Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Afterwards, you want to go into the configuration files for this mod and change one for every track file.
At the bottom of the text file, update the following information:
t.sleeperModel = "railroad/agohonoh/single_sleeper_3rdRail_hs.mdl"
t.trackStraightModel = {
"railroad/agohonoh/2m_3rdRail_hs.mdl",
"railroad/agohonoh/4m_3rdRail_hs.mdl",
"railroad/agohonoh/8m_3rdRail_hs.mdl",
"railroad/agohonoh/16m_3rdRail_hs.mdl",
}
This will substitute all of the UK Third Rail models to be the USA Versions. You're Welcome and Enjoy.
There was a point when vanilla stations would not accept custom tracks but urban fixed that. There are some mods that predate that fix that effectively 'undo the fix'.
My route will not work through stations with these tracks
I've gotten a few requests to make my mod properly electrified but I didn't see that as justified and it seems like it actually creates more aesthetic bugs that I didn't know about because I decided not to, which is unfortunate. So I'm glad you've made this so I can maintain my design choice.
Anyways, keep up the great work. I may make some updates to my mod in the future so if it breaks anything you've done please let me know and we'll see what's going on.
When third rail electrified as parallel to none 3rd rail track OLE is no longer invisible
If you can fix this that would be great
P.S. you do great work
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2013380912