0
at PleaseHaulPerishables.RottableUtil.ProtectedByEdifice (Verse.IntVec3 c, Verse.Map map) [0x00000] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
at PleaseHaulPerishables.WorkGiver_HaulPerishables.GetDetDays (Verse.Thing detAble, Verse.Map map) [0x00012] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
at PleaseHaulPerishables.WorkGiver_HaulPerishables.GetIsPerishable (Verse.Thing t, Verse.Map m) [0x00007] in <dc7b0d6e635e4041a230a1fe25c8ebee>:0
...
troy8558 10. juni 2020 kl. 0:43 
If im not wrong this mod causes the pawn to alternate between
PHP: Got a Job from Haul Food
PHP: Got a Job from Haul BigStacks

there might be a mod conflict, the pawn would just stand still because its constantly being ordered to do two things
Luetin 15. maj 2020 kl. 11:47 
a big thanks for updating this essential mod
Loafy 1. maj 2020 kl. 6:23 
Just what I needed, thank you!
Atk 1. maj 2020 kl. 3:58 
What a beautiful specimen of a human being :winter2019surprisedyul:
Zairya 29. apr. 2020 kl. 6:52 
Thank you very much!
Think3r 25. apr. 2020 kl. 10:41 
Thanks for the update!