RimWorld

RimWorld

Medicine Expanded
65 kommentarer
Chicken Kickin Fun 26. mar. 2024 kl. 10:23 
update plz
Yarro 6. aug. 2023 kl. 11:44 
@Capataina I cannot tell you how happy I am to hear that!!! This has been one of my favorite mods
Capataina 24. juli 2023 kl. 14:44 
I have ported the mod to 1.4 if anyone is interested.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3009251849

Made slight changes to recipes and researches to make them more convenient. More description in my mod description.
Zug 23. jan. 2023 kl. 21:13 
Please, I need this back. the painkillers were lifesavers
Pablo Discobar 3. jan. 2023 kl. 5:05 
Observed this strange behavior just today, one certain pawn is downing multiple acetamol pills in a very short amount of time for no reason, resulting in an organ's chemical damage hediff. I've never had this problem before, all the other pawns are fine!
NECEROS  [ophavsmand] 21. dec. 2022 kl. 18:43 
This is one mod I wish someone would port. I don't know why, but it's one of my favorites.
HIVEMIND 20. nov. 2022 kl. 7:03 
wake up samurai
ChrisPikula 12. okt. 2021 kl. 18:08 
Just fyi, the patch doesn't seem to activate for Drug Response (Continued) by Mlie.
Mlie 20. sep. 2021 kl. 0:45 
Set my version as unlisted.
ALE199 16. sep. 2021 kl. 23:18 
*Pawns will never use it if it conflicts with their "No drugs/Only Medical and Social Drugs" precept
ALE199 16. sep. 2021 kl. 23:13 
certain precepts are against "hard" drugs, so if the medicine isnt marked as Medicine or Social Drug, pawns will never use it.
NECEROS  [ophavsmand] 16. sep. 2021 kl. 18:53 
What does Ideology need for changes in medicines?
ALE199 31. juli 2021 kl. 3:52 
Hey, wish to say I love this mod and do hope it gets a compatibility patch with ideology in the future, keep up the good work!
Samw1tch 7. apr. 2021 kl. 0:20 
mfw i take some opimol for my cold and instantly get turned into a hat
Proxyer 27. feb. 2021 kl. 4:51 
Thanks for fix work!
NECEROS  [ophavsmand] 26. feb. 2021 kl. 14:46 
Fixed Opimol draining the soul of every victim it kills. Sorry about that.

Opimol should be a bit safer to use now.
NECEROS  [ophavsmand] 26. feb. 2021 kl. 14:28 
Hmm. It seems I used the wrong multiplier for opimol. Sorry dudes
the greedy grinner 17. jan. 2021 kl. 15:41 
I gave a colonist of mine who was sick with the plague opimol and he died. any ideas why?
TheTovarischOne 23. dec. 2020 kl. 12:50 
How often should a colonist take acetamol to be under constant relief? Gut worms are being a real pain in this ass right now.
ALE199 23. dec. 2020 kl. 8:27 
Erm can you add a possibility to a Patch for Vanilla Extended Mechanoid Faction? So we can make Medicine with the Factories?
Madmatt88 9. dec. 2020 kl. 2:45 
What are the tech requirements?
PolyPoky 22. nov. 2020 kl. 10:27 
love this mod
Tony93 8. okt. 2020 kl. 6:20 
As a soon to be physician, it warms my heart how simply and effective you translated the real world implication of these drugs to the game, well done
the greedy grinner 7. okt. 2020 kl. 13:41 
I love this mod, cannot live without acetamol. Thanks for making this
[Someone] 28. sep. 2020 kl. 5:40 
hi is it intended for medicine to immediately kill people who are already low on consciousness? using opimol paste on 2 patients with 35% consciousness kills them immediately. ive noticed on some medication its a multiplier for consciousness like x50% whereas on opimol paste it straight up reduces it by -60%
Koi 18. sep. 2020 kl. 4:40 
Thanks.
NECEROS  [ophavsmand] 7. juni 2020 kl. 17:10 
UPDATE v1.1.2

Adjusted the opimol addictiveness & tolerances to be more friendly to gameplay.
Rest attributes were backwards. Now they make pawns more tired as intended
NECEROS  [ophavsmand] 13. maj 2020 kl. 14:32 
<3
Proxyer 13. maj 2020 kl. 14:31 
Thank you for update!
NECEROS  [ophavsmand] 12. maj 2020 kl. 20:12 
UPDATE v1.1

Balance pass on all pain medicines. Pain Offset:
Acetamol: -25%
Opimol: -45%
Vicomol: -75%
Oxymol: -95%

Pain medication duration has been balanced. Increased duration.
Addictiveness lowered a tiny bit for all drugs. Oxy is more addictive than Yayo, the others are tiered down from there.

Opimol causing immediate overdose has been fixed. Sorry.
NECEROS  [ophavsmand] 12. maj 2020 kl. 18:05 
Nope. I'm working on the balance right now, and that's something I'm addressing.
luh grunch 12. maj 2020 kl. 17:54 
is the green one supposed to overdose every time?
illAligned 11. maj 2020 kl. 10:44 
Yay! Love your work!
Erin 8. maj 2020 kl. 13:19 
Oh I love these! I was just about to start a new colony, too.. Perfect timing. ;)
NECEROS  [ophavsmand] 4. maj 2020 kl. 23:16 
UPDATE v1.0.6 redo

Tuned the costs of each drug. New amounts are...

Acetamol: 1 wood log and 1 herbal medicine
Immunitol: 1 herbal medicine, 3 smokeleaf leaves, and 1 steel
Opimol: 1 herbal medicine and 3 psychoid leaves
Vicomol: 1 opimol and 1 neutroamine
Oxymol: 2 opimol, 1 neutroamine, and 10 silver
Hazed Out 2. maj 2020 kl. 4:10 
thats awesome! thank you!
NECEROS  [ophavsmand] 2. maj 2020 kl. 1:26 
UPDATE v1.0.4

Added Immunitol: an injection that greatly improves a pawn's immunity system for a short time. Take infrequently.
NECEROS  [ophavsmand] 1. maj 2020 kl. 16:12 
good idea
Hazed Out 1. maj 2020 kl. 15:53 
please consider adding antibiotics to reduce infection rate. Thank you!
NECEROS  [ophavsmand] 30. apr. 2020 kl. 17:14 
UPDATE v1.0.3

Not joking (you can see it in the description) but I legit forgot to add psychoid leaves to the cost of opimol. So... uh. This fixes that. Sorry if this fucks your plans up. Was intended all along.

Increased the market value of all drugs.
Malminas 27. apr. 2020 kl. 20:56 
ah, thank you.
NECEROS  [ophavsmand] 27. apr. 2020 kl. 20:08 
I use it with drug response. If you are adding it to a current game, you need to download "Drug Policy Fix" by Pelador.
Malminas 27. apr. 2020 kl. 19:41 
Can you add support for "Drug Response"? It makes it so players can have the pawns automatically use your drugs for pain relief.
Sippy soldier 23. apr. 2020 kl. 20:04 
A new drug to cause my prisoners to be addicted to so the colony they arrive back to has to deal with an addict that has been addicted for five months
Proxyer 20. apr. 2020 kl. 2:02 
@NECEROS
Thank you for update! :lunar2019grinningpig:
NECEROS  [ophavsmand] 20. apr. 2020 kl. 1:54 
Added Japanese via Proxyer
NECEROS  [ophavsmand] 19. apr. 2020 kl. 16:43 
UPDATE v1.0.2

Adjusted the addictiveness and nastiness of Vicomol and Oxymol. They were... kinda insanely addictive. Fun is more important to me than realism for this particular mod.
NECEROS  [ophavsmand] 18. apr. 2020 kl. 2:00 
If it works for you go for it
#6 18. apr. 2020 kl. 1:39 
Wait, how does adding a mod midsave affect performance? I've never noticed a performance issue and I chop/change my modlist frequently.