Stellaris

Stellaris

Alternative Fallen Empire Buildings
20 opmerkingen
Dryus 5 dec 2021 om 6:14 
個人用に作ったものですが、3.2.2に対応させました。
良かったらどうぞ。
I made it for personal use, but I made it compatible with 3.2.2.
If you like, please.

◆Alternative Fallen Empire Buildings 3.2.2 Patch
   https://gtm.steamproxy.vip/workshop/filedetails/?id=2514002401
GuardianForce 26 sep 2021 om 11:59 
can you update for 3.1 lem
Dryus 3 jul 2021 om 23:29 
This is a patch for 3.0.3.
Please try it if you like.

■Alternative Fallen Empire Buildings 3.0.3 Patch
  https://gtm.steamproxy.vip/workshop/filedetails/?id=2514002401
GriffinIsHere 10 mei 2021 om 0:10 
Yes, its also outdated along with this mod. Unsure why modder updated the others but not this one.
OverlandObject 7 mei 2021 om 17:10 
Is there a ZotFE patch?
GriffinIsHere 5 mei 2021 om 22:39 
update?
CabooseDaReaper 2 feb 2021 om 14:59 
Sweet mod! Any plans on an ACoT patch as well? I've been trying to make it work on Irony (very limited experience) but can't, to no surprise, figure it out.
Dawid 28 dec 2020 om 16:27 
this is nice
Adoris_FadAiRao 27 jul 2020 om 2:15 
Not all buildings have been changed. Is the patch planned?
土豆神 3 jul 2020 om 21:48 
are there Chinese version?
Sam_  [auteur] 27 apr 2020 om 19:10 
Pretty much
Trabber Shir 27 apr 2020 om 19:08 
So, is this a graphics only mod that due to Paradox's weird scripting system is not achievement compatible?
Journeyman Prime 23 apr 2020 om 8:13 
You are awesome
Timirald 23 apr 2020 om 4:52 
Could there be an ACoT version in the future?
Sam_  [auteur] 17 apr 2020 om 11:39 
All of this would not be an issue is Paradox implemented a better scripting system that allowed people to edit parts of definitions.
NHunter 17 apr 2020 om 11:36 
hm... lazy PDX >_>
Sam_  [auteur] 17 apr 2020 om 9:31 
Most of the fallen empire building definitions have picture = "example.png"

Which is typically a vanilla building that I can't just override. The only way to give it a different icon is to override the vanilla definition.
NHunter 17 apr 2020 om 9:28 
wouldn't it have been easier to just modify graphical resources directly instead of modifying buildings in common/ ? yes, you would be modifying 9 files instead of 1 - though, you add your graphics anyway - but since the buildings definitions won't be changed, you will not need any compat patches.
Sam_  [auteur] 17 apr 2020 om 8:03 
I've made a patch, check the description. Let me know how it goes.
Armok 17 apr 2020 om 6:40 
It'd be really nice to see compat with this mod here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2062797756&searchtext=