Garry's Mod
gm_outlandcity
27 comentarios
Nebtoons 11 DIC 2016 a las 12:10 
does this map require anything for this realistic map?....
JustMyke 27 ENE 2016 a las 6:46 
Great map, but it's very performance-retarded. It's practically begging for some area_portals.
masked_gamer 23 JUN 2015 a las 11:49 
the lag is real on this map
CounterRevolutionary2153 5 JUN 2015 a las 20:28 
ai nodes !?!? :>
Gemini Bell 29 MAY 2015 a las 20:59 
This map is laggy! fix it!
CaptPatrick01 7 ABR 2015 a las 22:04 
lagmageddon
Muirrum 29 DIC 2014 a las 4:51 
Is there a Nexus?
☠Soul_Retiever☠ 13 SEP 2014 a las 22:17 
can you add working doors? and also does it need CS:S? pls say it doesent
greenspleen17 4 MAR 2014 a las 18:00 
v3 you should make an entrance to the citadel with the doors and hallways and a button to activate alarms.
robitman  [autor] 30 DIC 2013 a las 13:02 
UltraPleb9000 30 DIC 2013 a las 13:01 
gimmie some nodes on this bitch.
robitman  [autor] 30 DIC 2013 a las 10:25 
the hint and skip are hard because the skybox is large and the buildings are offset from one another. im not saying its impossible but any help wuld be great!
robitman  [autor] 30 DIC 2013 a las 10:22 
ive been trying to include those but havent had much success. pm me, it would be great the get some pointers and i will add you to the maps contributers.
SoldierRob 30 DIC 2013 a las 6:01 
add prop fading farz with fog also try to use hint and skip and occluders
check out my map it's also openworld. in this map i get 3 fps and in my map 70 minimum
Pope✞ 29 DIC 2013 a las 19:42 
Thanks, it helped quite a bit
robitman  [autor] 29 DIC 2013 a las 18:24 
If you run it on medium graphics it wont. its a huge detailed map and source engine doesn't like maps like that
TheBananaBox 29 DIC 2013 a las 16:05 
So...much...lag...
robitman  [autor] 29 DIC 2013 a las 14:49 
its a complex detaild map and your probably trying to run it on max graphics settings
try high or medium and post your results
Pope✞ 29 DIC 2013 a las 14:46 
Its a great map, but its laggy as shit
robitman  [autor] 28 DIC 2013 a las 10:43 
misterbingo 27 DIC 2013 a las 11:57 
I'm pretty damn hyped for that update because then my freinds with computers that aren't as great as mine will be able to play and this will make a very good map for an FA:S deathmatch :melon:
robitman  [autor] 27 DIC 2013 a las 10:58 
Thank you Krow! I love a little constructive criticism to help improve things! Trust me, i know the difficulties of mapping, in the next update (which I've been working on for a week) The entire walkable grass area will be an addition to the city. There will be a couple apartment buildings with several rooms as well as an industrial district with an open middle for gmodders to build! I believe that the framerate issue has to do with the lighting setup in the map so im working on that to balance quality and preformance for the majority of players.
Faithy [FA] 27 DIC 2013 a las 10:50 
Just a little bit of constructive critisizm, and its only to help. I recognized when I first loaded the map there were framerate issues and I couldn't exactly detect what it was, also that you need to have more rooms and windows you could actually see through inside the buildings. Although your going to fix the framerate issue in this map from which I realized in your past comment with Sid, I personally think there could be a lot of improvements that you need to keep in mind to create a better experience in this map. Finally, I know you cannot just pull new creations out of your A**, because map making is difficult, but I wish you luck in the future bug fixes/map creations you design.

Sincerely,
Krow
robitman  [autor] 27 DIC 2013 a las 10:12 
Hello sid. I'm adding some new features in the next update that should fix that problem. Sorry about that.
misterbingo 27 DIC 2013 a las 1:34 
this really badly hits my framerate and I have a gtx 670 and an i5 4570k
robitman  [autor] 26 DIC 2013 a las 15:53 
nope just gmod
h. romeu pinto 26 DIC 2013 a las 15:35 
Cool, Dowloading right now and requires any game?