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Ilmoita käännösongelmasta
When I finish building the composter it just disappears and this is in my log: https://pastebin.com/tMW7snqb
If you see in the log notes after restart something similar to the paths below, unsub and everything will start working again
\steamapps\workshop\content\294100\2073225100
\steamapps\workshop\content\294100\2558008936
@Azza35
It's outdated. Look above. A new mod took it's place
https://gist.github.com/fe727ec13e436b1745d3fa2193da1b63
https://gist.github.com/3c2af008a757f2a608852fae2f0c3318
https://pastebin.com/B1ZD3333
file: D:\SteamLibrary\steamapps\common\RimWorld\Mods\__LocalCopy_[SYR] Universal Fermenter_-11-10\1.3\Patches\UF_ModPatches.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
Verse.LoadedModManager:ClearCachedPatches ()
Verse.LoadedModManager:LoadAllActiveMods ()
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
or subbing to something random
I tried using the replace button under the mod options and it basically locked the game up; I wasn't able to close the mod options window and I had to Alt+F4 my way out of the game.
I can't post the whole error because it's too long (and I can't post a link to the pastebin because it only happens once I try to replace the barrels, which locks the game) but the first few lines are:
MissingMethodException: void Verse.Log.Warning(string)
at UniversalFermenter.UF_Utility..cctor () [0x00042] in <hex>:0
Rethrow as TypeInitializationException: The type initializer for 'UniversalFermenter.UF_Utility' threw an exception.
at UniversalFermenter.UF_Core.WriteSettings () [0x00006] in <hex>:0
at RimWorld.Dialog_VanillaModSettings.PreClose () [0x00016] in <hex>:0
at Verse.WindowStack.TryRemove (Verse.Window window, System.Boolean doCloseSound) [0x00047] in <hex>:0
Yo
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
UniversalFermenter.CompUniversalFermenter:PostDraw ()
Verse.ThingWithComps:Comps_PostDraw ()
(wrapper dynamic-method) Verse.ThingWithComps:Verse.ThingWithComps.Draw_Patch1 (Verse.ThingWithComps)
(wrapper dynamic-method) Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
Verse.Map:MapUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
Verse.Root_Play:Update ()
I did this in the meantime:
<!-- temp patch, transitioning back to UF by Syr -->
<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[defName="RC2_MeatDryingRack" or defName="RC2_FruitDryingRack"]/comps/li/processes/li/processType</xpath>
</Operation>