RimWorld

RimWorld

[CP] DOOM - Glory Kill (JecsTools)
8 kommenttia
Chicken Plucker  [tekijä] 24.7.2021 klo 20.39 
1.3 update:

New version of takedown abilities added here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2556532381

Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
「Des」 16.4.2021 klo 5.59 
The real question is WHY WOULD YOU want to balance this?
An Author 6.6.2020 klo 23.44 
So here is a way to balance this that requires no modifications of game files. You simply perform a manual skill check. In combat, each time you pause the game, roll a die. You can do this easily online. I use 1-20 with CQC and 1-40 with Rip And Tear. For CQC, I need to get a 19 in order to cast the take down. With Rip And Tear, I need to get a 39.

I also only do Rip And Tear when a pawn has at least 15 melee .

This is extremely entertaining, and imo, it balances it quite well.

This is kind of like cheating at solitaire, so if you sit there rolling over and over to get the # you want, that's on you.
Ego Death 16.4.2020 klo 8.55 
Rip and tear until there's nothing left, dood.
An Author 11.4.2020 klo 21.25 
Awesome, thanks. One way to balance this is to use the Scheduled Events mod (when it gets updated) to schedule frequent raids. Or just use the dev console to trigger a raid every x days.
ZeGuardsmen 11.4.2020 klo 21.20 
@Chicken Plucker nice, now i can tell that Vaulenteer marine (forced captured prisoner who i harvested his kidney) ILL RIP YOUR HEAD OFF AND SHIT DOWN YOUR THROAT MARINE!!!
Chicken Plucker  [tekijä] 11.4.2020 klo 21.18 
@Angry Marine - This mod only needs Jecs Tools to work my friend, you can create the USMC and rip people up if you want, it'll work with other mods too
ZeGuardsmen 11.4.2020 klo 21.12 
@Chicken Plucker does having this and the other 2 takedown mods require me to have DOOM/MSG mods or can i use them with other CP modes like the marines, brits, etc.?