Streets of Rogue

Streets of Rogue

Elevators of Variety
22 comentarii
Beowulf 25 nov. 2021 la 12:03 
Thanks for the work on all of your chunk packs!

Does anyone have a list of problematic chunks in here (cf. the disclaimer).
I would love a repack of this and volume two of this one with problematic chunks removed.
gecko09 3 sept. 2021 la 15:32 
Chunks still break escort missions. The NPC stuck in fron of a chunk
ODevil 11 iul. 2021 la 11:46 
Although cool, the chunks almost always screw up the escort missions.
Cyan Light  [autor] 6 oct. 2020 la 17:47 
Thanks for reporting that. A door looked out of place there so I just put a layer of floor underneath it that should hopefully fix the problem. Unfortunately I wasn't able to reproduce it either before or after the change so I have no idea if this fix actually works, but it's the same thing I did to keep people from teleporting past the police checkpoint so it should. If anyone gets trapped in there again though let me know and I'll just put the ugly door in instead.
ExcessBlam 18 sept. 2020 la 6:50 
Hi, I have had the same issue as sk in March, only with a different chunk, it's just a small ring of fence below the elevator. It was only possible to enter via teleport and as a Crepe I could not get out. Is there a chunk like that in this mod?

I did notice the inclusion of a door in the chunk sk mentioned previously :)

edit: I loaded the pack in the editor. I think it was the EoV End Gated Pond. This is single player only. Thanks!
Cyan Light  [autor] 13 mai 2020 la 3:27 
I'm sorry, if I don't know what to fix I can't fix it. Just double checked and neither of the starting chunks with holes spawn you directly inside them, so without more information I can only assume it was a rare bug or something. Were there other chunk packs loaded? It might have been an elevator from someone else if so.

Just updated the pack to hopefully fix the other problems you guys pointed out. The only one I couldn't really test was the multiplayer spawning issue in the U Alley, so if the change isn't enough to stop it from happening let me know and I'll try again (maybe even give the chunk a complete redesign or replacement if that's what it takes, I think this is the second time it's caused serious problems).
wind-up mouse 12 mai 2020 la 21:07 
I don't remember the chunk because I was too busy fucking dying. Was singleplayer.
Cyan Light  [autor] 12 mai 2020 la 12:22 
Which chunk spawned you into a hole? Was this multiplayer? None of them have done that for me, and while you can still walk into a hole immediately on the catwalk if you're not paying attention I thought I managed to fix the outer void issue with that.

Thanks for all the recent feedback, I've been kinda taking a break from editing to play with the new DLC but I'll try to have another update out this week.
wind-up mouse 12 mai 2020 la 3:30 
Had an elevator that spawned me DIRECTLY into a hole. I wasn't even on the ground so the game freaked and just sent me to the outer void of the map where I unavoidably died
brickey.8 11 mai 2020 la 21:31 
These new chunks are very cool and add some nice variety to the game!

There was one where the entrance elevator spawned me directly on a train track, causing me to get hit by a train <2 seconds into the level before I had my wits about me. Technically not impossible to avoid but still pretty unfair. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2093669250
pyroflare77 10 mai 2020 la 17:03 
Yeah that's the only one I've seen it happen to so far.
Cyan Light  [autor] 10 mai 2020 la 17:02 
Honestly I haven't even thought about multiplayer spawning since I never play it and thus have no real way to playtest for it. Is that the only chunk it's an issue on or have you noticed it with any others?
pyroflare77 10 mai 2020 la 1:47 
The U Valley start needs tweaked so the elevator isn't so close to the walls. I'm not sure about four players, but in a three player game the third player spawns inside the walls, which isn't good if it's the third level on a floor and you can't teleport.
Cyan Light  [autor] 5 mai 2020 la 21:02 
Good catch, it's fixed in the new update. Apparently the little "finger" of pit at the top was somehow breaking it and making the entire connected area stop working, no idea why that would be the case but it was easy enough to just fill that part in.
base4 3 mai 2020 la 11:47 
The quarry start has two pits. One of them is actually a pit. The other is just black paint, apparently.
Riffs Mahoney 27 apr. 2020 la 23:19 
Some Z-fighting issues, jumping out of water in first biome in front of a wall, the "floor" tiles overlap player. Water tile with player in first biome clips over the edge wall.
Cyan Light  [autor] 31 mart. 2020 la 19:43 
Just pretend there was an angry cannibal shaking his fist at you on the other side which was preventing you from teleporting again. It's fixed now, added a door which lets you out and also adds a nice little visual detail as a bonus.
sk 30 mart. 2020 la 7:46 
>Were you able to teleport out again or did that ruin the run?
oh hell I completely forgot about this option & ended my run /0
Cyan Light  [autor] 29 mart. 2020 la 18:11 
Nice catch on the gate issue, I'll look into solutions for that. Were you able to teleport out again or did that ruin the run? With all the weird situations that could come up I could imagine that being a serious problem in some cases.

Thanks for the nice words guys and be sure to report any issues you see, it's a small pack but I'm sure there will be at least a few more left to find.
BuYouYuHao 29 mart. 2020 la 16:54 
Cool! This should have been included in the game by default.
sk 29 mart. 2020 la 8:31 
very good thank you! but it's sometimes impossible to leave the level via teleporting [CTRL] to next elevator. like this =>
https://imgur.com/a/SHO7frO
GenEric1110 24 mart. 2020 la 9:33 
NICE