Transport Fever 2

Transport Fever 2

Town Building Filter (Level) / No Skyscrapers
84 kommentarer
iioft 13. nov. 2023 kl. 6:09 
@author I made a version with new in-game mod options API, hope you don't mind (please let me know if you do)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3082006939
jazb98 25. sep. 2023 kl. 14:04 
The unstated genius of this mod is that if you play a full game through from 1850, it should over time create towns/cities with older architecture in the core and newer towards the periphery (so long as you level up more central buildings before the era changes), just like real life. I've played a game from 1960 to 2020 with only Levels 1 and 2 allowed, and it has produced that effect. I still have buildings standing from 1960 right where you'd expect them to be: Level 2 in the core and Level 1 in the mid-suburbs. Moreover, some of my towns got a bus route to the city later than others, and this shows in the architecture of the more developed centre - pre-1990 new bus routes have generally resulted in Era B town centres, while post-1990 new bus routes have created much more modern-looking Era C town centres. Applying this to a town from 1850 and building it up through the ages would add a whole new level of realism - can't wait to try it out. Simple concept but fantastic result!
VacuumTube  [ophavsmand] 19. juni 2023 kl. 12:22 
no, it's just a filter
jazb98 19. juni 2023 kl. 11:09 
Does this mod replace e.g. Level 4 models with Level 3 ones so that the highest level still exists functionally if not aesthetically, or does it get rid of the functionality of higher land value levels altogether?
VacuumTube  [ophavsmand] 26. apr. 2023 kl. 11:45 
Yes but I cant guarantee that the town will spread that far reaching the same population
Myron 26. apr. 2023 kl. 9:06 
Is this basically like that it wont generate towns anymore that are just going up into the sky anywhere possible but instead rather spread flat around the surface?
Saffram 4. mar. 2023 kl. 6:51 
Oh ja danke !! Das müssten die Spielentwickler standardmäßig für jede Stadt einzeln implementieren.
VacuumTube  [ophavsmand] 16. dec. 2022 kl. 9:55 
no.
The concept of cities and towns have to be implemented by the game developers.
villavine10 15. dec. 2022 kl. 13:58 
Is it possible to make a town tuning version of this mod? So that one town can have skyscrapers and the others cannot
23m5 1. aug. 2022 kl. 3:16 
Ein sehr guter Mod! Vielen Dank!!
Wäre es möglich, eine Mod zu programmieren, die unterschiedliche Einstellungen für einzelne Städte zulässt? (Mit persönlich fehlt eine Möglichkeit Dörfer und Kleinstädte neben Großstädten existieren zu lassen, bzw. nervt es mich, dass sich ohne speziellen Eingriff jedes Dorf zu einer Metropole entwickelt ... ;) )
Forze 27. juli 2022 kl. 6:02 
Hey, can you make a built in mod settings for this in the mod manager so I don't need to download external mods outside of workshop?
Noble six 26. juni 2022 kl. 9:47 
idk, and I will resub. Thanks
VacuumTube  [ophavsmand] 26. juni 2022 kl. 8:25 
Never heard that. Did you somehow copy the mod manually or changed mod.lua? Please try resubscribe
Noble six 26. juni 2022 kl. 7:58 
Yes
VacuumTube  [ophavsmand] 26. juni 2022 kl. 7:39 
You can see other mod settings but not this one's?
Noble six 25. juni 2022 kl. 8:31 
Hey the mod wont show up in commonAPI. Is there any way to fix this?
Ruski 30. mar. 2022 kl. 16:41 
Oh wait, I think I got it. Thank you.
VacuumTube  [ophavsmand] 28. mar. 2022 kl. 9:52 
Your probably not in the settings.lua of the mod folder. Anyway you can also use CommonApi Gui for the settings.
Ruski 27. mar. 2022 kl. 8:23 
Yes, I understand that it's in settings.lua, but I can't find the line that disables/enables certain levels.
VacuumTube  [ophavsmand] 19. mar. 2022 kl. 12:06 
settings.lua
Ruski 19. mar. 2022 kl. 11:04 
How do you turn off level 3 development in the .lua file? I've been trying to figure this out for a while, but I haven't been able to find where it is.
VacuumTube  [ophavsmand] 2. nov. 2021 kl. 12:13 
Nein, so eine Kontrolle über den Städtebau ist nicht möglich. Hab einiges versucht, aber da ist nichts zu machen, der Algorithmus ist halt sehr beschränkt. Hat mich auch mittlerweile dazu gebracht, dass ich das Spielen mit "normalen KI" Städten aufgegeben habe.
FWSWBN 1. nov. 2021 kl. 16:46 
Servus VacuumTube,
echt klasse Dein Mod, macht sich gut und funktioniert auch sehr gut.
Eine Frage habe ich trotzdem.

Ich habe Level 3 und Level 4 Gebäude deaktiviert, sieht so echt sehr schön aus.

Ist es irgendwie möglich die Anzahl der Gebäude 3 und 4 so zu ändern das nur ein paar (sagen wir mal als Beispiel 10 - 20) gebaut werden und nicht soviele (denn das sieht bei sehr großen Städten echt nicht schön aus)

Würde das gerne ein wenig kontrollieren.

Wenn das machbar ist, wäre ich über eine Info sehr erfreut.
VacuumTube  [ophavsmand] 30. aug. 2021 kl. 9:29 
era A has only lvl 1+2 anyway
OkapiJohn 28. aug. 2021 kl. 22:12 
It would be nice to filter building levels per era. eg. have all levels from era A but only have levels 1 and 2 from age B
Oswyn 16. maj 2021 kl. 14:38 
Was trying to make a downtown that was only midsize buildings, ended up using the advanced city builder set to 100% commercial and size 2500 and with building level 4 off, turned out pretty good
VacuumTube  [ophavsmand] 16. maj 2021 kl. 7:59 
No, game crashes without Lvl1 Buildings
Oswyn 15. maj 2021 kl. 16:27 
Can the buildings be set to say, no level 1 or 2, level 3 on, no level 4 so it's only mid level buildings
VacuumTube  [ophavsmand] 21. apr. 2021 kl. 9:48 
You don't have to. You can change the settings also in the file (see my guide).
Back in the time I created this mod, this was the only possibility for mod settings.
Of course, I could implement the new game settings, but it's work without new functionality.
Epic Name 21. apr. 2021 kl. 8:50 
I don't understand why you have to install the commonapi mod. I have been to the website and all and it plain just doesn't work for me. I hope you can add a feature like the realistic break mod where you can edit the settings in the load game menu instead. Still its a great idea!
VacuumTube  [ophavsmand] 12. apr. 2021 kl. 18:37 
ok, good to know
mrqs 12. apr. 2021 kl. 9:50 
ok, thank you for your patience. I found the reason. 3 mods from AV - he relevelled vanilla houses to have the high buildings quicker. So "old" vanilla houses had level 3, but the "new ones" level 2. Now I removed these mods and everything works ok. BTW that Statistic mod id great :). Once more thank you for your help.
mrqs 12. apr. 2021 kl. 9:04 
<DMG>Solaris mods: https://gtm.steamproxy.vip/id/yTka_B_Tankax/myworkshopfiles/?appid=1066780

I think I found where is that error. The mods by Oldkestas. In Adv.Statistic his houses have strange levels (16, 24 etc) and are equal to capacity. Its, sad I can't repair his mods, 'cos they are fine houses and I liked them in the game.

Now I'll remove these mods and see what happen and write here the result.
Thank you for your patience
VacuumTube  [ophavsmand] 12. apr. 2021 kl. 7:25 
The house looks rather vanilla but not sure.
I couldn't find DMG.
Please don't edit mod.lua.

Use this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2454731512 and see in Resources/building if the Levels are restricted.
And use construction with view to find out the filename of that building.
mrqs 12. apr. 2021 kl. 6:54 
Thank you for your fast response. Here is the screenshot:

https://naforum.zapodaj.net/7a865fc0bf2c.jpg.html

The mods I use in the game are: House series II-18 by Oldkestas and 11 more from the author,
Mods from <DMG>Solaris and from AV (CB Asset TpF2 Era_C).

Maybe this help:
The all "settings.lua" of your mod is

"return {
BuildingsLvl4 = false,
BuildingsLvl3 = false,
BuildingsLvl2 = true,

}

and the part of "mod.lua" is:

optionsTBFL = {
BuildingsLvl2 = {
order=2,
type = "boolean",
default = true,
name = _("LVL 2 Buildings"),
description = _("BuildingsLvl2"),
},
BuildingsLvl3 = {
order=3,
type = "boolean",
default = false,
name = _("LVL 3 Buildings"),
description = _("BuildingsLvl3"),
},
BuildingsLvl4 = {
order=4,
type = "boolean",
default = false,
name = _("LVL 4 Buildings"),
description = _("BuildingsLvl4"),
},
VacuumTube  [ophavsmand] 11. apr. 2021 kl. 17:19 
Have you other mods that add houses? What do they look like? Are they just high or really level 3? (Landuse Layer)
Try loading this mod first in order.
mrqs 11. apr. 2021 kl. 14:56 
ok. I have changed the settings to allow only level 1 and 2 to grow. Then started a new game (in 2000yr) with several towns. And all of them had level 3 houses! The TBF mod is on the top of others (last to read). I don't know what I'm doing wrong and why the level 3 houses still grow.
ralz 27. jan. 2021 kl. 10:23 
Where can i allow like tall or small buildings? I can't find settings
briansyston 23. dec. 2020 kl. 2:09 
How do i get towns of massive size ?
VacuumTube  [ophavsmand] 21. dec. 2020 kl. 9:14 
no
Bow-Tied Engineer 21. dec. 2020 kl. 6:42 
would there be any way to set building height limits for individual towns?
I'd like to be able to have some tall cites and some wide cities.
Full_House_82 15. dec. 2020 kl. 0:06 
Please tell me!!! Without commonapi2, will the mod work by default? Only level 2 and 3 buildings should be built. Thank you for earlier
Fluggast07 8. dec. 2020 kl. 2:58 
@Vacuumtube, danke, es hat funktioniert. Die Mod tut genau was sie soll, endlich sehen nicht alle Städte wie Chicago aus...

Die Idee mit mehreren voreingestellten Mods wäre einfach für Leute, die sich nicht zutrauen in config-Dateien herumzuschreiben. Zumindest so lange bis das Spiel endlich eine vernünftige Mod-Einstellungs-GUI mitbringt.War nur ne Idee.
evie 7. dec. 2020 kl. 12:16 
damn that sucks, well thanks for this mod anyways
VacuumTube  [ophavsmand] 7. dec. 2020 kl. 11:50 
no
evie 7. dec. 2020 kl. 6:33 
is there any possible way for town buildings to have a cap on how many residents they can store? i am trying to get large towns with a lot of houses as apposed to more dense ones.
VacuumTube  [ophavsmand] 6. dec. 2020 kl. 10:18 
Der Link oben? Du musst die settings.lua im Mod Ordner finden (workshop ordner > mod id).
Alle verschiedenen Kombinationen einzeln als Mod hochzuladen ist unschön und unübersichtlich. Ich werde die Mod Einstellungen anpassen, wenn ich Zeit hab oder es ein Update gibt.
Fluggast07 6. dec. 2020 kl. 8:18 
Danke für den Hinweis - aber ich habe keine Ahnung, wo man da was manuell machen muss. Ich finde auch nirgends eine Anleitung...

Wäre es nicht möglich, die Mod in verschiedenen Versionen anzubieten, also z.B. "Gebäude nur bis Level 2"? Dann müsste man durch aktivieren der jeweiligen Mod die Einstellung einfach vornehmen können. Komischer Workaround, ich weiß - aber für Script-Unerfahrene wie mich vielleicht die Lösung?
VacuumTube  [ophavsmand] 6. dec. 2020 kl. 7:24 
Die CommonAPI ist nicht mehr verfügbar, daher versuch es manuell (siehe Guide)