Arma 3
Combat Den: Kunduz
11 kommentarer
TheIdiot 11. apr. 2020 kl. 11:39 
Awesome, I'll try it out later and see if it works now. Glad to hear you've fixed it.
quade  [ophavsmand] 10. apr. 2020 kl. 20:34 
@TheIdiot that issue you encountered where AI units did not engage GRENFOR should be resolved now. I found the problem, and it seems the LAMBS mods made it more noticeable. Thanks for reporting this.
quade  [ophavsmand] 8. apr. 2020 kl. 4:59 
Thanks for the info. I suspect it's one of your mods since I'm not seeing this. An easy way to confirm, is unload everything except CBA and see if you can still reproduce the issue. Then if you wanted to know the culprit, add them back one at a time until the problem surfaces.
TheIdiot 7. apr. 2020 kl. 21:17 
I've got a lot of mods, it could easily be one of them. Off the top of my head, the most obvious culprits are LAMBS_Danger, LAMBS_Suppression, ACE, or the ACE/RHS compatibility. The only faction mods I have are the RHS series, Project OPFOR, and Task Force Canada.
Apart from those mods, it's mostly just gear addons and things which don't touch gameplay. If it'll really help you, though, I can post a complete list.
I did want to mention that I thought the GREENFOR targeting problem might be related to a different mod in my initial post, but I hit the character limit. It only occurs with GREENFOR, BLUFOR and OPFOR still shoot at each other, and if I'm GREENFOR the enemy will shoot at us as well. It only happens when GREENFOR is my enemy.
quade  [ophavsmand] 7. apr. 2020 kl. 20:29 
@TheIdiot Regarding the issue of friendly AI not shooting the enemy, what mods are you using? Also what factions are you using? Thanks.
TheIdiot 4. apr. 2020 kl. 19:55 
Awesome, I really appreciate you taking a look into some suggestions. Looking forward to seeing what you add in the future.
quade  [ophavsmand] 4. apr. 2020 kl. 15:53 
Thanks. I captured those ideas in the backlog.

https://github.com/dpottavio/CombatDen/issues
TheIdiot 4. apr. 2020 kl. 12:43 
Just want to put a couple more ideas out there:

One of the things I really enjoy about this mission is the way enemy reinforcements arrive, which can change everything. It would be really cool to see more random events - maybe an enemy helicopter makes a few passes, a mechanized/armoured group shows up, an enemy convoy rolls through the area, hostile paratroopers land nearby, maybe even a friendly squad arrives to help when the enemy forces are vastly superior, or you receive air support of your own.

It would also be useful to be able to change the size of your squad in the CBA menu (say, go from 1-man to 2, 4, 8, 10, 12-men) and increase/decrease the enemy opposition.

Lastly, I'd like to see a new mission type where your goal is to kill a single high-value target who is heavily guarded. Make it so that once he's alerted, you have a limited time before a helicopter arrives for him to escape aboard.
TheIdiot 4. apr. 2020 kl. 12:35 
ottavio - You're welcome! This series of missions is severely underrated.

I think overall the mission objective descriptions could be improved slightly. Could use a bit more detail, maybe a better description of exactly what you're looking for.

Stashes for guerillas sounds like a good idea. Perhaps even a supply truck could be called in as support or something for factions who shouldn't have full helicopter access.

I should note that when my team is GREENFOR, both BLUFOR and OPFOR still fire back at me.

Alright, I eagerly await the release of more terrains. I might try porting the mission myself, your documentation is excellent.
quade  [ophavsmand] 3. apr. 2020 kl. 18:44 
@TheIdiot Thanks for the feedback, I appreciate it.

The Camp Raid search I think can be improved, I'll look into it.

Support for more ammo should be possible, but I'll need to think about it. Not all the factions should have air drops. Maybe the guerilla ones could have stashes of some kind. I'll need to think about it. Not a bad idea though.

I haven't experienced the issue regarding GREEFOR, but I'll look into it.

ACE splints are easy. I'll add them to the next release.

As far as the new terrains you mentioned. I will add them to the back log, but the list is growing. I'll get to them when I can. However, if you or anyone on your team are up ti it, I've documented how to do this. You are free to port them as you wish.

The Wiki on how to port new terrains is here: https://github.com/dpottavio/CombatDen/wiki/Development

Current terrain back log is here:
https://github.com/dpottavio/CombatDen/issues?q=is%3Aissue+is%3Aopen+label%3ATerrain
TheIdiot 3. apr. 2020 kl. 15:28 
Just wanted to say that this mission series is awesome!

A few minor issues:
-The timer on the "Raid Camp" intel. There are times where we fail the mission simply because we can't spot the intel due to grass or an object being near it, and nobody knows what it looks like.
-My guys constantly run out of ammo around the time we reach the objective of any mission. It'd be nice if there were some way to call in support - a supply drop or something.
-It seems that whenever I play a mission as BLUFOR or OPFOR and set the enemy as GREENFOR, the GREENFOR units will shoot at my AI guys, but my guys won't shoot back. They don't even report them as enemies, and I can't target them.
-ACE splints from the new Medical update aren't available as items, making broken bones impossible to fix.

Would it be possible to be allowed more options for helmets, vests and uniforms for some of the factions?
Finally, any chance we could get a port to Kujari, Pulau and/or Vinjesvingen?