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报告翻译问题






it started off as it should,
but we had a small raider
and then shouted invader,
just a small man wearing a hood"
Thanks.
FactionDef France must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Napoleonic Age (Continued).
Verse.Log:Verse.Log.Warning_Patch1(String, Boolean)
Hospitality.DefsUtility:LogMisconfiguration(Def, String)
Hospitality.DefsUtility:CheckFactionDefs()
Hospitality.DefsUtility:CheckForInvalidDefs()
Hospitality.HospitalityModBase:Hospitality.HospitalityModBase.DefsLoaded_Patch2(HospitalityModBase)
HugsLib.HugsLibController:OnDefsLoaded()
HugsLib.HugsLibController:HugsLib.HugsLibController.LoadReloadInitialize_Patch1(HugsLibController)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
Hmm... D: I'm fairly sure it's somehow not implemented. I have both Smithing and British Early Technology researched (I can already craft the muskets). I've checked every single Architect submenu, especially Security. I'm right in a new game so it isn't even cluttered. Even searching using mods like RIMMSqol or In-Game Definition Editor, or even just searching for the item doesn't reveal anything.
You can probably see that the little cannon icon isn't here in my research tree either:
[img] https://i.imgur.com/N6b8er6.png [/img]
So when the AI was generating pawns for raids/visits/trades etc using its budget it went with the cheapest option.
Went and manually lowered the insulation + added market costs to them and folks are stopping spawning with 'em. Still saw them on some french guys that visited but that's normal, they're from this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1394392968&searchtext=19+Century