RimWorld
LinkableDoors (unofficial)
댓글 82
Sainer 2024년 2월 23일 오후 6시 21분 
он не работает :sadcyclops:
MiguelCairo 2024년 1월 8일 오후 9시 49분 
I really miss this mod
:} 2023년 7월 12일 오전 4시 24분 
1,4pls
Videogameplayer 2023년 5월 24일 오전 8시 38분 
sad to be playing the inferior Linkabledoors-less version of Rimworld right now
The Bard of Hearts 2023년 5월 9일 오후 12시 26분 
Has this mod been officially abandoned? If so, maybe we can ask Mlie to resurrect it for us. I really miss this mod.
asteconn 2023년 4월 10일 오전 9시 03분 
Further information for anyone that has trouble finding the correct location to unzip the 1.4 folder, LoadFolders.xml and About.xml in Proxyer's instructions - found the mod folder at:

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2019849258

Your drive letter may be different if you have installed Rimworld on a different drive to C:.
BEA U 2023년 4월 7일 오후 9시 43분 
I would continue this mod on steam but I am dumb, and cant code.
The Bard of Hearts 2023년 3월 19일 오후 10시 13분 
Is this still being worked on?
The Bard of Hearts 2023년 3월 5일 오후 7시 35분 
Would still like to see an update of this mod.
Proxyer 2023년 1월 27일 오전 8시 58분 
How to update Test Rim 1.4

Open the following kittycat2002's GitHub page,
https://github.com/kittycat2002/rim-LinkableDoors

Click the Code button -> Select Download.ZIP from the menu -> Download "rim-LinkableDoors-master.zip" -> Open the following LinkableDoors (unofficial) workshop folder
C:/Program Files (x86)/Steam/steamapps/workshop/content/241100/2019849258

Copy and paste 1 folder "1.4 folder" and 2 files "LoadFolders.xml, About.xml in About folder" in the unzipped zip to the above workshop folder.


Note in the mod list:
Place LinkableDoors above mods that modify doors, such as Locks, or mods that add new doors. Otherwise, those functions will not work properly.
Also, be sure to back up your save data before installation. As Linkolas warns, all the issues are still in testing. Please try at your own risk.
eighmy_lupin 2023년 1월 26일 오후 2시 41분 
I hope so
The Bard of Hearts 2023년 1월 17일 오전 9시 00분 
Is this still being worked on?
Lock&Load98 2023년 1월 15일 오후 3시 11분 
Any luck with the update? Miss this mod.
Not_EviL 2023년 1월 11일 오후 8시 13분 
Doesnt seem to be working anymore
The Bard of Hearts 2022년 12월 28일 오후 8시 26분 
@Linkolas Happy holidays, Linkolas! Any progress on a possible update? If there is a way I can help, let me know. I'm no programmer, but I'm happy to test things if it helps at all.
PandaWaffles 2022년 12월 25일 오전 1시 31분 
Thank you for considering to update this! I would love to be able to use this again in 1.4. Thanks for all your hard work and Happy Holidays!
The Bard of Hearts 2022년 12월 20일 오후 9시 05분 
How are those changes coming along? If its ok for me to ask. I REALLY like this mod.
Linkolas  [작성자] 2022년 12월 15일 오전 12시 13분 
@cat2002: Thank you! but it seemed to me that it needed more changes to make it work with 1.4, thus why I haven't updated yet!
cat2002 2022년 12월 14일 오후 3시 51분 
I created a pull request for 1.4 on github.
Vakaria 2022년 11월 29일 오후 11시 20분 
Please update for version 1.4. Thank you!
Vortek Gamer 2022년 11월 27일 오전 9시 59분 
Just tried the mod and it is a bug. only one door (of the 2) will show and the other will not be showing. Guessing it is more of rendering side.
The Bard of Hearts 2022년 11월 25일 오후 11시 02분 
Really hoping someone can take over on this mod. Mlie maybe?
Videogameplayer 2022년 11월 22일 오전 9시 27분 
i've been sitting here refreshing the page for about a month now, waiting for a linkable doors update. please, when can i return to my normal life? seriously though, this mod is missed
Darius Wolfe 2022년 11월 19일 오전 5시 51분 
Since it's been a few weeks since the last comment, I hope it's not nagging to ask about an update for 1.4. I love this mod, and have been making do with Advanced Doors in the mean-time, but for my purposes, this mod was so much better.
The Bard of Hearts 2022년 11월 3일 오후 2시 54분 
still hoping for a 1.4 update. I really like this mod.
Dare Arkin 2022년 11월 1일 오전 1시 56분 
Sadly definitely buggy. If I place a door, that's fine. If I place a door next to the first door, the second door is invisible BUT PLACED.

I haven't tried to have anyone walk through it because I'm afraid of what might happen.
Linkolas  [작성자] 2022년 10월 22일 오후 2시 04분 
I think it's buggy on 1.4. Tried to have a quick look at the code but did not fix it for now.
I'll probably try again in the upcoming days, but any help is welcome; the sources are available on GitHub! I'd be happy to update it here if anybody fixes it, add to the credits and creators list etc. :fhappy:
Showny 2022년 10월 22일 오전 7시 42분 
Has anyone tried this with 1.4?
grenade lobber 2022년 7월 15일 오전 8시 11분 
is this compatible with reinforced doors like the original mod?
FG_Remastered 2022년 5월 1일 오전 6시 21분 
Do you think you could add support for the Archotech doors from "More Archotech Garbage"?
Drayco84 2021년 11월 25일 오후 5시 18분 
Yeah, the mod doesn't do double doors very well, and there's also a bug where pawns slow WAY down when moving from one door tile to another, regardless of how fast it opens. As for me, the linkable door part of this whole mod has suddenly stopped working so new doors no longer link and now I'm looking at replacing ALL OF MY DOORS... *Sigh.*
Linkolas  [작성자] 2021년 9월 16일 오전 2시 31분 
@[RTB] Sarianos
Sorry for the issue :/
I'm actually only keeping the mod up for RimWorld updates, not really planning any "minor" fixes nor updates in the future.

The mod's not originaly mine, so if anyone want to put efforts in it, either it wouldn't bother me to redirect to any other workshop page; or the fixes could be sent to me so I update this workshop page (GitHub pull request for instance).

For your issue, I guess you'll need to separate your two double doors so the code won't confuse itself
[RTB] Sarianos 2021년 9월 15일 오후 11시 50분 
@Linkolas Currently got an issue with the linked direction of doors resetting, tested it both with my modlist and on it's own and got the same issue of doors resetting to this position after reload, I not sure if the mod checks for wall positions/proximity for linked direction but if it does it's broken and if it doesn't then it definitely needs it.
Owlchemist 2021년 8월 12일 오전 4시 01분 
Heya - I sent a PR off to your git (pinging here in case it's not monitored).
Malminas 2021년 8월 10일 오후 8시 52분 
Is there any possible way you could add support for the saloon doors from Vanilla Factions Expanded - Settlers?
ELLIOTTCABLE on Discord 2021년 7월 31일 오후 10시 17분 
It makes sense, tbh; there's a bunch of new autodoor-designs; so somebody'll need to set up new "stretched" art assets for the new doors.

Would love to see it, but not expecting it anytime soon. )=
Skele₊ 2021년 7월 31일 오전 7시 10분 
Please patch autodoors via this mod fam, otherwise thank you for having updated this for 1.1 and beyond
Undeadbanana 2021년 7월 28일 오후 10시 55분 
Seems like it's not working for autodoors anymore
Geobeetle 2021년 7월 27일 오후 12시 31분 
@ALE199-ITA Yes it does but I think the door textures for that mod look strange so I just remove them from the files.
ALE199 2021년 7월 26일 오후 2시 04분 
does this work with vanilla expanded textures?
Leaf! ∆Θ 2021년 7월 25일 오후 2시 19분 
Idk if the kitty is your fursona or what but they're cute! Thanks for the 1.3 update <3
Don Porleone 2021년 7월 25일 오전 9시 49분 
ok it work now.
Don Porleone 2021년 7월 25일 오전 4시 42분 
i can't find it in my mod list.
MiguelCairo 2021년 7월 22일 오후 3시 08분 
miss this
Greypz 2021년 7월 20일 오후 11시 19분 
Seems to be working for 1.3. Haven't done any extensive testing though.
Delta1138 2021년 5월 21일 오후 5시 25분 
could you add the ability for the doors from alpha biomes to also become linkable?
Rob 2021년 1월 13일 오전 7시 56분 
why are my autodoors not connecting together?
hop11 2020년 11월 13일 오후 6시 38분 
@PrydZen all it does is change the texture so yeah, it obviously works
AerosAtar 2020년 9월 22일 오전 6시 08분 
@Linkolas
Unfortunately, I don't think it will be something I can figure out.

I've tried using the existing method for the gates (thingClass replacement via patching), but it doesn't seem to work in any of my testing, possibly because they don't use standard door code (though I have no idea why). Therefore, at least from the experiments I have been able to do, it will require actual coding and C# is not something I am comfortable with.

So I think the gates will just have to remain unlinked, sadly. Thanks for the consideration at least. :fhappy: