Conan Exiles

Conan Exiles

Dark Desires v11.6.16
75 kommentarer
Xarumondx 17. feb. kl. 16:34 
what is the mod id dont i need that to add it into my dedicated server?
Amrita  [ophavsmand] 12. apr. 2024 kl. 0:39 
Hi Trenyc. As I recall it doesn't add to any drop tables (be it global or enemy specific), instead relying on server admins adding things through Pippi or the like. But I'd have to check the data to be certain (which I can't right this moment).
Trenyc 11. apr. 2024 kl. 10:42 
Does this mod add to global drop tables or only to specific enemies? I'm wondering how well this mod would work with custom maps and custom NPCs. I know I can add to drop tables with Pippi and such, just wondering.
Lemniscate 21. feb. 2024 kl. 13:34 
is there a guide, i cant find any of those weapons
Sidereal 19. jan. 2024 kl. 1:43 
Is anyone else having issues where bows from Dark Desires don't work with the archery post placeable from AoW 3?
Amrita  [ophavsmand] 16. dec. 2023 kl. 6:27 
And I've been told that it does indeed work again, so all good to go. :)
Amrita  [ophavsmand] 16. dec. 2023 kl. 5:00 
Hey all. Funcom updated the game with a mod-breaking patch the very day that I went on my long Christmas break. Great. I'd prepared a mod update, which I've now uploaded (v11.6.15), but I haven't been able to test that it'll actually keep the game from crashing. So use at your own risk (I'd advice trying it on a test server first before adding it back into your main servers). If there are any more issues I won't be able to look at them until I'm back in Jan (as I seriously can't run either CE or the toolkit on my poor little laptop). With my apologies.
pgames-food 5. aug. 2023 kl. 17:29 
hi it should be there in the feats section. (if you try searching for scale or trad it should find it, but the market trading shops i think i had to place manually as admin)
lensman67 5. aug. 2023 kl. 15:17 
How does one learn the Scales feat?
christine13black 6. juni 2023 kl. 19:17 
I also have the issue with the cage door.
OunceOfBlood 1. apr. 2023 kl. 22:24 
Hi, regarding the cage kit, I am unable to get the Heavy Cage Door (or any other door) to attach to the Cage Doorframe. The Doorframe doesn't seem to be recognized as a proper piece for a door to snap into. The Cage Door will successfully snap into other doorway building pieces, such as a Reinforced Stone Doorframe.
Amrita  [ophavsmand] 31. mar. 2023 kl. 0:34 
There is no way for players to craft the custom banners right now, no. We made them on our server for specific guilds and events and such, so it wouldn't do if everyone could just craft them themselves. Admins either have to create them directly or set up some other way to provide them (Pippi offers various possibilities there).
Wolf_Rimor 29. mar. 2023 kl. 7:12 
Hello, I would like to know how it is possible for players to have access to custom banners? I've been looking for it, but I can't find the workbench to make them. Is it only admins can have them from the admin panel? Thank you in advance for your answer.
And great job ^^
Amrita  [ophavsmand] 27. jan. 2023 kl. 15:27 
That's quite possible Gordon. I'll have a look; I might need to rebake the textures or such.
Gordon 25. jan. 2023 kl. 18:04 
Some of the Statues have funcom watermarks on them as well as no colour - Specifically the derekto sculptures. Is anyone else having this or is it just me? - thanks!
Amrita  [ophavsmand] 16. sep. 2022 kl. 14:06 
I'll have a look to see what's up with the trade posts.
Cirsee 15. sep. 2022 kl. 18:02 
Having an issue where the banners on the trade post and Sculptor house show no text. I also see funcom water marks on the windows of the tradepost. Purchasing inventories are also absent from the trade Post and Sculptor house (basically just open inventory slots with nothing but open first row of slots to the far right)
ramazon7 5. sep. 2022 kl. 1:07 
@Amrita Thank you for reply! I will cross DD out. I should be fine without the hammer for a bit.
Amrita  [ophavsmand] 4. sep. 2022 kl. 14:17 
The mod should work with 3.0 (the sorcery update) without needing an update. Though we still have one ready when needed. I am, however, aware that there is some issue with the mod and the crafting recipe for the new repair hammer (apparently it doesn't appear if the mod is active). This will be something I'll be looking at. Unfortunately I'm currently away on vacation and unable to do anything with the mod. Will take a couple of weeks. On our own server we've temporarily solved it with a Pippi kit to allow people to get the hammer.
ramazon7 4. sep. 2022 kl. 6:56 
Does the mod work in Age of Sorcery? I can't check atm as my game gets fatal errors from, possibly, multiple mods. I'm just doing rounds on my fav mods to check :)
Lorem Ipsum 27. aug. 2022 kl. 1:09 
@Amrita I am in a serious pickle. I have a shadow degradation placed underwater, total accident, and I can't remove it with any method I know of. I can't even target one with a buildingidentify command. Can I have the building id so I can delete this thing?
Amrita  [ophavsmand] 17. aug. 2022 kl. 15:52 
I can well understand the desire to set your own prices for the three trade buildings. However, the way Maggie set those up that is tricky to do as that suggest dynamically adjusting crafting recipes (since that's what they really are).

That said, it shouldn't be too complicated for you to create your own tiny custom mod for the server that overrides the crafting recipes for the trade houses. That way you can set your own prices in the mod. I'd have to test it, but I think that should work. I'd have to share the table data for the recipes, but I'm happy to do that. Of course that does mean you'd have to create your own (tiny) mod.
Magrathias 16. aug. 2022 kl. 19:09 
I'm sure this has been asked before, but is it possible, or could it be made possible, even if only via FTP for servers, to adjust item prices, add items and remove items regarding the 3 trade buildings? I like the economy this adds but would like to expand on it without having to rely on additional mods to supplement what you've started here. It's an excellent mod with plenty of hidden gems that I'd prefer to use through the existing trade houses rather than having to admin spawn everything or use pippi merchants or bring in an entirely different eco mod.
Stuntguru 18. apr. 2022 kl. 14:19 
Always have a hard time placing the hunters hut? Whats the trick?
VietCongNoScope 6. apr. 2022 kl. 10:53 
I have some idea...
1) 3 Station can be craftable with "200 Harden Steel bar + 200 Steel Reinforcement + 300 Harden Brick + 300 Insulated Wood"
2) Remove icon on the map (if these station can cralfable).
This is just my idea and thank you for your update of this mod !
QueenBae 11. dec. 2021 kl. 6:14 
Thank you for updating this mod! Keep it up! thanks
Amrita  [ophavsmand] 2. dec. 2021 kl. 14:54 
That video is no longer valid as I removed the book from ingame. Instead it's now just a feat that's available (called "Scales" IIRC). Don't recall of the top of my head if I added prerequisites for the feat, but it should be in your list either way.
Vorath 2. dec. 2021 kl. 1:11 
Nevermind my question. I found the video on your discord showing where it is. Thanks : D
Vorath 2. dec. 2021 kl. 1:08 
How do the players on the server this is on learn the Scales feat? I know the buildings need to be admin spawned but is the feat just available or does it need to be spawned too?
Amrita  [ophavsmand] 6. okt. 2021 kl. 15:19 
I'm always open to listen to requests. And it's probably faster to make such requests in our Discord.
cshadow13 4. okt. 2021 kl. 23:55 
If we have some item requests to be added to the Trade House, is this something that you are open to? And if so, would you like that request here or a channel in your discord?
Crim 20. sep. 2021 kl. 6:44 
Ok thank you. I just did not understand fully.
Amrita  [ophavsmand] 20. sep. 2021 kl. 1:24 
Yes, I removed that recipe since I didn't want to impose item placement like that on server admins. The item unlocked the Scale recipes in the various trade houses, but that's on a feat now.
Crim 19. sep. 2021 kl. 16:17 
The original mod mentions some kind of recipe you find on a rock behind the southern statue. I looked for this because I thought I may be missing something. I could not find it. I assume that is gone from this version? I am not even positive what it unlocked honestly.
Amrita  [ophavsmand] 28. maj 2021 kl. 16:18 
There are no thralls to put in the trade buildings (there are slots there, but there's nothing that you can put into them).
Drachen 28. maj 2021 kl. 16:16 
Thank you, i was lookingat it last night and i was wondering, do you put any thralls int the buildings or do they just sit alone?
Amrita  [ophavsmand] 28. maj 2021 kl. 12:58 
It is, Drachen. Up-to-date at least. Whether it's good or not I'll leave for you to decide.
Drachen 27. maj 2021 kl. 18:52 
Is this mod still good and current and up-to-date? Looks really interesting and would go great on my server.
azrael_1000 5. maj 2021 kl. 12:19 
Ups...forget my posting before. It´s now active already and I guess I just overlooked it. Mea culpa.
azrael_1000 5. maj 2021 kl. 10:41 
I don´t find the Mod at g-portal, no matter if I type the Name (only the old Version is showing up) or the Mod ID. (not found). Any Idea about that?
forcecomdr 3. apr. 2021 kl. 16:26 
Hello, i got this mod for the glass building set, but in game the only thing i see is the trading house.

There's nothing under the construction tab. Where / how do i make the glass pieces?
Thanks.
Emily Mewens 30. mar. 2021 kl. 12:49 
Some placeable NPCs instead of the large trade buildings would be nice. Its a bit hard to set up a theme fitting village or city that has multiple of the trading spots that have a very distinct style.

If NPCs arent viable though, i would be totally fine if there were just placeable banners that function like the trade buildings, and we can just put out thespians or something as stand in merchants. I just really want to build my own trade post or whatnot and have it not stick out like a sore thumb.

If only pippi supported item for item trading =w=
Zathabar 1. mar. 2021 kl. 8:49 
Thank you! I know there is a huge amount of work in a complex content adding Mod like thus! But any assistance accessioning your hard work gratefully accepted!
Amrita  [ophavsmand] 27. feb. 2021 kl. 6:19 
I've put a list of all items and their ids on my Google drive [drive.google.com]
Amrita  [ophavsmand] 27. feb. 2021 kl. 5:38 
@Arcuseus I'm removing the "Stygia Wall" in the next update. I don't think it ever worked and the thumbnail icon didn't match the intended appearance anyway. Use the "Cage Wall" instead.

@Zathabar I know that documentation is severely lacking for this mod, but I'll see what I can do about publishing a list of items.
Zathabar 4. feb. 2021 kl. 6:05 
@Amrita. First up great Mod here, not encountered any issues yet Either :)
What I would ask is if you can list the item numbers it uses and or (best for me!) publish a simple list of all the items it adds? Not asking you to add a prefix (Like "DD-") or anything but just if you had a list of the assets someplace so I could sort through what was new with this Mod installed and so explore the possibilities it offers?
Arcuseus 1. feb. 2021 kl. 8:00 
Hi!Great mod! I use it on my server. Stygian wall that looks like a cage crashing the game. :)
Dragoon 18. jan. 2021 kl. 11:44 
your mod crashed my game, just so you know
PokolokosGR 27. okt. 2020 kl. 19:03 
thx for the fast help^^looking so much time for the merchant guys omg....
Amrita  [ophavsmand] 27. okt. 2020 kl. 15:12 
You do not need to place any thralls in the three trade buildings (in fact you can not). Instead you need to unlock the "Scales" feat on your character to unlock the recipes in the trade buildings.