Hearts of Iron IV

Hearts of Iron IV

Nuclear bomb kill army
36 kommentarer
TAYLOR SWUFT 24 sep @ 8:41 
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LT.Vroomz 20 jul @ 10:11 
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M4x 21 apr @ 12:09 
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H1jekd 25 nov, 2024 @ 1:34 
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Pirata1083 25 okt, 2024 @ 13:25 
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LoverOfChrist 5 mar, 2024 @ 10:13 
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Крол 22 nov, 2023 @ 1:17 
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qartorocco 6 nov, 2023 @ 11:47 
UPDATEEEE TO 1.13
ErenMorion_ 25 dec, 2022 @ 0:36 
Çok ii kanka
I see 14 sep, 2022 @ 11:09 
it isn't OP
mr.T anh 28 aug, 2022 @ 5:08 
too OP for a state, you should reduce it to one province only
Vyacheslav 13 mar, 2022 @ 11:55 
Like
Luthynian 11 mar, 2022 @ 21:33 
Gentlemen, I looked at the mod files and it's a simple script, I'm testing here more here's how I put the script with some slight changes that was actually just a word change in the script. For those who want to try it too:

on_actions = {
#FROM is the nuked province.
on_nuke_drop = {
#Annihilation of troops
effect = {
every_country = { delete_unit = { province = FROM } }
}
}
}
Gao 28 feb, 2022 @ 9:02 
Entire state??? This is ridiculous
Zentair V2 14 feb, 2022 @ 0:55 
killing everyone in whole state is both overpovered and unrealistic imo, and its op'ness gets even more extreme in smaller fronts cuz armies will get clumped up, My suggestion is, kill divisions in nuked tile %70 org and equipment damage in adecent tiles and %50 damage in next tiles,-if thats even possible to code- (numbers can be tweaked, think a change like similar to this will still make nukes a froce to be reckoned with without being too ridicilous)
leon 13 jun, 2021 @ 2:06 
does it also still destroy buildings?
Bread with a Gun 8 maj, 2021 @ 12:06 
This is where the war crimes begin.
Bqsil 5 maj, 2021 @ 21:48 
update pls
H4ml3t 7 nov, 2020 @ 5:56 
I would love also a version that kills only a province because both of friendly fire and nukes becoming OP since the AI doesn't spam them as much.
KaiserK 31 jul, 2020 @ 6:56 
Is it possible to make a version of this where it just removes the divisions in a single province of a state?
Frenchie 17 jun, 2020 @ 19:23 
Is it possible to have nukes not damage the building or to write a modifer that doesnt damage it?
Psychoo 16 apr, 2020 @ 8:30 
update plz
BHL.Kriminel 5 apr, 2020 @ 20:16 
Finally !
That's incredible that this system is not inide the main game ....

Thanks a lot !
DRAFT  [skapare] 22 mar, 2020 @ 8:40 
@Arda_Akgn, yes)
@AbdulGalinova, not at the moment. Maybe some time later
Ricky Dicky Doo Dah Grimes 22 mar, 2020 @ 5:09 
Hi! Can i use your mode in my modpack
, YOUR MODE WILL BE WRITTEN IN THE DESCRIPTION
James Bond 18 mar, 2020 @ 10:15 
You plan on adding radiation to it? Like the radiation mod.
DRAFT  [skapare] 15 mar, 2020 @ 15:47 
@AbdulGalinova, yes
James Bond 15 mar, 2020 @ 13:27 
does it work for 1.9.0?
Doomedtwo5 14 mar, 2020 @ 9:39 
thank you this makes the game so much better
DRAFT  [skapare] 14 mar, 2020 @ 3:14 
@sergiusz2007, yes
Sergiosu 13 mar, 2020 @ 14:31 
Does it delete your own divisions too?
DRAFT  [skapare] 13 mar, 2020 @ 13:46 
@facelesspikachu, ok)
go go dile! 13 mar, 2020 @ 13:09 
ah. If they ever add that in an update you should definitely change it to province only
DRAFT  [skapare] 12 mar, 2020 @ 23:04 
@facelesspikachu, the command used - "delete_unit" cannot be filtered by province id. We also don't technically have the ability to get province id.
In addition, I generally wanted to expand the impact of a nuclear explosion to the destruction of all divisions in neighboring states, but this is too harsh:)
RelevantlyIrrelevant 12 mar, 2020 @ 21:21 
True facts
\/
go go dile! 12 mar, 2020 @ 15:42 
Wouldn't it make sense for it to only affect the province?