RimWorld

RimWorld

Mantis race
91 kommentarer
Totally Not Ed 9 apr @ 22:06 
PORTAL REFERENCE
The Rouge Fae 28 jul, 2024 @ 18:05 
Praise the 1.5!!!!!!!
sketchie 22 jun, 2024 @ 18:27 
missed these races a lot in 1.4, glad to see one made it to 1.5<3
Gouda quiche  [skapare] 23 maj, 2024 @ 15:45 
1.5 update thanks to ShauaPuta. All praise ShauaPuta:ftlmantis:
J 13 jul, 2023 @ 13:34 
Still no news on this? :C
AlanKaz 28 maj, 2023 @ 16:52 
update pleasee<3:NekoDisappointed:
Rezu 24 okt, 2022 @ 9:36 
That's okay, just making sure! Thank you so much for all your hard work and make sure to take breaks ♥
Gouda quiche  [skapare] 24 okt, 2022 @ 9:34 
I have not started to update races yet. I am focusing on mohar framework for now, and I am slow.
Rezu 24 okt, 2022 @ 9:19 
Can we expect a 1.4 update? This is one of my favorite races, I miss them :c
Realm Imp 22 jul, 2022 @ 19:21 
what other insect pets?
Rahaynes 15 jul, 2022 @ 20:16 
"Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news. Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men. Pick up a rifle and follow the yellow line. You'll know when the test starts." -Cave Johnson, Portal 2
ChemPlay 8 jul, 2022 @ 9:05 
i also want to mention that it will be a fucking nightmare as the planet is orbiting a black hole and has no sun so try to make a storage room with traps leading to it so your food doesnt vanish
Gouda quiche  [skapare] 8 jul, 2022 @ 9:02 
@ChemPlay no problem , do it :)
ChemPlay 7 jul, 2022 @ 12:21 
I just made a scenario where you lead a colony on a shithole that has literally no sun. Also the Mantis are the colonists. Can I post the link to it there or will I be a self-advertising fat fuck?
ChemPlay 7 jul, 2022 @ 12:05 
I imagine they use their mouth and pushing against the torso to use weapons and reload.
Gouda quiche  [skapare] 27 mar, 2022 @ 3:02 
No idea, but I guess their will to kill overcomes their natural supposed limitations.
Itharus 26 mar, 2022 @ 16:25 
How do these lil blighters use weapons? Do they have little hands that pop out of the joints their raptorials connect to or something?

Yes, I'm THAT guy.

Also... bug people <3 <3 <3 <3 <3 <3
The Angriest Drow 26 dec, 2021 @ 13:39 
I really want to have Zorak in my game too! Alas, while I can rename all my little bugpeople I can't change their nicknames if I use the Prepare Carefully mod, which is a damn shame.

If that gets fixed I would be VERY happy, but if not it is no big deal. I can rename them before selecting prepare carefully.
odaswifteye 26 dec, 2021 @ 7:17 
Finally I can have Zorak in my game.
The Rouge Fae 11 sep, 2021 @ 18:55 
Woo!!! updated! And thanks Miles too!
生卵置くだけ 10 sep, 2021 @ 3:12 
nice thx!
Gouda quiche  [skapare] 9 sep, 2021 @ 9:33 
Mlie did it all. Thank him if you can.
Krazyfan1 9 sep, 2021 @ 1:35 
Thank you for the update
Hans 8 sep, 2021 @ 23:34 
Thx!
salt_babe 8 sep, 2021 @ 22:13 
Nice!
Hans 5 sep, 2021 @ 16:50 
Need an Update! :D
生卵置くだけ 30 aug, 2021 @ 22:24 
I'm looking forward to good mod
Frank 26 aug, 2021 @ 18:28 
i'm looking forward to playing with this mod
The Gaming Archaeologist 23 aug, 2021 @ 8:47 
Very interesting mod. Can't wait to try it out.
Gouda quiche  [skapare] 1 aug, 2021 @ 13:54 
@TurtleShroom yes but it takes time. I do it during week ends. Maybe next week I will work on them.
TurtleShroom 30 jul, 2021 @ 21:32 
Do you plan on updating this Mod?
test 9 jul, 2021 @ 2:43 
alright if anyone has this problem use this mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2541807966
test 8 jul, 2021 @ 10:16 
so they have no head, hair and hats don't render as well, and when I use rimmsqol to try to fix them by changing their head type, heads are still invisible (even though rimmsqol shows their graphics in selection menu). I still see eyes and head sticks
test 8 jul, 2021 @ 10:11 
all mantises for me are missing a head. Doesn't happen for any other races (doesn't happen for any of the other lighter than fast collection races as well)
Gouda quiche  [skapare] 17 mar, 2021 @ 20:56 
It's not as simple as changing a texture. Pawns are made of bodyparts and old ones had few when new one have 5 more. It would take a lot of time and I have many unfinished projects. I understand your your point of view though. Maybe one day :reonion:
CrackaJack 17 mar, 2021 @ 13:19 
errm, could you give us the old textures back, as option? faces only would be totally ok for me.
i rlly liked the old textures more.
Gouda quiche  [skapare] 19 jan, 2021 @ 22:51 
No the main mod mantises are not up to date
Vexacuz 19 jan, 2021 @ 8:38 
Are the Mantis in the undivided mod updated as well .)
Gouda quiche  [skapare] 21 dec, 2020 @ 7:19 
yes
Mismagius 20 dec, 2020 @ 23:49 
will this mod have like factions that can spawn when you create a new world?
Verbosemoth 19 nov, 2020 @ 13:53 
This is my favourite mod, i really enjoy your custom races. The new look is friggin AWESOME, keep up the good work my dude
Quell 12 nov, 2020 @ 22:01 
For some reason all my mantis colonists lost their limbs? They all had bionics, then the mod updated and now they're all legless and armless.
CrackaJack 7 nov, 2020 @ 15:09 
hmm not sure if rlly upgraded, i rlly liked the old textures
Gouda quiche  [skapare] 5 nov, 2020 @ 17:01 
I have never done this kind of compatibility mods. I want to add more content. I have a mod in progress and I would like to finish it. Some help for the CE compatibility would be really appreciated. There is this guide, if you feel like it : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1758482195
Mortagon 5 nov, 2020 @ 13:28 
Any chance on combat extended compatibility for your mods? Would love to use, I'm a huge FTL fan
Gouda quiche  [skapare] 5 nov, 2020 @ 1:16 
Nice! I am happy you noticed the change. I also added eye textures when it's missing and a patched eye recipe.
Lv99POTATO 4 nov, 2020 @ 21:01 
Wow, it's fixed.

I appreciate to you for making this great mod.^^

I'll let you know how the balance is when I using the added bionics.
Gouda quiche  [skapare] 4 nov, 2020 @ 5:08 
You are right there is an issue with helmets. I need to offset the eyes depth so they can be behind the apparels. For now, I hide them when they use a fullhead hat(cataphract helmets are in this category iirc).