Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Innocence (Ghost in the Shell) | 3 levels | Medium-Hard
28 kommentarer
Nerdspartan  [ophavsmand] 6. maj 2024 kl. 16:04 
Sorry about that; you are meant to take the M16 on the table before you can use the ammo box.
Jon 🎃 4. okt. 2023 kl. 21:01 
Level 2 you can't take weapons and ammo box is Buged, dislike.
ibuprohpen 3. dec. 2022 kl. 9:45 
Having to play as soldier without gun and making it to ammobox is hard but fun very cool
Holiday 15. feb. 2022 kl. 22:35 
really good! please make more
Surrexerunt 29. nov. 2021 kl. 6:28 
second level ammo supply does not work, therefore you can not pass it. Bruh
CoolINaturrBoy 5. feb. 2021 kl. 9:54 
Is it me or why the Naked Corey sprite seems censored ?
Nuetella 11. dec. 2020 kl. 14:07 
Ammo box doesnt appear to work on floor 2 of level 2
CoolINaturrBoy 13. maj 2020 kl. 17:57 
Nice..
Love nudity in custom camping like this..
665 12. maj 2020 kl. 2:52 
haha boobs
Nerdspartan  [ophavsmand] 6. maj 2020 kl. 8:40 
Thanks Tim! I didn't know he had streamed it, it was fun to watch
КсайКок Сихівський 6. maj 2020 kl. 1:56 
It was good.
КсайКок Сихівський 30. apr. 2020 kl. 3:39 
I've seen THELEGOMack playing it.
Nerdspartan  [ophavsmand] 1. apr. 2020 kl. 11:23 
@R Ξ I Thanks man, super glad you liked it!
C.R.A.S.H. 31. mar. 2020 kl. 2:57 
stupid levels
𝕽𝖊𝖎 ♥ 30. mar. 2020 kl. 14:46 
Oh man the finale was hard af but I enjoyed it anyway. Awesome work there, waiting for more campaigns of yours!
it hurts when i pee 27. mar. 2020 kl. 7:35 
weird
Nerdspartan  [ophavsmand] 27. mar. 2020 kl. 6:16 
Ayyy thank you Aleks! And thanks Shady
Demon_Aleks 26. mar. 2020 kl. 17:00 
Ayyyy, that's pretty good. I really enjoyed your campaign
Я 26. mar. 2020 kl. 10:11 
A f***ing anime.
good job lad
Nerdspartan  [ophavsmand] 26. mar. 2020 kl. 5:41 
Thank you for the advices Johnny. Much appreciated!
Apples 25. mar. 2020 kl. 19:14 
wait why would steam block the screenshot link
Apples 25. mar. 2020 kl. 19:12 
Also the level covers are very stylish and cool(I can't believe i put so much thought on reviewing a game campaign rather than doing it in my school essays)

Thumbs up for effort! hope some of my advice can help you improve your upcoming levels.
Apples 25. mar. 2020 kl. 19:12 
Finally finished it, and this being your first campaign really isn't that bad but not very good.

I have the same thoughts as Yossarian, and my advice would be to play other people's levels and try implementing the gameplay elements they used for their levels/campaigns.

As for the designs of the levels they don't really look attractive and they feel a bit empty,
Rob's advice would be to experiment with tile combos and see if anything pops.

you could use outdoor sprites to fill the outer boundaries of the levels, the beach waves appearing in the dark abyss with no beach seems out of place (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2035539402)
(The hunter series or any jungle/beach level can help you)

or you can just cover them up with dark tiles
Nerdspartan  [ophavsmand] 25. mar. 2020 kl. 18:37 
Thanks for the bug report Johnny, can't believe I let that one through!
Apples 25. mar. 2020 kl. 18:02 
edit: just realized there was a bat
Apples 25. mar. 2020 kl. 17:59 
Just started playing this campaign and i've already encountered a few bugs in the first level,
the last floor has a dodger but no melee around to kill him, and when i entered the room with a cutscene. well this ---------> https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2035491682

(You can prevent that from happening by setting the door into *cutscene* its along the check boxes of where you can mirror, lock, etc. the doors.)
Nerdspartan  [ophavsmand] 25. mar. 2020 kl. 16:35 
Thank you Yossarian, really appreciate the feedback, it's very helpful. I'll try to improve on the points you listed.
Yossarian the Assyrian 25. mar. 2020 kl. 14:30 
Cool concept, but the execution isn't great. The levels are crowded with enemies and generally aren't fun to play. The second floor of the second level was grating with its sliding doors, enemies attacking you at the start, and the inefficiency of the M16 against the enemies. The cutscenes are alright, but some of the face sprites don't quite mesh well with the HLM2 style (like with Pardo's eye implants). Also, you can easily trigger the cutscene at the end of the first level while still being killed. The enemy sprites you made were neat, at least.

I would suggest reducing the amount of enemies you place within close proximity of each other. Also, I would avoid placing down NPCs (like dead bodies) in main levels, as they block movement along with enemies' line of sight.