XCOM 2
[WOTC]Mass Effect Shepard Heads
27 kommentarer
Aceman67 4 apr, 2023 @ 19:54 
As awesome as this is, I wish they weren't so pale.
Holiday 28 maj, 2020 @ 2:22 
Oh nice
Matthew Xariel 27 maj, 2020 @ 16:45 
the ultimate "we'll bang ok?" facial expression right there on the screens. lol
Darrish 3 apr, 2020 @ 8:18 
Thank you so much!!!! :D
RedRapture 13 mar, 2020 @ 19:22 
Why does Broshep seem to have an underbite?
kenanthebarbarian 13 mar, 2020 @ 0:54 
Lame. Should have been the head from Monster Factory.
An Atheist Jew 11 mar, 2020 @ 18:19 
Awesome. Thanks, Cavily! That's brilliant.
Cavily  [skapare] 11 mar, 2020 @ 18:13 
@An Atheist Jew I recommend using one of the Shepard voice pack that you can find on the workshop. I personally use this one https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=627746661
An Atheist Jew 11 mar, 2020 @ 18:10 
I'd love to play with this, but audio is important, too. If you could add dialogue from the ME games to match XCOM actions and whatnot, this would be perfect.
Smoker 11 mar, 2020 @ 16:16 
Wow, finally someone did it!
Shaggy412 11 mar, 2020 @ 16:09 
Steak, Liara!
Malorne 10 mar, 2020 @ 15:40 
We'll bang, ok?
ApocalypseMeows 9 mar, 2020 @ 22:23 
hope you do more Rainbow 6 mods these mass effect ones are great!
scoobasteve 9 mar, 2020 @ 19:57 
@Cavily really appreciate all the mass effect content! Don't know if its been asked yet but how doable would it be to add the Volus MP models, even if it was done similar to your Husk mod where the entire model is a single torso part? I'm assuming it might not be possible even if they were scaled down using Change Soldier Height but I'd love to see some Volus in XCOM!!!
Dragon32 9 mar, 2020 @ 9:16 
@Cvily
I'm no expert here but (from the screenshots) the eye shadow and 5 o'clock shadow look pretty dark / intense. I wonder if decreasing the contrast or somehow lightening the darker areas would bring these faces more inline with the XCOM 2 ones?
NickSheperd 8 mar, 2020 @ 17:35 
This is absolutely amazing but would it be possible to fix the Male shep neck so it doesn't clip outside of armor that covers the neck? I'm using the N7 suit from the Mass Effect andromeda armor mod becuase it's by far the highest quality one available but the helmet neck cover clips with the neck.
GrimArts 8 mar, 2020 @ 8:31 
Thanks for putting Mass Effect stuff into Xcom 2! Please do more! :cozybethesda:
Cavily  [skapare] 8 mar, 2020 @ 7:58 
oof. Ah well, at least I tried. Can’t win ‘em all.
Dakier 8 mar, 2020 @ 6:54 
Direct model or not, these just don't look right.
Sir Mayday 7 mar, 2020 @ 16:27 
Well I'll be. I'll admit to having not played with the 'new default' FemShep in ME3 (I had my own to import, and she 'didn't need plastic surgery' while in her cell), and so I was going off my memory of the marketing materials. If the model's a direct lift, then it's obviously right, and I cheerfully withdraw my criticism.
Arkhangel 7 mar, 2020 @ 1:52 
@Mayday: Femshep actually just has a pretty solid jaw. It's probably more the fact she doesn't make some of the facial expressions the various personalities do.
Cavily  [skapare] 7 mar, 2020 @ 1:37 
@Sir Mayday Well these models are directly from Mass Effect 3 so her jaw is the same size as it was in-game. It could be that because of the Xcom 2 animations and the way I weight painted it that it appears broader, but the model itself is accurate to the game.
Gagi72 7 mar, 2020 @ 1:03 
Awsome work buddy !!!
Sweeps 6 mar, 2020 @ 21:59 
T H I S
Sir Mayday 6 mar, 2020 @ 18:19 
If I may offer some constructive criticism: FemShep's jaw seems much too broad. In truth, I suspect that's a limitation imposed by XCOM 2, but if not, I'd suggest narrowing it. There's a similar effect on ManShep, but since he was already pretty lantern-jawed, the end effect is quite good, to the point that I downloaded this mod just to use that head.
Kexx 6 mar, 2020 @ 12:57 
Amazing. 100% approved. Love this. Official Kexx Seal of approval stamped!! Hell yeah!!!
NightNinja54 6 mar, 2020 @ 12:26 
n i c e
Grats on the release