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Laporkan kesalahan penerjemahan
I was thinking of an OpFor goat with a patrol route and a "flee" behavior instead of an "engage" one.
Didn't expect you to write the whole thing anew, just thought maybe you could strip and utilize an existing infra.
Problem is making units actually wander around these points convincingly, detecting human units and shots to run away, herding etc.. This haven't been done really - in Arma people mostly write scripts doing the opposite (stalking the player instead of running away from him), so just using some of the pre-existing scripts/functions is only half of the job (for example spawning scripts).
And since I'm really a noob when it comes to that stuff (I can write something simple in SQS for OFP, but SQF is black magic), there really won't be any functions coming to this mod any soon.
I don't know how exactly but I think there's a way to for a script that would automatically recognize groups of shrubs for Sleeping, grassy areas for grazing or bodies of water for drinking.
I used to do that in OpFp:Res back in the day but with kids and work... No real chance for me to push on that front.
There's also ambient wild boar mod by EO available - here boars are a little more active, but since they are spawned as part of ambient terrain effects, this version ain't really MP compatible (ambient animal spawns are client-side, so your friends will have them spawn in different places).
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1814851665
Tracking, luring... the works, like in The Hunter CotW.
Thanks!