Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
good job tho!
Also the infinite bouncing Nair is a 10/10 for me.
- The mechanic of using the moves are great, with the 3D maneuver gear is fantastic. But it needs some fine tunning. (As one person suggested a time limit).
- Holding neutral air to keep spinning is a bit much. When you hit the ground the user should be forced to stay on the ground, not bounce back up. The only way to get out of it is projectile spamming, even then it is not very fun to fight against.
- Some of his moves mesh a little too well together to make this a beefy Wrastor. I would tone down the knock back/damage to make it more combo based. Or increase damage and make him slower.
Those are my problems. other than that he is a very fun character to play.
i HIGHLY recommend this character to everyone he's freaking insane