RimWorld
Damage Indicators [1.6]
167 件のコメント
TheOneTrueDemoknight 8月4日 14時20分 
Disable the list optimizer on toggeable overlays.
lunatic_TH 8月2日 22時39分 
For some reason it doesn't work for me :(
God 7月28日 9時25分 
Nice fix!
Danbo丶 7月21日 6時57分 
@lunatic_TH,I've found the reason. You turned off enabling the list optimizer in this mod“Toggleable Overlays”. I hope it's helpful to you. (I don't know English. This is a machine translation.)
Danbo丶 7月21日 3時35分 
doesn't work. I dont konw why
lunatic_TH 7月20日 21時50分 
For some reason the mod doesn't work. :(
shawyer 6月30日 9時44分 
Thanks for the update!
Renzor 6月30日 5時53分 
huzzah a very necessary mod imo :)
CaesarV5  [作成者] 6月30日 1時50分 
If you have this kind of error message "XML error: <rememberDrawStyles>False</rememberDrawStyles> doesn't correspond to any field in type PrefsData." when rollbacking to 1.5 from 1.6, it means that Rimworld 1.6 added new settings in your Prefs.xml file and Rimworld 1.5 doesn't recognize them. It's not linked to this mod in particular but if you want to fix the error, you can delete the lines with "rememberDrawStyles" and "zoomSwitchWorldLayer" in C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config\Prefs.xml
路人 6月30日 0時54分 
Red error messages appear after the 1.6 update :(,Is anyone else having the same issue?
Emerson 6月14日 17時42分 
Works fine for 1.6, as far as I can tell.
Kaedys 4月4日 6時56分 
Mods don't have to have a folder for each version. Mods can specify a LoadFolder.xml, or failing that, if the game cannot find a folder matching the version of the game, it loads the latest versioned folder below that instead. In this case, it would load the 1.4/ folder automatically, even when running 1.5. I find it a bit unusual that a DLL-based mod would work like that, but if the functions it is patching didn't change, it's not out of the question.
猫雷Kiss 4月4日 0時10分 
Why does this mod support 1.5 but doesn't have a folder named 1.5?
kaputzz 4月2日 6時34分 
i see damage indicators over plants on the map lol
Kaedys 2024年6月30日 10時41分 
Ish. Individual injuries can kill colonists, if they are to vital parts (ex. if a colonist's heart, neck, head, brain, liver, both lungs, etc gets destroyed, they just instantly die). However, the game is also set up where if a colonist gains a total of 150 points of damage in active injuries across all of their body parts, even if no vital organs are destroyed, they instantly die from massive damage.

However, for the purposes of this mod, that's largely irrelevant. Each body part has an HP value, and each attack deals a specific amount of damage to the part or parts it hits. If the total damage, across all injuries and scars, on a specific part reaches or exceeds that part's HP, that part is destroyed. The damage indicators reflect this. That's why you get things like Lancers shooting people's arms off, because the unmitigated damage from a Charge Lance exceeds the HP of nearly every body part a pawn has.
Vanille 2024年6月30日 7時14分 
Don't colonists die from injuries rather than "Damage"?
I thought they don't have like "100 out of 100" health.
lol 2024年5月10日 10時34分 
Mentioned in Best Mods • Vanilla UI collection.
CaesarV5  [作成者] 2024年5月7日 3時49分 
@Mad Dog Peter It's only related to the amount of damage.
Mad Dog Peter 2024年5月7日 3時45分 
What do the different colors mean? Type of damage or simply the amount of damage?
Tu puta madre 2024年4月27日 23時18分 
I am fascinated by the fact that 1.5 broke mod that pops up numbers when damage is done.
Schoppeng 2024年4月21日 4時11分 
How is this still now in the base game?

Thank you
CaesarV5  [作成者] 2024年4月13日 10時51分 
Hello, Rimworld will pick the binaries with the closest inferior or equal version number so 1.4. It's the same for older versions : Rimworld 1.3 will pick the binaries from 1.1 folder and so on...
Archie 2024年4月12日 16時20分 
Hey there, I noticed the 1.5 binaries are absent from the mod files even though it's marked as 1.5 compatible. Resubscribing did not change anything.
A Fat Kid 2024年3月23日 22時41分 
Issue is resolved, thanks.
CaesarV5  [作成者] 2024年3月23日 7時31分 
It should be fixed now.
A Fat Kid 2024年3月23日 2時42分 
@CaesarV5 Running on version 1.3.3389. Something with the 3/15 update broke the mod. The debug actions menu and debug logging menu does not open. In addition, the damage motes do not appear and player pawns are nearly immune to damage. Traps are also not destroyed after being triggered.

I have tested this with all other mods removed with the exception of Harmony, Core, Royalty, Ideology and then this mod, in that order. The buggy behavior remains. It does not appear to be a compatibility or loading order issue.
Pokemon Sapphire 2024年3月19日 15時18分 
Not sure if mod load order was a issue, but i was playing the night before just fine. I checked the recent updated mods huglib, nyaron race, allow tool, and after un checking damage indicators fixed the problem for me.
CaesarV5  [作成者] 2024年3月19日 14時58分 
@Pokemon Strange, I didn't change the code of the mod, I just updated the version compatibility list. Are you sure it's not a matter of mod loading order ?
Pokemon Sapphire 2024年3月18日 12時35分 
This mod was updated 3/15 and it broke my debug actions menu, the / key. Currently still on the 1.3.3287 build. Posting to help anyone else that might need it.
Pos 4/5 2024年3月15日 13時57分 
Thanks for the update!
Some_one 2024年1月6日 14時59分 
@1315016654 because lag
1315016654 2023年6月17日 17時03分 
Why do I have to make the screen very large to see the numbers?
SuperPox 2023年4月11日 8時51分 
just wanted to say I really like this mod. its always on
χø£¡Ŧ <(´= w =`)> 2023年4月2日 6時46分 
This mod is incompatible with Callouts 1.4, resulting in a Clash To Desktop at the start.
Kokorocodon 2023年3月6日 11時48分 
The Call-Out mod does that
trexxet 2023年2月26日 5時10分 
I've seen in some videos that some players have damaged parts indicator instead of just numbers. Which mod is that?
brady 2023年2月13日 16時54分 
A small change and it makes my game incredibly more fun to play! Thank you.
KiTA 2022年12月25日 3時13分 
As a followup, it's not specific to this mod. Had it happen just now to the little pop up text when I was treating someone in my latest game's hospital. Either weirdness with my AMD drivers or some weirdness with the Vanilla system for handling the floating text.
KiTA 2022年12月7日 0時24分 
Here's a HugsLib upon loading (can't get one after the thing locks up on loading sadly): https://gist.github.com/HugsLibRecordKeeper/3673e0e6ea463025e3544880e0508966

And here's a pastebin of the callstack: https://pastebin.com/9D8rWVzb
CaesarV5  [作成者] 2022年12月6日 0時58分 
@KITA Do you have the full callstack of the exception ? And the list mods you are using ?
KiTA 2022年12月5日 16時09分 
Just as a heads up, this mod -- or perhaps this mod conflicting with other mods, not sure -- causes the game to hang upon loading if you load while damage numbers are floating on the screen. If you load without any numbers on screen, or wait till they vanish before hitting load, the problem doesn't occur.

Error in the logs is an infinite loop of Root level exception in Update(): System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
redbrick 2022年11月8日 7時06分 
I would like to suggest to add LoadFolders.xml on root directory of this mod as follows:
<?xml version="1.0" encoding="utf-8"?>
<loadFolders>
<v1.1>
<li>/</li>
<li>1.1</li>
</v1.1>
<v1.2>
<li>/</li>
<li>1.1</li>
</v1.2>
<v1.3>
<li>/</li>
<li>1.1</li>
</v1.3>
<v1.4>
<li>/</li>
<li>1.4</li>
</v1.4>
</loadFolders>
CaesarV5  [作成者] 2022年10月24日 11時40分 
@Attrition As there is no breaking change between the versions for Rimworld 1.1 to 1.3, I only left the folder for 1.1. The way it works, is that Rimworld will load every folder in the package that have a version less than or equal to the current version of the game. For example, if you start Rimworld 1.3, it will try to load 1.3, 1.2, and 1.1 folder (as explained here : https://docs.google.com/document/d/e/2PACX-1vSOOrF961tiBuNBIr8YpUvCWYScU-Wer3h3zaoMrw_jc8CCjMjlMzNCAfZZHTI2ibJ7iUZ9_CK45IhP/pub) . I've tested the mod for 1.1, 1.2, 1.3, 1.4 and it worked on my side so it should on yours too.
Attrition 2022年10月24日 11時01分 
Hi, found that the latest update removed folders for versions 1.2 and 1.3, could I request that they be repacked in
Cleric_McManus 2022年10月23日 14時26分 
@CaesarV5 Thank you for the super quick update!
Tablenack 2022年10月23日 4時57分 
DUH ..... thanks ill give it a try again :) i use to check the damage to when i die understand who destroyed me lol :)

thanks :)
CaesarV5  [作成者] 2022年10月23日 4時18分 
@Tablenack You can change this behaviour in the settings of the mod. By default, damage is not shown if the target and the instigator are not in a faction (wildlife animals are not in a faction). If you check the first setting of the mod, you'll see damage coming from everything to everything.
Tablenack 2022年10月22日 21時05分 
i tried fighting a rabit by hand and hitting object by hand and no damage was showing ... that as far as i tried it =/ was in a nacked brutal so didnt have a chance to try it with weapon =/
pauldeelaek 2022年10月22日 19時49分 
Thanks!
CaesarV5  [作成者] 2022年10月22日 7時12分 
@Tablenack All damage ? Or damage from a specific weapon on something specific ?