Scrap Mechanic

Scrap Mechanic

PolygonsPlus
5 kommentarer
DriftRacer24  [ophavsmand] 29. jan. 2022 kl. 13:47 
Mod requirements removed. They were more like recommendations all along; there were never any real 'dependencies'.
Things have been haywire for a long time, but I haven't forgotten about this :ftired:
DriftRacer24  [ophavsmand] 17. maj 2020 kl. 9:02 
So I actually tried to push a cop out semi-useless update just to let everyone know that, yes, I do still think about this mod.
And then the "Shader Compiler" starts crying over some stupid error.
Pain in the soul -_-
DriftRacer24  [ophavsmand] 20. mar. 2020 kl. 9:57 
Bad news, folks.

Durf's updating The Modpack Polygons, making Wedge22 redundant and unnecessary.
Dragenst's MechaGrip Parts and X's Detail Mod have limited what parts don't already exist (The former even making my Wedge Skew parts up to and incl. 1x6 also redundant & unnecessary).

This leaves 4 parts that don't exist anywhere else, and I feel those too will come.

I recommend loading up any blueprints made with this & swapping parts over to other mods' equivalents as soon as possible; at this point I just don't have the time/energy to keep up with them.
Deferring support for redundant parts to others will let me focus on other areas.
...once I figure out what those are other than gear/cog parts, which I imagine Durf will make another attempt at with time, as well.

For now, support for this mod is in limbo. I apologize for leading you on like this.

UUIDs for redundant parts will be re-purposed; if you load a blueprint & find something wonky with it, don't say I didn't warn you.
DriftRacer24  [ophavsmand] 19. mar. 2020 kl. 9:48 
It has come to my attention that some of the parts here are already in other mods. "Duplicate" parts found in other mods will be removed and the UUIDs re-purposed for other parts. This should allow any blueprints containing said parts to still be 'loadable'.
DriftRacer24  [ophavsmand] 16. mar. 2020 kl. 9:40 
I've just put the hotfix for Wedge SkewL-1 1x3 in place, but rather than push a tiny hotfix update, I'll just include it in the next part addition update.
God willing & the Creek don't rise, this should be sometime within the next week or so.
Apologies for any inconvenience[s] this may cause in the meantime.