Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
I want to add more stuff and tweak numerous things but the core of it is done for now I think and ready for play. I hope
I'll try to get it out by the end of the week. I imagine it shouldnt take but a few days at most but stuff like this is why I try not to give time tables
I dont consider it done done yet but It may be done enough to upload sometime tomorrow. I cant work on it today tho because of life stuff.
I still got a number of things I wanna do with it, no mod is ever truly really done I suppose. But I think the gist of it should maybe mostly be ready tomorrow.
No promises
Might be a week, maybe two, could be 3, possibly 4. I hope not but Im trying to make sure everything is right and trying to be careful not to release something that will be full of issues because I rushed.
My point is dont expect it to be released in the next few days. Likely more than a week. I try not to give estimates but I would be surprised if I got it out within a week.
But like I said when its done and uploaded I'll link it here, I just wanna taper timetable expectations
But you'll see when its done, I'll link it here when the time comes
RIP.
Unfortunately, I think so.
The various psionic Technologies you have in the mod still work, but I would always welcome more. Perhaps some unique techs that have to do with Army and Starbase combat skill, to offset the benefits of extensive genemodding and cybernetics from the other Ascension Paths?
I am tentatively considering overhauling the mod to integrate more into the new features added in the last few major updates. Incorporating psionics into more of the unique paths in the game would be cool.
Some things don't work entirely as intended, but it doesn't break or crash your game.
As for the NSC compatibility, there is this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1660327461
I dont normally say anything but that mod you linked is fir the original Re-expanded . That is still as far as i can tell outdated and isnt compatable with 2.8x current version. Unless there is one for this Mod you meant to link.