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Rapporter et oversættelsesproblem
I've gone through my modlist, and while I'd not know what to look for, don't think I saw any conflicts with Work Manager.
Maybe you could help me out?
https://gist.github.com/HugsLibRecordKeeper/ce1cb080a0952ac2839f08041d456f5e
It is compatible. I've tested it with all of the DLCs and got no errors, Dark Study is assigned properly. You either have mod incompatibility or something else went wrong. Can't tell anything without a log.
Errors 'Exception parsing node' occur due to mod settings schema change. It should go away as soon as the game saves settings using the new version of the mod. They do not affect the functioning of the mod, because it will just use default settings instead of the ones it could not properly parse.
searching for "Exception parsing node" should get you to correct place
Error while instantiating a mod of type LordKuper.WorkManager.WorkManagerMod: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.MissingFieldException: Field not found: LordKuper.Common.Filters.PawnHealthState LordKuper.Common.Filters.PawnFilter.AllowedPawnHealthStates Due to: Could not find field in class
Exception parsing node <AllowedPawnHealthStates><li>Healthy</li><li>Resting</li></AllowedPawnHealthStates> into a LordKuper.Common.Filters.PawnHealthState:
System.ArgumentException: Exception parsing LordKuper.Common.Filters.PawnHealthState from "HealthyResting" ---> System.ArgumentException: 'HealthyResting' is not a valid value for LordKuper.Common.Filters.PawnHealthState. Valid values are:
• None
• Healthy
• Resting
• NeedsTending
• Downed
• Mental
• Dead
By default pawns that are injured or need bed rest will only be assigned the firefighting, patient and bed rest work types. That's probably what you see.
There was a problem with job assignment after recovery, but it has been fixed. Make sure you use the latest version of the mod.
Added SimplifiedChinese translation. Thank you, Magian!
Fixed updating work type priorities after pawn state changes (downed, mental, etc.).
Fixed saving of primary weapon type filters.
Added the ability to force assign work priorities when automatic updates are disabled.
Added logic for handling outdated mod settings.
Unfortunately, the mod settings had to be reset to defaults. Sorry for the inconveniences caused by this. I will try to make sure it's the last time a full reset occurs.
Thanks for the quick and hard work and dedication
When automatic assignment is turned off, the "Update Now" button becomes disabled. Sometimes I don't want assignments to be automatic — I only want them at the start of a game or when the personnel/roster changes.Also, I submitted the Chinese language on GitHub.
I've noticed some strange behaviour with recently wounded or incapable pawns. Though it doesn't need a game reload and mod starts to manage them correctly in about one in-game day, it's probab;y what you encountered. Will try to figure out what's happening ASAP.
You have an outdated version of the dependency mod 'LordKuper.Common'. Resubscribe to it and that should fix the problem.
Strange, I'm using the mod myself with no visible issues and no one else reported this. Do you have a full log?
ReflectionTypeLoadException getting types in assembly LordKuper.WorkManager: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
Try resubscribing to the mod. Maybe it's just a steam workshop issue.
Also check if you have 'Loading progress' mod installed. It has been updated today and now causes issues with game loading. I've disabled it for the time being.
Could not find a type named LordKuper.WorkManager.PawnColumnWorkers.AutoWorkPriorities
Could not find a type named LordKuper.WorkManager.PawnColumnWorkers.AutoWorkSchedule
Mod does not appear in settings anymore nor seem to work
When I create or update work type on second type it seems like mod doesn't care what i did, and also seems like manager completly disables and stops updating, but i set it to 48 times a day. I notice it when my unfit for work colonists start to idle, and their jobs don't update until reload. I can send you clip with this bug.
The 'Ensure workers assigned' setting was not saving correctly. Fixed it.
Thanks for the report!
But there seems to be a bug with the settings. Whenever I restart the game, the (doctor) assignments look like this: https://postimg.cc/MXHBNZ3S I noticed this because I had no doctors with prio 1 assigned. To fix it, I selected the setting and hit reset. But whenever I restart Rimworld, the settings are changed back to these strange, apparently non-default settings. (I made no customizations so far, just playing with default settings.)
Config should update in-game. Please tell what settings don't get updated and I will look into it.
Automatically, no. But you can set the smithing priority manually for pawns with mechlinks and fix them by middle-clicking on the work priority box in the work tab (small brain icon will appear in the box), so that assignment won't get overwritten by the mod.
Second, is it possible to make people with mechlinks always do smithing? Since installing this mod it is kinda random when i can or not repair/make new mechs....
Thanks either way o/
Should be fixed now.
[Ref AD34D2AD]
[0x00010] in <e3b07672ffbd43c1838e1ebbe94cbdf5>:0
[0x00000] in <e3b07672ffbd43c1838e1ebbe94cbdf5>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x0001e] in <e3b07672ffbd43c1838e1ebbe94cbdf5>:0
at LordKuper.WorkManager.WorkPriorityUpdater.AssignDedicatedWorkers () [0x0002e] in <939ed45c80b149f5a373f421877f6661>:0
at LordKuper.WorkManager.WorkPriorityUpdater.UpdateWorkPriorities () [0x00012] in <939ed45c80b149f5a373f421877f6661>:0
at LordKuper.WorkManager.WorkPriorityUpdater.MapComponentTick () [0x000c4] in <939ed45c80b149f5a373f421877f6661>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00016] in <5ad0188af7874f079052550c95a7a031>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
Seems like a bug, will look into it.
https://pastebin.com/5r45CFUw
https://postimg.cc/R3sS59vf
Added VSE support and new work assignment rule system.
Be advised that your settings might need some tweaking due to the structure change.
Heven't modified schedule management part yet.
I will look into adding compatibility with PriorityMaster.