Tabletop Simulator

Tabletop Simulator

Gloomhaven Fantasy Setup - With Added Promo Scenarios
21 kommentarer
MinoMagnus 8. apr. 2021 kl. 10:14 
How does the solo scenarios work? i would love to not have to set up the tiles if possible...
Ravenousjoe 8. aug. 2020 kl. 11:47 
Having an issue with HP: The standee always has the level 1 health (6/6 in my case of the Soothsinger). Increasing it on the player card manually using states works to increase it to the appropriate HP for my level. Decreasing on the game board (beside the XP gain and decrease) works, until you go below the value on the standee. Once I get healed, I have to manually set the HP on the player card as the standee is prohibiting my ability to go above 6 HP (in my case).

Any idea how to change either the standee, or a better way to go about it?
AndyH  [ophavsmand] 15. maj 2020 kl. 1:35 
Thanks @msj_1, I've added that in now.
Holien 14. maj 2020 kl. 14:10 
Hi AndyH, just started scenario 97 tonight, section 119 is missing two stair sections into the room. Not a big problem but might be worth a tweak unless we did something wrong...
PowerofTwo 14. maj 2020 kl. 3:33 
@AndyH :))) erm you're welcom / sorry. like i said, after working through the damn scenario 2-3 hours and wondering why the damn thing wasn't working, flipping and reflipping pages 20-30 times, i had forgotten about that little bit as well.... one face-palm later , scenario done.
AndyH  [ophavsmand] 14. maj 2020 kl. 2:39 
Thanks @PowerofTwo, scenario 100 is fixed now.

Why did I have to miss the most obvious thing in the most difficult scenario to make, and have to change the position of every single tile to fix it!
PowerofTwo 13. maj 2020 kl. 15:51 
@AndyH in regards to #100 i'm refering to that liiiitle bit of text on the first page of the scenario, page 9 i think, (that i forgot about to initially) that says "if there are ever 0 tokens next to the round track read secion X on page y. It asks you set up a.... 6th i gues tile linked to the northern tile for the new scenario goal. just like with #109 and the elements puzzle
AndyH  [ophavsmand] 13. maj 2020 kl. 14:40 
@PowerofTwo There's no functional difference aside from any lag in version (although this should be merged into the main branch in the near future). I did also add the spaces for rift events and items, but that's all I've changed.

I'm not sure 100% what you mean by the 5th secret room, but if you are referring to the fact you return to the 'same' room, and things are changed, then it's a limitation of the base mod that it's built on, and there isnt too much I could do to make it work.

As for 110, I tended to avoid sections from treasure cards on the board at any time, because it might give away what the treasure is by being there, there is a copy of the scenario book in the forgotten circles box to check on these.
PowerofTwo 13. maj 2020 kl. 13:30 
@andyH 1) awsome job, cheers 2) is there any functional difference between this and fantasy setup outside this might lag a little behind version wise? 3) after some testing scenario #100 is incomplete, i couldn't find a button to spawn the 5th secret room for doing the puzzle in the correct order, removing all the tokens / presure plates). Same for #110, once you loot the secret treasure chest for the pice of the artifact the reference the chests directs you to isn't on the table, otherswise seems complete
Knaughx 11. maj 2020 kl. 17:43 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Kijan 5. maj 2020 kl. 7:58 
Spoiler
115 it is in but because you have to unlock it, it is hidden in the envelopes. you have to grab it and place it on the right position. we have to fix this also but yeah it is acually in the game ;)
Holien 5. maj 2020 kl. 7:02 
Hi Andy thanks for the fast response, as I still can't see version numbers with a bit of simple logic does that mean you are on their 20th April release 12.47pm? Is there something I am missing in being able to see release numbers? :(
AndyH  [ophavsmand] 5. maj 2020 kl. 6:49 
msj_1 They are currently on version 223, and we are using 219. so we dont have the latest 4 changes.

The original mod authors are going to be merging out work into theirs, they started reworking the map spawning system, and we are using their 'old' map spawning system, so they are going to be merging our changes into theirs, from the sound of it. I can't say when that will happen them, it's up to them really.

I'm a little reluctant to upgrade the base version of the mod at the moment, I think it's best to wait for them to merge it in, as then we're not working on two majorly different forks of it.
Holien 5. maj 2020 kl. 6:21 
OK so I have had a trawl through the change notes and I see on the 20th April you note that it is to version 217 and your main description says 219 so I am wondering if you have done an update since the 20th April? The Problem with trying to match on the other mod site is that it just has dates, so I must be missing something to be able to see version number 219... More digging required... Thanks if you answer before I get the answer... :) I do love Configuration Managment..
Holien 5. maj 2020 kl. 6:10 
Hi Thank you for your work on this and I am just trying to see what the base version you are at your description says "219 of Gloomhaven Fantasy Setup" What date is that and do you have any idea when do you think the two bits of work might merge? They have just done another update today on the Gloomhaven Fantasy Setup so wondering how many this mod is behind?
AndyH  [ophavsmand] 24. apr. 2020 kl. 8:11 
Thanks hunvagy2, I hope you enjoy. The original developers are looking to merge this in, so hopefully we won't have the pain of having to keep a branch for much longer
hunvagy2 23. apr. 2020 kl. 5:46 
You guys are on fire :D Thank you for the regular additions, and the upgrade to the latest version of the base mod!
hunvagy2 17. apr. 2020 kl. 12:26 
Yeah, I dug into the script then got the board with expand from the original fantasy setup to test :D Thanks for all the hard work for us freeloaders :)
カイト・リ95  [ophavsmand] 17. apr. 2020 kl. 3:25 
Thanks hunvagy2! This should be fixed now as of yesterday! Seemed to have disappeared as part of our update for 101!
hunvagy2 16. apr. 2020 kl. 4:19 
Awesome job there with the scenarios. Heads up though, I think for some reason your package is missing the Elemental Infusion Board.
LosMonstruos 13. apr. 2020 kl. 17:25 
Fantastic! I spent a while today and yesterday tinkering with Fantasy Setup to see if we could continue our Gloomhaven campaign in it, and the lack of Forgotten Circles automation was one of the first problems I flagged. Excited to learn that'll change in the near future!