安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
1.4?!?!?!?!? uwAAHHH!! >~<;;;
*sad alien noises*
I are sad. Berry sad. Sadface.
Rimworld of magic, Zombieland and Zoltan race are good MODS. I hope they can be played together.
I still need to fix that because there are many mods that can remove hediffs. Luciferium can do it too. Thank you for the report no matter what.
Exception ticking visible (at (130, 0, 115)): System.NullReferenceException: Object reference not set to an instance of an object
at LTF_Zoltan.ExparkleEffect.TryCastShot () [0x000ff] in <9ecfb61ba10f466f8f4d66891e4eedf2>:0
I'm just trying to get this mod to work.
Sorry I did a mistake while uploading it last time. Folders overhaul and Publisher mod and not checking by me was bad. Sorry for the disturbance.
I am seeing "inactive CompOvercharged" listings in the infocard for all of my pawns and most of my power consumers. Is there a way to hide the comp when it is inactive? Or is this an incompatibility with RimHUD (or something else)?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2195729899&searchtext=jecstools
I have seen it used to get back home faster, but they still had to walk to the battle in the first place.