RimWorld
[SYR] More Slaves
69 件のコメント
Mlie 2024年11月6日 12時43分 
Made an update of this:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3361231919
Hope it helps anyone!
pibble 2024年10月26日 5時19分 
This version will still work on arriving caravans, but will break any city you try trading with.
Angrysquirrel 2024年5月3日 12時13分 
1.5?
ThePhantomX64 2024年4月27日 1時23分 
Just letting everyone know. Syrchalis has moved on from Rimworld modding way back. They currently do modding now for Baldur's Gate 3 and do not plan on coming back to RimWorld Modding anytime soon.
jerry807705586 2024年4月25日 23時19分 
1.5 pretty please
Bosh 2024年4月20日 7時36分 
If anyone's interested I took some code and made a highly simplified version of this.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3227695395
dysaster 2024年4月19日 7時16分 
1.5 pretty please
rjoaquinw 2024年4月5日 9時34分 
is this mod getting an update to 1.5?
CTH2004 2023年7月15日 9時59分 
could you add a config to allow us to change the range of slaves in caravans? For instance, I could make it via the config have 0 to 4, or 4 to 4?

also, could you maybe make wether caravans bring slaves based on ideology precepts, and even make the range change based on precepts (configurable, and you can, via configs, change the values)
star 2023年1月14日 20時52分 
Does the slave trader come if I have very high population?
jtjumper 2022年11月23日 19時06分 
thx
Simmin 2022年11月19日 22時25分 
does this also affect faction bases?
einBetra 2022年10月19日 4時16分 
Update for 1.4 plz :)
Mage of Fables 2022年9月23日 20時27分 
Is this compatible with Ideology?
jjmalyen 2022年7月11日 7時25分 
Been playing 40 days in game, and not seen a single slave. Not from Vanilla or modded factions. Appears not to be working for me. Just left it at default 3-5 setting.
Yoann 2022年6月15日 4時15分 
Could you add a checking of the "slavery precept" of the faction before adding slaves in the stock, please?
Syrchalis  [作成者] 2022年3月7日 16時02分 
Prob mod conflict. A mod is probably removing the node so it errors. You can try putting my mod higher in the load order - it won't change how anything works, but it'll remove the error.
-[EVIL]- Mášŧεя¹ 2022年3月7日 14時32分 
[[SYR] More Slaves - Start of stack trace]
Verse.PatchOperationReplace(xpath="*/TraderKindDef[defName = "Caravan_Outlander_PirateMerchant" or defName = "Orbital_PirateMerchant"]/commonalityMultFromPopulationIntent"): Failed to find a node with the given xpath
[End of stack trace]

[[SYR] More Slaves] Patch operation Verse.PatchOperationReplace(*/TraderKindDef[defName = "Caravan_Outlander_PirateMerchant" or defName = "Orbital_PirateMerchant"]/commonalityMultFromPopulationIntent) failed

are these caused by a mod conflict/mod out of order error?
MrHades 2021年10月30日 11時23分 
I think this mod doesn't work with More Faction Interaction. Em I wrong? In me playthrough only traders from Mercenaries For Me had slaves.
ladyofthecastle 2021年8月26日 20時51分 
1.3 pleas
♡ Pustalorc ♡ 2021年8月17日 5時35分 
Just tested as well, can confirm, works for 1.3 with no modifications.
Arthuro 2021年8月1日 4時59分 
@pacman0701 All I did was unsubscribe/subscribe but I don't know if that's even needed. I didn't move/change any files or anything like that.
g3 2021年7月28日 23時12分 
is it safe for 1.3
pacman0701 2021年7月23日 8時12分 
Would love to see an update too.
@Arthuro did you change anything in the files?
Arthuro 2021年7月23日 7時49分 
Looks like it still works on 1.3
MiguelCairo 2021年7月22日 15時23分 
update?
TurtleShroom 2021年7月21日 10時27分 
Does this Mod work in V1.3 ? It still functions perfeclty in V1.2 .
Lyca 2021年7月20日 14時34分 
Please update :C
wjelk 2021年7月16日 11時17分 
Please update 1.3
einBetra 2021年7月9日 3時51分 
update for 1.3 plz <3
pokemaster787 2021年5月30日 0時53分 
@IggyBoo Same issue here, although no prison labor. I'm 99% certain it's just this mod causing it. I moved it to the bottom of my load order which I think /decreased/ the chances I saw it, but it's definitely still happening.

Anyone know of at least a mod to force towns/ships to restock when it happens?
Irl_VriskaSerket 2021年5月28日 0時22分 
Question,does this also affect faction bases selling slaves or just caravans?
Kopp 2021年5月9日 16時49分 
Hey Syrchalis,
if I may request a feature for this mod I would wish for a mod setting to disable the existing mod setting "Additional slave count" overwriting the countRange of slaves defined in the xml.
This way it would be possible to have different factions have different counts of slaves which ignore the pop cap.
Probably not worth the effort but I stumbled across this "problem" while balancing my modlist and just wanted to make a suggestion.
Greetings!
Johnny Cocas 2021年4月3日 16時22分 
@cree you can change the configuration in the ingame mod settings to allow this mod to add many more slaves than vanilla allows
cree 2021年3月23日 7時51分 
i remeber a mod about slave that add a lot more slaves than this one, but i can't find it now, dammit does anyone has it or at least know its name
Sentient_Worm 2021年3月17日 0時39分 
I remember that issue from back in 1.0 :steamsalty: Havnt had it in 1.2 but holy was it infuriating. I spent a good month or so trying to figure it out
Ickum 2021年2月1日 12時13分 
@IggyBoo I'm having the same issue but I'm not running Prison Labor.
IggyBoo 2021年1月24日 16時03分 
I'm curious, has anyone seen an issue when used with the Prison Labor mod that the faction bases all of a sudden have nothing to buy (nothing but your items in the trade window) when sending a caravan and then afterwards you can only attack that faction base? I just spent a whole day with my mod list and these two mods together seemed to be the cause of this issue. Nothing in the debug to suggest an error is being thrown though.
Azraile 2021年1月21日 13時41分 
any way to make it so when you buy a slave they start as prisoners instead of becoming colonist?
Shades 2020年12月21日 7時11分 
I read it as "More Slavs".
Got scared but Im all right now.
Syrchalis  [作成者] 2020年8月26日 18時37分 
No, this mod does not make any changes to traits.
Osium 2020年8月26日 18時03分 
Is this mod causing some slaves to spawn with up to 6-7 traits? Basically, some slaves will have 1-2 traits, and if they are bad the cost is very low. Then the most expensive slaves 3k+ sometimes, will have 6-7 good traits.

Wondering if this mod is causing it.
RonronLeNounours 2020年7月11日 11時26分 
can we increase the number of slave in the option menu ?
*btw thank for the mod ^^*
Syrchalis  [作成者] 2020年6月18日 6時13分 
Why would it not work?
ambi 2020年6月13日 1時40分 
does this work still?
Сэр, нет СЭР! 2020年6月10日 9時11分 
welcome to the club buddy
Omega13 2020年6月1日 23時32分 
Had a slave trade ship show up with no slaves, no money, no anything at all.
Syrchalis  [作成者] 2020年5月9日 0時07分 
Update:
- Tweaked slave ships and slaver caravans to still spawn at max population intent
- Curve is not disabled, you will get a lot of slavers at high pop intent (vanilla) but at low pop intent the chance will not be zero, instead it will be 40% of normal
- Changed patches to affect any trader that uses the slave stockgenerator, this will make this mod affect traders from other mods
Sidey 2020年5月6日 18時35分 
Can you make a mod for more slavers?
Syrchalis  [作成者] 2020年4月20日 6時56分 
There is no such cap. Storytellers have weights for certain events and it's random what happens. I recommend either getting a mod for it (there are several) or do what I do: Make recurring events as scenario parts when starting a game