Europa Universalis IV

Europa Universalis IV

Cantons for Colonial Flags
110 opmerkingen
PeacefulExplore 20 aug om 21:55 
Still seems to work
cool mod :steamthumbsup:
Tyddies 6 mrt om 16:42 
Great mod!
Gospodin Amodus 31 okt 2024 om 3:14 
Does it still work?
Limyx826 7 nov 2023 om 22:30 
So do 1.36 break this? Cause they change the UI of the game this time round.
MyUsersDark 17 okt 2023 om 8:00 
Basically required to play the game
MouToN 1 jun 2023 om 4:06 
... but for* custom flags ...
MouToN 1 jun 2023 om 3:31 
Also for txt.shader, I see that you use the formula
cantonCoord = v.vTexCoord + v.vTexCoordFlag * zoomFactor;
A general formula would be
int2 FlagsPerRowAndColumn = ...; // (16,16), (10,4), or (10,2)
cantonCoord = v.TexCoord + v.vTexCoordFlag / FlagsPerRowAndColmun;
For regular flags, FlagPerRowAndColumn is always (16,16) so your zoomFactor of (1/15,1/15) is quite close, but but custom flags, I have implemented, for a personal mod, a function that returns (10,4) or (10,2) — Vanilla values — which could be useful for your PixelShaderFlagTextColorColony::main.
MouToN 1 jun 2023 om 3:04 
Hi, can anyone tell me if this also works with custom nation flags?
I know that the texture coordinates of the pattern are treated by the shader as they would be for any regular flags, but I think that the symbol is just another layer, added after the masked flag and before the overlay.
theprimaroxas 2 mei 2023 om 2:33 
this is maybe the best flag mod in the game
Axl 21 apr 2023 om 17:46 
can comfirm this and sulphur's graphics are incompatible
Koltwilly 17 mrt 2022 om 11:02 
little update if you are curious, somehow sulphur's graphic pack did not disable during my trouble shooting, so that is what was causing the issue, as far as i can tell they edit some of the same shaders
Koltwilly 6 mrt 2022 om 11:01 
@yard1 not sure why it's acting up with me lol, I singled it down to your mod causing me the issue. weird but glad it works for everyone else. I'm gonna try a fresh install and maybe that will fix the issue
Hauptmann Schmutz 5 mrt 2022 om 13:56 
It works fine for me @yard1. Thanks for this mod btw.
Yard1  [auteur] 4 mrt 2022 om 6:26 
@Koltwilly there are no differences in the files this mod modifies between the updates, and everything looks fine to me in-game. Maybe it's some other mod causing this for you :(
Yard1  [auteur] 4 mrt 2022 om 6:07 
@Koltwilly thanks, will take a look
Koltwilly 3 mrt 2022 om 22:13 
after the most recent update breaks the unit sprites for every nation. Will prob need an update unless i am just unlucky lol
Steggo 21 jan 2022 om 19:51 
Works great in Anbennar Steam and BitBucket if anyone was wondering. Lowkey the best mod for any colonial playthrough. <3
Chiantozzo 1 jan 2022 om 17:04 
I've been looking for a mod like this for ages, i love this, it's perfect.
Gunteraz 12 nov 2021 om 7:55 
Nice mod, seems to work perfectly fine on the 1.32.01_beta patch.
Xylo 10 sep 2021 om 18:27 
I'm not sure why but this mod is crashing me when I try to start a game with it enabled.
Mugen 28 aug 2021 om 6:08 
literally unplayable without this mod
九葉 11 aug 2021 om 9:53 
Would it be possible to remove revolutionary flags and keep your original flag?
Yard1  [auteur] 25 mei 2021 om 3:32 
It should
Archangel 23 mei 2021 om 15:10 
This mod still work?
Hutama  [auteur] 29 jan 2021 om 15:12 
@Bullet Here you go ; ) (bonus : other patterns )
I'll try to make a mod out of that this weekend.
Yard1  [auteur] 29 jan 2021 om 7:39 
@Hutama @Bullet I think one could try to make country-specific patterns by checking what sort of colors are used and then changing the pattern based on that (as I think revolutionary flags have all unique color combinations). Ofc that won't work with mods that change those.

@Malvagor looks great, good luck with that!
Hutama  [auteur] 28 jan 2021 om 14:16 
@Malvagor This looks really nice ! Maybe you can make use of the patterns used for custom flags (Europa Universalis IV\gfx\custom_flags\pattern2.tga)

@Bullet Btw, this file is the one where the game takes the revolutionnary flag pattern, by shifting the flag coords in the code it would be possible to make it use the horizontal one by default instead.
Malvagor 28 jan 2021 om 1:33 
@Yard1 I haven't finalised the designs but it's essentially using a combination of the parent country color and the colonial region color to create a pattern in the remaining 3 quadrants, because I loved the idea of having cantons but the resultant flags felt a bit plain. Here's an example of what I've managed so far: link [imgur.com]

Feel free to add me if you want to talk about it :)
Yard1  [auteur] 27 jan 2021 om 12:01 
@Malvagor Sure. What are you planning on doing?
Malvagor 26 jan 2021 om 23:44 
Hi, I love the mod and the shader manipulation you did!

I was actually poking around in the mod files because I found the resulting flags still too plain and managed to give the flags different patterns in the remaining space (e.g. stripes, divisions, etc). Since I used your code as a base, do you mind if I make an extended version of this mod? With credits of course :)
Yard1  [auteur] 6 jan 2021 om 3:07 
@Bullet I belive so, though it would affect all revolutionary flags, unless someone tries some crazy workarounds.
theprimaroxas 29 okt 2020 om 8:04 
best mod flag ever in here. I always mildly infuriated with the vanila's colony flags. Thank you
Yard1  [auteur] 13 sep 2020 om 7:03 
@Hutama Hey, great work! I thought one needed to edit the flag mesh itself, but looks like I was wrong. I will add you to my steam friends so we can talk this over, alright?
Hutama  [auteur] 13 sep 2020 om 6:02 
Hi, first of all congrats for this mod, this is an excellent idea.

I messed around with the shader files and found a way to make the canton effect work for both the 3d province flags and the small flags in the UI.
I made a demo mod showcasing these changes which you can find here .

You are of course welcome to integrate these changes to your mod if you want to (I will then remove mine).
LeAnomalocaris 9 jul 2020 om 8:03 
I just started colonizing as Castile and man is this aesthetically pleasing. So much better than the old version, and it actually makes historical sense!
humbleacadie 30 jun 2020 om 13:12 
Oh sad. Thanks anyway, the mod is great otherwise ;)
Yard1  [auteur] 30 jun 2020 om 6:28 
That's because I can't edit those.
humbleacadie 30 jun 2020 om 3:20 
Hi. I noticed that the canton flags do not work on province map flags, only the top left corner (country menu).
Provinces still display the classical "two-bands" flag.
トゥルルル、アワワ~! 25 jun 2020 om 3:38 
You mad lad. <3
TrashPanda13 24 jun 2020 om 12:57 
One simple change makes colonial flags way more comprehensible. Thank you!
吹胀 21 jun 2020 om 6:21 
nicenice
chewie 15 jun 2020 om 5:46 
YOU LEGEND.
Chewy Yui 13 jun 2020 om 13:08 
POG you hero
eagleviper123 11 jun 2020 om 4:03 
They said it was impossible. They said it couldn't be done. The madlad did it!
clankerloving cogsucker 10 jun 2020 om 22:58 
this mod looks great, but I LAUGHED out loud when I saw your other mod
Bishop Rodan 10 jun 2020 om 7:54 
direct download please? PDX launcher is acting up
Polskers 9 jun 2020 om 13:18 
This is AMAZING! Great work!
Lemon Soul 9 jun 2020 om 8:10 
@暮江正琦 does it work with 1.30 for you?
暮江正琦 9 jun 2020 om 5:51 
That's just what I was thinking about. Thanks for the mod.:lunar2019piginablanket:
Mana 7 jun 2020 om 14:18 
wait so why isnt this the way the actual game is? lol ty :winter2019happyyul: