Garry's Mod

Garry's Mod

Automatic Persistence
22 kommentarer
Taulo  [ophavsmand] 6. juli kl. 13:11 
Man this is a throwback. Didn't think anyone was going to still be touching this. I haven't played or even had gmod installed in ages. This mod was basically just a really simple .lua script running at map load that would go through every map object in a for loop and if they were of a certain type, enable persistence.

Sorry to disappoint. You'd probably be better off asking a tech-savvy bud to try the same thing, it shouldn't be too hard to figure out I'd imagine.
tmo97 6. juli kl. 11:53 
FYI This hasn't worked since I wrote that comment. I did actually download it. You can make things as persistent but it won't do anything. It used to work when it was released, it was very useful for building stuff. Now I just weld everything to world and then sigh as physics engine spaghettifies stuff I accidentally drag.
Raptor Jesus 6. juli kl. 9:30 
please make it work
tmo97 13. feb. 2022 kl. 18:50 
this sounds good tho reading other comments has me not download.
Taulo  [ophavsmand] 23. juni 2021 kl. 8:21 
Uhh, gesundheit? This mod is supposed to make sure that all the props that load into a fresh map have the "persist" option enabled on them, which has the effect of not being able to grab it with your physgun until you manually disable it via the c menu. It won't do anything to the props that players spawn themselves. Maybe an update did something to it, I haven't had the time to test it again.
MrViking2 23. juni 2021 kl. 3:25 
Oh wait, I misunderstood the use of it. I was hoping it was the c menu option that let you not be able to grab an object with the physgun and you could unselect it at any time. This colourable ropes update is awful, and need I mention the removal of width 0 ropes?
Taulo  [ophavsmand] 23. juni 2021 kl. 0:43 
No problem! Let me know if anything weird happens or something needs to change.
MrViking2 22. juni 2021 kl. 7:19 
Thanks for reuploading this
Taulo  [ophavsmand] 25. okt. 2020 kl. 12:42 
Did you right-click it? Can you link a screenshot?
The idea is mostly that you can't move things like doors when you load a new map, is that still working?
1968 Senate Hearings. 23. okt. 2020 kl. 15:58 
It doesn't seem to work, I press the C-button as I hover my cursor over an object, just to find the Persistence Option isn't there.
Taulo  [ophavsmand] 10. maj 2020 kl. 10:02 
Sorry about the lack of activity, I got caught up in some things and haven't really looked back at this. Don't consider this add-on abandoned though, I just took a break from it. If you guys have anything that you'd like to see added just tell me about it and I'll look if I can work it in the mod.
Taulo  [ophavsmand] 23. apr. 2020 kl. 5:58 
I'll take a look at it, thank you!
Taulo  [ophavsmand] 23. apr. 2020 kl. 5:57 
I also got the entity tool that I was talking about earlier: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=500527779
Be sure to read the description, you need to use a console commands to enable it
NextKurome76TheSoldier 23. apr. 2020 kl. 5:56 
theres also prop_physics_multiplayer and prop_physics_respawnable, aswell as all the items and weapons that spawn in half-life 2 deathmatch maps
Taulo  [ophavsmand] 23. apr. 2020 kl. 5:54 
Updated! Sorry it took so long, but the add-on now filters both func_physbox and prop_physics (like the cans that load in half-life 2 maps), let me know if it still works fine
Taulo  [ophavsmand] 20. apr. 2020 kl. 11:49 
I'll update the add-on when I have the time, for now you'll have to manually de-persist anything that should not be persistent. If you can think of any other types that shouldn't be persistent, let me know too! There was an entity checker add-on on the workshop but I don't have a link to it right now, it might be useful for picking out the entity types
NextKurome76TheSoldier 20. apr. 2020 kl. 7:49 
but u might need to exclude it from persisting func_physbox or anything affected by gravity, its hard to move the doors in gm_fork with all of the doors persistent when intended to open with physgun
SevenSeraphim21 19. apr. 2020 kl. 13:54 
Nice! was looking for a tool like that like a month ago, thanks bruv
Taulo  [ophavsmand] 15. apr. 2020 kl. 23:06 
Me too, I've tested if it conflicted with persistence mode on sandbox but surprisingly enough it worked perfectly. Still, if it's not doing something right, let me know
The_Gaming_Loyalist 15. apr. 2020 kl. 14:08 
I'm looking forward to using this!
The_Gaming_Loyalist 15. apr. 2020 kl. 14:07 
Same here.
NextKurome76TheSoldier 15. apr. 2020 kl. 13:40 
i thought im the only one that uses persistent for that same purpose...