Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

Program [5 levels]
37 kommentarer
zaidblacknight 2 jul @ 20:42 
ALGUIEN ME AYUDA A SABER COMO SE PONE LA MUSICA DE LA CAMPAÑA?? ME APARECE LA DEL JUEGO RIGINAL
pablo bozo 22 sep, 2024 @ 16:04 
this is bullshit, man (affectionate)
zelenskiyabobus228 15 jun, 2024 @ 2:22 
this is bullshit, man
DiscoWizard69 2 maj, 2024 @ 20:48 
Нихуя не понятно, но очень интересно
WhoAmI? 4 nov, 2023 @ 14:20 
Ah ok then, I hope to see your next works in the future!
Tone11  [skapare] 4 nov, 2023 @ 12:12 
yeah, progress is just very slow due to studies and work. I also help a little on other projects, mostly playtesting.
WhoAmI? 4 nov, 2023 @ 11:10 
Wait, you're still planning on making more?
Tone11  [skapare] 4 nov, 2023 @ 2:23 
Thank you, Blue. I promise I won't go overboard with shotgun-dodging and DBs in future projects.
Blue 4 nov, 2023 @ 2:03 
i've never been more afraid of double barrels until now
Really enjoyed the difficulty!! Was fun figuring out how to solve each floor
ikr, this was genuinely fun to playtest.
WhoAmI? 10 sep, 2023 @ 21:25 
So we have the people who claim the campaign to have terrible level design or challenging level design in a frustrating way and those who genuinely liked the level design. That's quite the discussion!
Tyri 8 nov, 2021 @ 18:46 
This Mod is the polar opposite of fun. It's designed to sadistically torture you until you figure out that the only way to beat it is to give up.
Casac 23 apr, 2021 @ 9:00 
amazing
Usagimata WICKEDLAW 23 jan, 2021 @ 7:20 
the music, «artstyle» and plot was fine but the level design is terrible and the levels are impossible to complete
Nazemoji 20 jan, 2021 @ 1:59 
Anti Virus life
evil z_monty 21 aug, 2020 @ 15:01 
Great!
12$ Sleepyhead 21 jun, 2020 @ 1:00 
This reminds me of something...
Scrabble #TransRights 20 maj, 2020 @ 15:17 
This is some of the greatest level design i've seen in years, very well made, actually challenging unlike pretty much everything on the workshop, without just a spam of special enemies.
*Thump* 16 apr, 2020 @ 3:48 
Great stuff, difficult as hell to complete tho :died:
Leora 19 mar, 2020 @ 2:37 
Perhaps a playthrough that would illustrate what you're supposed to do would be helpful. Maybe it's just my pure debilitating autism that gets in the way of understanding how the levels are intended to play out, otherwise the level design comes to a drop in quality rather quickly.
I hope this doesn't come off too negative because I would love this idea of a story to evolve. Maybe a program trying to escape the digital world and enter the real world? I think you have something on your hands with good potential, and I encourage you to keep at it
Leora 19 mar, 2020 @ 2:37 
Hmm, I like the style and choice of music. Everything with the sprites is just eerie and sets an atmosphere that I've never quite seen in a HLM2 campaign. Now for the levels, not a fan. As @poopigenz mentioned before, seems to be based purely on luck and lack multiple options of playthrough. Too cramped and don't give the player room to overcome the odds at stake.
Some of the chapters I have no idea how you're supposed to dodge enemies shotgun blasts and yet have the ammunition to take out fatties.
On top of that, there are invisible barriers put in place to stop the player from being allowed to backtrack. I guess this was done to stop the player from cheesing the levels? But seems unfair if the levels themselves are cheesy and broken.
Funky 16 mar, 2020 @ 16:41 
How the hell am I supposed to beat level 3? All these levels want to make me pull my hair out. It seems like this campaign isn't supposed to be challenging in the fun way, like others, it's just frustrating for the sake of being frustrating, which I hate, it seems like you're expecting the player to know what comes next, like you do, when in reality they have no idea where the enemies are.

Finishing some of these levels at least in my experience was purely based on luck. If I have to rely on an AI to win, then the level isn't fair. It seems like in every level there is ONE set path you're supposed to use, and it's next to impossible to find that one path, when you can see about half of the level. There should also be multiple paths to go about doing the levels.
Pyyrhus of Epirus 16 mar, 2020 @ 11:45 
I lost all my braincells playing this campaing.
Naju34 14 mar, 2020 @ 7:10 
I absolutely love this. The aesthetics, the sounds, the music, the tight level design, and the coded dialogue compliment each other entirely to give off the feeling of an action puzzle. This is one of the few campaigns that are a game of its own.
Zen Advent 13 mar, 2020 @ 22:25 
I will admit another forced level playthrough is not my thing, but the idea of the design and aesthetic is pretty awesome.
Apples 13 mar, 2020 @ 16:41 
A very interesting and stylish ass level! and the level design is very hard and frustrating but with a bit of thinking and numerous trials and errors its beatable.


(also do i have to translate the numbers to understand the story?)
Coconutt 13 mar, 2020 @ 11:23 
@Schiller :(
Tone11  [skapare] 13 mar, 2020 @ 11:22 
@coconut no
Coconutt 13 mar, 2020 @ 10:30 
@Schiller From binary to english.
it hurts when i pee 13 mar, 2020 @ 10:27 
Okay this is impossible
Tone11  [skapare] 13 mar, 2020 @ 9:05 
Translated to what?
Coconutt 13 mar, 2020 @ 8:48 
tf did I just play?(I mean that in a good way). very C O O L ! Will you make a translated version?
TheHoldDoor 13 mar, 2020 @ 7:30 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2021056051

Pretty unique aesthetic and level design! They were a little jarring during the first playthrough but afterwards they started to have really good replayability. Really great work!

Just a personal nitpick: Certain props and weapons cannot be seen clearly due the transparency, and since the enemies are red and bleed red, the blood can spill over to the fences, making said fences hard to see.
Tone11  [skapare] 13 mar, 2020 @ 2:40 
Much appreciated
4 dollar tickets to oasis 12 mar, 2020 @ 18:32 
pretty unique and fun
big breath of fresh air modding wise, well done broski
Fusilli_ 12 mar, 2020 @ 11:21 
Some people could stand to learn a thing or two from some of the earlier levels here, creating challenging engagements with little space isn't easy. Thus it's unfortunate that as the campaign progresses it becomes more open to a fault.
the binary says: Until next time