Cities: Skylines

Cities: Skylines

Concrete Pedestrian Path Set
156 opmerkingen
neinnew/네인  [auteur] 18 jun 2024 om 1:59 
wingyi-ho 16 jun 2024 om 2:00 
where can I find the road?
jedkrad 2 sep 2023 om 13:15 
My simulation is at a standstill because I have 721 stuck citizens, all of them on these paths
jedkrad 2 sep 2023 om 13:14 
My citizens get stuck on these paths' nodes constantly. It's so annoying
legalHomeInvasion 30 jun 2023 om 13:07 
압도적 감사
George Abitbol - Bac+2 21 mei 2023 om 3:58 
@hottt3 ; @네인 | neinnew : yes, this needs network anarchy to works. If you don't have fences on elevated, just select the bridge option on network anarchy. Maybe you should tell about this dependency.
hottt3 20 apr 2023 om 20:52 
Is it possible to use Network Anarchy https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2862881785as the dependency?
Because there are reports that Network Tiling is not working.
neinnew/네인  [auteur] 8 feb 2023 om 5:42 
@oskarbalcerzak read the comments below
oskarbalcerzak 8 feb 2023 om 4:36 
Elevated and bridge nodes do not appear solid.
Mike Builds 18 jan 2023 om 15:13 
This path is almost perfect but culd you please update it so that people are not about 5cm sinked into the concrete?
StayHungryStayFoolish 17 dec 2022 om 3:58 
@@네인 | neinnew I like this path as it is, please do not change it. If you are willing to create a new path collection I am going to subscribe to that, too.
rkumob 17 dec 2022 om 2:48 
@네인 | neinnew, if I understood correctly, the issue with invisible nodes now is because of zero-width pavement. Is it possible to just modify the asset to make the pavement non-zero as an alternative of using an additional mod?
StayHungryStayFoolish 1 dec 2022 om 3:27 
This nice path works just fine. I see no loading issue.
neinnew/네인  [auteur] 30 nov 2022 om 23:41 
@steinbock-007 What? I didn't do anything... please do resubscribe.
steinbock-007 30 nov 2022 om 21:58 
published asset names should not be changed

Big Utility Pole Power Line
nn4 Concrete Pedestrian Path 2m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 2m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 2m Elevated0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Bridge0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Bridge0. Name probably changed by the asset author.
nn4 Concrete Pedestrian Path 8m Elevated0  You have Workshop item 2040732427 but it does not contain nn4 Concrete Pedestrian Path 8m Elevated0. Name probably changed by the asset author.
neinnew/네인  [auteur] 18 sep 2022 om 10:46 
I released a temporary fix mod. Please use it carefully because it may cause unexpected problems.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2864746334
neinnew/네인  [auteur] 18 sep 2022 om 7:57 
It has been confirmed that there are networks with the same problem, and it also occurs in vanilla, which is presumed to be a game code problem. I think I'll have to wait until the CO makes something of a stand.
Kavey 18 sep 2022 om 7:54 
Thanks for looking into the bridge intersection issue - i love these paths but very weird issue since the last game update
neinnew/네인  [auteur] 17 sep 2022 om 9:09 
@abb @Bass I checked about that it is very weird... need to find out more
Bass 17 sep 2022 om 4:05 
I'm having the same problem that @abb is having, could it be a problem with network tiling?
panna 17 sep 2022 om 2:46 
hello, the intersection part breaks even when using elevated road mode.

it was OK until recently pedestrian dlc, would u please take a look and fix it, thx!
neinnew/네인  [auteur] 16 sep 2022 om 22:37 
@YOYO use bridge, not elevated
YOYO 16 sep 2022 om 19:52 
After many tests, there is no guardrail on the overhead line, and I don't know what the problem is?
리르리안 19 jul 2022 om 0:14 
능력자시네;;; 감사합니다
StayHungryStayFoolish 10 dec 2021 om 4:40 
Yes, I have found the decal, with FindIt2. Now the tunnel entrance looks much better.
StayHungryStayFoolish 10 dec 2021 om 4:01 
I do not find it. I will search in find it2.
neinnew/네인  [auteur] 10 dec 2021 om 3:30 
@StayHungryStayFoolish I updated this asset including decal last year
StayHungryStayFoolish 10 dec 2021 om 3:27 
Nope. Would you be kind and share a link of a decal matching with the texture of the concrete pedestrian path?
neinnew/네인  [auteur] 10 dec 2021 om 1:01 
@StayHungryStayFoolish idk the context. can't you find the decal?
StayHungryStayFoolish 10 dec 2021 om 0:44 
I am still looking for decals since the tunnel entrance is usually broken.
Chamëleon TBN 23 nov 2021 om 3:45 
Thank you very much!
neinnew/네인  [auteur] 22 nov 2021 om 15:52 
@Chamëleon TBN Sure!
Chamëleon TBN 22 nov 2021 om 4:38 
@네인 | neinnew - first thank you a lot for these + the invisible + the parking networks. They are great and i use them a lot. I've forked three of them to be bike pathes (2m visible + invisible and the parking network) would you please allow me to release them on WS? OFC with link to your great assets!
AmiPolizeiFunk 15 jun 2021 om 3:04 
thank you so much for making a pedpath that can transition from ground to elevated without obliterating the terrain! I would love a gravel version of this as well :highlvl:
t1a2l 13 mei 2021 om 5:35 
WOW!
neinnew/네인  [auteur] 13 mei 2021 om 4:44 
@t1a2l How about increasing it with Node Controller?
t1a2l 13 mei 2021 om 4:37 
@neinnew
t1a2l 13 mei 2021 om 4:37 
Hey can we have 12 and 16 meters of this and also invisible paths?
LemonsterOG 5 apr 2021 om 4:09 
@AmiPolizeiFunk -- This does include decals. You can use Find It to locate them.
AmiPolizeiFunk 5 apr 2021 om 4:05 
Hey buddy. I was wondering if you might suggest decals that could go over the intersections? Like maybe a "T" decal, "L" decal, and "+" decal?
neinnew/네인  [auteur] 25 feb 2021 om 20:04 
@Vinny.DeTerra There is no pillar. Use Find Road Tool as vanilla cannot force bridge mode
Vinny.DeTerra 25 feb 2021 om 16:13 
Railings and support pillars dont work for me for some reason, either im doing something wrong or another mod is conflicting. Any tips?
RyanCat 3 nov 2020 om 17:40 
By the way,if you would set the model vertex color of the vertical surfaces to purple (255,0,255),the slope segments vertical facade would show the diffusion map correctly.
RyanCat 3 nov 2020 om 17:29 
Elevated 4m and 2m. Didnt use 8m
neinnew/네인  [auteur] 3 nov 2020 om 8:46 
@RyanCat which part it is? I will fix it later.
RyanCat 2 nov 2020 om 3:35 
It's great but I hope you can add the node_lod model...
Prolands 24 okt 2020 om 4:31 
One of the most important path addons ever released in the history of C:S modding.
Damari 16 sep 2020 om 12:25 
What's the easiest way to place pillars on those ?
ZGreenGaming 30 aug 2020 om 6:26 
i love it ... is there any bigger version then 8M?