RimWorld
BetterCoolers
11 comentarios
Thundercraft 4 FEB 2023 a las 17:41 
In case anyone is looking:
Here is the link to a version updated for 1.3 and 1.4:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1430093399
Highlandman 25 JUL 2021 a las 11:30 
Good day. Will this mod be updated for the 1.3 patch? Many thanks.
ruyan  [autor] 19 NOV 2020 a las 1:45 
@test jiggle first, then move up slowly, then turn the red dial clockwise. After a while you will hear a very faint "ding" sound, this means you'll have exactly 3.75 seconds to paint it red. It HAS to be the right kind of red, don't give me some orangy kind of red, I want full blown red here!
You will have to wait after that, I don't know how long, just wait. At least a week or two.
Come back if you need any further assistance.
test 18 NOV 2020 a las 8:40 
add or replace?
Videogameplayer 19 ABR 2020 a las 6:41 
Hello, firstly thanks for your mod. I have an issue where I am seeing coolers and vents appearing in ruins of generated maps without a supporting wall, seemingly floating in the air and looking pretty ugly. Are you aware of this problem?
ruyan  [autor] 12 MAR 2020 a las 8:36 
Possible. This is a in wall attachment and therefore not movable. I will look at it and see if I can make it compatible. Thank you for reporting this!
bagelhe 12 MAR 2020 a las 4:46 
i think it makes probs with minify everything
ruyan  [autor] 12 MAR 2020 a las 1:23 
Try loading only this mod and see if the error consists. It has to do with another mod changing the same thing as mine. At least try to give the mods that may touch coolers.
bagelhe 12 MAR 2020 a las 0:02 
pops up at start. got quite a long mod list
ruyan  [autor] 11 MAR 2020 a las 13:47 
A modlist would be helpful with that error. And when does it pop up?
bagelhe 11 MAR 2020 a las 11:28 
hey i get this message

XML error: Duplicate XML node name isEdifice in this XML block: <building><canPlaceOverWall>true</canPlaceOverWall><isEdifice>false</isEdifice><isEdifice>false</isEdifice></building>