RimWorld
Smokeleaf Industry Reborn [Adopted]
173 Komentar
Latex Santa 25 Okt @ 1:25am 
@ShadowRon
Oh good, I'm subbed to that already.
However, I'm sure the comment section will appreciate that link. Thanks!
ShadowRon 25 Okt @ 12:34am 
You mean this ?
Latex Santa 24 Okt @ 11:14am 
@ShadowRon
Your profile is set to Private.
Could you link your fork of this mod, please?
LifeIsAbxtch 24 Okt @ 9:59am 
ShadowRon give us the link? Please...
ShadowRon 3 Agu @ 5:40am 
The "updated" version should be available on the workshop now.

@00generator Yes, it is also on Github and i believe i directly forked it from Ogliss. But i don't believe Ogliss is remotely active on this project as the last commits on Github were from years ago.
00generator 31 Jul @ 7:12am 
@ShadowRon Are you going to post your fork on GitHub? If so, you can ask Ogliss to help you with the code using Pull Requests, or by collaborating with you on developing your fork further.
Latex Santa 27 Jul @ 2:38am 
@ShadowRon
Thank you for your effort, looking forward to the upload.
ShadowRon 27 Jul @ 1:41am 
I have forked this a while ago (for personal use) and mine is working on 1.6. I think the mod is great, but im not happy with how certain things work and i'm planning on changing that.

But besides that, im not that great of a coder, so don't expect to much of it. I will add it to the workshop somewhere the coming week.
Speznat 25 Jul @ 1:23pm 
@Ogliss Update please
WhatwouldJesusdo 18 Jul @ 1:36am 
pls let me plant my smokeleaf in 1.6 with this great lovely mod !
Mushin 15 Jul @ 3:06am 
1.6 please :KneelingBow:
irrelevantredundancy 12 Jul @ 1:46pm 
Has anyone had any luck just running this on 1.6? I think that's what I'm going to do. 🤞fingers crossed it doesn't break anything in 40 hours.
monet 10 Jul @ 3:04pm 
1.6? :summercat2023:
Lee Townage 2 Jul @ 12:08am 
1.6?
The Memphis 16 Jun @ 9:40pm 
i humbly request smokeleaf hash oil be renamed to chemfuel hash oil to reflect on butane hash oil.
Leeum 20 Apr @ 4:42pm 
It would be cool if this was compatible with RImweed & smokeleaf expanded
sewnutty 19 Nov 2024 @ 7:05pm 
To spread the joy of brownies and cookies...and everything else.
Its time to get "Captain of Industry" on these supply chains because holy smokes is it intensive on material and setup XD
Shenzhen Special Zone Daily 5 Okt 2024 @ 3:43pm 
so all the machines from the mod are showing "GetInspectString exception on MedicinalsLab378574: System.InvalidCastException: Spesified cast is not valid. [Ref ECC2920] Duplicate stacktrace, see ref for original"
Scott-Sterling 29 Agu 2024 @ 6:52pm 
I'm having difficulty with the composite, the game isn't registering it as steel?
Phil_Fabuleux 26 Agu 2024 @ 5:16pm 
please can you maybe add smookleaf variety like reallife (i dont find any mod's doing this) ?
Ogliss  [pembuat] 9 Jun 2024 @ 10:21am 
the problem with being a smokeleaf user.......memory like a sieve!, should be fixed,
PleiadesOnline 9 Jun 2024 @ 9:57am 
ermm what the sigma
Sorotham 1 Jun 2024 @ 10:34am 
after version 1.1 the <basePowerConsumption>-3000</basePowerConsumption>
in MSI_Buildings_Power.xml file, the value is -1 for all other versions
Sorotham 1 Jun 2024 @ 10:17am 
I have the same hempene solar generator provides 1W problem
Lord Shaw 29 Apr 2024 @ 9:11am 
Thanks for your great work. I'm maintaining a translation mod for your mod. Feel free to contact me if there is any question.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2963604931
Meth n' Snails™ 23 Apr 2024 @ 4:57pm 
Am i missing something with the hemp solar generator? its output is only 1W for one panel and its in full sun
But-hes-a-liar 22 Apr 2024 @ 7:33am 
Experiencing the same error @Renix.
Renix 17 Apr 2024 @ 1:26am 
going to verify my load order
Renix 17 Apr 2024 @ 1:25am 
1.5 error with VGP patch

[Smokeleaf Industry Reborn - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/RecipeDef[defName = "Make_Bandagekit"]/ingredients/li/filter/thingDefs"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(VGP Garden Medicine): Error in <match>
Verse.PatchOperationFindMod(VGP Garden Fabrics): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2018570327\1.5\Patches\VGP_Patches\SmokeleafInd-VG_medicinePatch.xml
jacoby400000 12 Apr 2024 @ 5:21pm 
1.5 would be amazing :)
Taco 11 Apr 2024 @ 11:31pm 
Hoping this gets continued to 1.5! :weed:
roclops 6 Apr 2024 @ 7:17am 
1.5? :)
Valikdu 1 Nov 2023 @ 1:33pm 
I've only noticed this now, but: making devilsleaf fabric spends more devilstrand than making actual devilstrand fabric, which is stronger.
Perhaps the devilsleaf recipe should be creating 50 units of fabric instead of 25 to balance things.
⬆️➡️⬇️⬇️⬇ 26 Okt 2023 @ 7:55am 
ty
TheStorySmith 10 Okt 2023 @ 2:35pm 
How do I make the items from this mod help with smokeleaf dependence? Does anyone know or is this a mod conflict, cause no matter how many joints, hash or food I have anyone eat it doesn't work.
BoxingBud 26 Sep 2023 @ 9:30am 
Thank you
东方彩虹🌈 25 Jul 2023 @ 5:39pm 
Drug lord
TraditionalHoney 9 Jun 2023 @ 8:24am 
can you change the research on some of the basic stuff to tribal or medieval? this fits perfectly for my medieval play threw but the research is wrong :( people have done these things for 1000s of years so i think it fits tribal research
Shodan2072 4 Jun 2023 @ 10:36pm 
Is there any chance of making the grow light fixture actually ceiling mounted?
dvdmcwilliams 11 Mei 2023 @ 6:23pm 
Where do I craft the bio coal?
ImTrash 29 Apr 2023 @ 10:12am 
Is this compatible with 1.4?
Daniel231154 24 Mar 2023 @ 3:54pm 
my colonist with a smokeleaf dependency wont stop snuffing smokeleaf is this mod doing that?
Long-comment-san 24 Mar 2023 @ 2:39am 
Hi. Could you please do a bit of balance? Imo artificial lights should be a bit more power hungry - relative to sunlamps. Maybe change the length of drugs too, some - long effect less potent, some short but really strong
Ogliss  [pembuat] 24 Feb 2023 @ 2:36pm 
@The Wizard of Nova Scotia
both are possible, but i think a better option would be a new bill that gave far less bud and more of the other two- im Half tempted to write some custom code that would make it so that if you left them long enough, they would flower, reducing the bud harvested to minimal levels (perhaps dependant on how long it was in the flowering phase), but increased the seed and fibre output

@Valikdu
fixed for next update, thank you for supplying the defname :)

@Black_moons
I'd Totallly forgotten about that, im still not sure its the best solution, i'd love to know Why the original author decided to do it this way- as whatever reason Might no longer be vaild or worth it compared to the downsides of using his own set of hediffs and addictions from smokeleaf
The Wizard of Nova Scotia 23 Feb 2023 @ 11:45pm 
would you be able to either buff the output of hemp seeds and fibre, or add a hemp plant that basically can be farmed for just the seeds and fibre. i love using hempcrete and all the alternitves but i find that i end up with a huge excess of drugs and never enough fibres
Valikdu 24 Jan 2023 @ 3:39pm 
I've found a problem with the patch for VGP Garden Gourmet:
the current version of VGPGG does not have "Sugar", it just uses sugar canes (Rawsugarcane) in recepies that make sweets.
currently, sweet things like cookies can't be made because of this, because the patch still refers to "Sugar".
Black_moons 11 Jan 2023 @ 4:19am 
@Ogliss Any chance of merging in those changes Fartblaster submited?
Ogliss  [pembuat] 16 Nov 2022 @ 2:00pm 
@Killerfradel123
try checking the supported versions
Killerfradel123 16 Nov 2022 @ 1:54pm 
Is there a version to user with 1.4 rimworld?
Fartblaster 8 Nov 2022 @ 1:22pm 
There's an updated pull request on Github with a fix for it